Import Anim Operators#
- bpy.ops.import_anim.bvh(filepath='', filter_glob='*.bvh', target='ARMATURE', global_scale=1.0, frame_start=1, use_fps_scale=False, update_scene_fps=False, update_scene_duration=False, use_cyclic=False, rotate_mode='NATIVE', axis_forward='-Z', axis_up='Y')#
Load a BVH motion capture file
- Parameters:
filepath (string, (optional, never None)) – File Path, Filepath used for importing the file
filter_glob (string, (optional, never None)) – filter_glob
target (enum in ['ARMATURE', 'OBJECT'], (optional)) – Target, Import target type
global_scale (float in [0.0001, 1e+06], (optional)) – Scale, Scale the BVH by this value
frame_start (int in [-inf, inf], (optional)) – Start Frame, Starting frame for the animation
use_fps_scale (boolean, (optional)) – Scale FPS, Scale the framerate from the BVH to the current scenes, otherwise each BVH frame maps directly to a Blender frame
update_scene_fps (boolean, (optional)) – Update Scene FPS, Set the scene framerate to that of the BVH file (note that this nullifies the ‘Scale FPS’ option, as the scale will be 1:1)
update_scene_duration (boolean, (optional)) – Update Scene Duration, Extend the scene’s duration to the BVH duration (never shortens the scene)
use_cyclic (boolean, (optional)) – Loop, Loop the animation playback
rotate_mode (enum in ['QUATERNION', 'NATIVE', 'XYZ', 'XZY', 'YXZ', 'YZX', 'ZXY', 'ZYX'], (optional)) –
Rotation, Rotation conversion
QUATERNION
Quaternion – Convert rotations to quaternions.NATIVE
Euler (Native) – Use the rotation order defined in the BVH file.XYZ
Euler (XYZ) – Convert rotations to euler XYZ.XZY
Euler (XZY) – Convert rotations to euler XZY.YXZ
Euler (YXZ) – Convert rotations to euler YXZ.YZX
Euler (YZX) – Convert rotations to euler YZX.ZXY
Euler (ZXY) – Convert rotations to euler ZXY.ZYX
Euler (ZYX) – Convert rotations to euler ZYX.
axis_forward (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Forward
axis_up (enum in ['X', 'Y', 'Z', '-X', '-Y', '-Z'], (optional)) – Up
- File: