VertexWeightProximityModifier(Modifier)#
base classes — bpy_struct
, Modifier
- class bpy.types.VertexWeightProximityModifier(Modifier)#
Set the weights of vertices in a group from a target object’s distance
- falloff_type#
How weights are mapped to their new values
LINEAR
Linear – Null action.CURVE
Custom Curve.SHARP
Sharp.SMOOTH
Smooth.ROOT
Root.ICON_SPHERECURVE
Sphere.RANDOM
Random.STEP
Median Step – Map all values below 0.5 to 0.0, and all others to 1.0.
- Type:
enum in [‘LINEAR’, ‘CURVE’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’
- invert_falloff#
Invert the resulting falloff weight
- Type:
boolean, default False
- invert_mask_vertex_group#
Invert vertex group mask influence
- Type:
boolean, default False
- map_curve#
Custom mapping curve
- Type:
CurveMapping
, (readonly)
- mask_constant#
Global influence of current modifications on vgroup
- Type:
float in [-inf, inf], default 1.0
- mask_tex_map_bone#
Which bone to take texture coordinates from
- Type:
string, default “”, (never None)
- mask_tex_mapping#
Which texture coordinates to use for mapping
LOCAL
Local – Use local generated coordinates.GLOBAL
Global – Use global coordinates.OBJECT
Object – Use local generated coordinates of another object.UV
UV – Use coordinates from a UV layer.
- Type:
enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’
- mask_tex_use_channel#
Which texture channel to use for masking
- Type:
enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’
- mask_tex_uv_layer#
UV map name
- Type:
string, default “”, (never None)
- mask_vertex_group#
Masking vertex group name
- Type:
string, default “”, (never None)
- max_dist#
Distance mapping to weight 1.0
- Type:
float in [0, inf], default 1.0
- min_dist#
Distance mapping to weight 0.0
- Type:
float in [0, inf], default 0.0
- normalize#
Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)
- Type:
boolean, default False
- proximity_geometry#
Use the shortest computed distance to target object’s geometry as weight
VERTEX
Vertex – Compute distance to nearest vertex.EDGE
Edge – Compute distance to nearest edge.FACE
Face – Compute distance to nearest face.
- Type:
enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}
- proximity_mode#
Which distances to target object to use
OBJECT
Object – Use distance between affected and target objects.GEOMETRY
Geometry – Use distance between affected object’s vertices and target object, or target object’s geometry.
- Type:
enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’
- vertex_group#
Vertex group name
- Type:
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type