KinematicConstraint(Constraint)#
base classes — bpy_struct
, Constraint
- class bpy.types.KinematicConstraint(Constraint)#
Inverse Kinematics
- chain_count#
How many bones are included in the IK effect - 0 uses all bones
- Type:
int in [0, 255], default 0
- distance#
Radius of limiting sphere
- Type:
float in [0, 100], default 0.0
- ik_type#
- Type:
enum in [‘COPY_POSE’, ‘DISTANCE’], default ‘COPY_POSE’
- iterations#
Maximum number of solving iterations
- Type:
int in [0, 10000], default 0
- limit_mode#
Distances in relation to sphere of influence to allow
LIMITDIST_INSIDE
Inside – The object is constrained inside a virtual sphere around the target object, with a radius defined by the limit distance.LIMITDIST_OUTSIDE
Outside – The object is constrained outside a virtual sphere around the target object, with a radius defined by the limit distance.LIMITDIST_ONSURFACE
On Surface – The object is constrained on the surface of a virtual sphere around the target object, with a radius defined by the limit distance.
- Type:
enum in [‘LIMITDIST_INSIDE’, ‘LIMITDIST_OUTSIDE’, ‘LIMITDIST_ONSURFACE’], default ‘LIMITDIST_INSIDE’
- lock_location_x#
Constraint position along X axis
- Type:
boolean, default False
- lock_location_y#
Constraint position along Y axis
- Type:
boolean, default False
- lock_location_z#
Constraint position along Z axis
- Type:
boolean, default False
- lock_rotation_x#
Constraint rotation along X axis
- Type:
boolean, default False
- lock_rotation_y#
Constraint rotation along Y axis
- Type:
boolean, default False
- lock_rotation_z#
Constraint rotation along Z axis
- Type:
boolean, default False
- orient_weight#
For Tree-IK: Weight of orientation control for this target
- Type:
float in [0.01, 1], default 0.0
- pole_angle#
Pole rotation offset
- Type:
float in [-3.14159, 3.14159], default 0.0
- pole_subtarget#
- Type:
string, default “”, (never None)
- reference_axis#
Constraint axis Lock options relative to Bone or Target reference
- Type:
enum in [‘BONE’, ‘TARGET’], default ‘BONE’
- subtarget#
Armature bone, mesh or lattice vertex group, …
- Type:
string, default “”, (never None)
- use_location#
Chain follows position of target
- Type:
boolean, default False
- use_rotation#
Chain follows rotation of target
- Type:
boolean, default False
- use_stretch#
Enable IK Stretching
- Type:
boolean, default False
- use_tail#
Include bone’s tail as last element in chain
- Type:
boolean, default False
- weight#
For Tree-IK: Weight of position control for this target
- Type:
float in [0.01, 1], default 0.0
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type