KinematicConstraint(Constraint)#

base classes — bpy_struct, Constraint

class bpy.types.KinematicConstraint(Constraint)#

Inverse Kinematics

chain_count#

How many bones are included in the IK effect - 0 uses all bones

Type:

int in [0, 255], default 0

distance#

Radius of limiting sphere

Type:

float in [0, 100], default 0.0

ik_type#
Type:

enum in [‘COPY_POSE’, ‘DISTANCE’], default ‘COPY_POSE’

iterations#

Maximum number of solving iterations

Type:

int in [0, 10000], default 0

limit_mode#

Distances in relation to sphere of influence to allow

  • LIMITDIST_INSIDE Inside – The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance.

  • LIMITDIST_OUTSIDE Outside – The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance.

  • LIMITDIST_ONSURFACE On Surface – The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance.

Type:

enum in [‘LIMITDIST_INSIDE’, ‘LIMITDIST_OUTSIDE’, ‘LIMITDIST_ONSURFACE’], default ‘LIMITDIST_INSIDE’

lock_location_x#

Constraint position along X axis

Type:

boolean, default False

lock_location_y#

Constraint position along Y axis

Type:

boolean, default False

lock_location_z#

Constraint position along Z axis

Type:

boolean, default False

lock_rotation_x#

Constraint rotation along X axis

Type:

boolean, default False

lock_rotation_y#

Constraint rotation along Y axis

Type:

boolean, default False

lock_rotation_z#

Constraint rotation along Z axis

Type:

boolean, default False

orient_weight#

For Tree-IK: Weight of orientation control for this target

Type:

float in [0.01, 1], default 0.0

pole_angle#

Pole rotation offset

Type:

float in [-3.14159, 3.14159], default 0.0

pole_subtarget#
Type:

string, default “”, (never None)

pole_target#

Object for pole rotation

Type:

Object

reference_axis#

Constraint axis Lock options relative to Bone or Target reference

Type:

enum in [‘BONE’, ‘TARGET’], default ‘BONE’

subtarget#

Armature bone, mesh or lattice vertex group, …

Type:

string, default “”, (never None)

target#

Target object

Type:

Object

use_location#

Chain follows position of target

Type:

boolean, default False

use_rotation#

Chain follows rotation of target

Type:

boolean, default False

use_stretch#

Enable IK Stretching

Type:

boolean, default False

use_tail#

Include bone’s tail as last element in chain

Type:

boolean, default False

weight#

For Tree-IK: Weight of position control for this target

Type:

float in [0.01, 1], default 0.0

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#