Asset Operators#
- bpy.ops.asset.assign_action()#
Set this pose Action as active Action on the active Object
- bpy.ops.asset.bundle_install(asset_library_reference='', filepath='', hide_props_region=True, check_existing=True, filter_blender=True, filter_backup=False, filter_image=False, filter_movie=False, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=8, display_type='DEFAULT', sort_method='')#
Copy the current .blend file into an Asset Library. Only works on standalone .blend files (i.e. when no other files are referenced)
- Parameters:
asset_library_reference (enum in [], (optional)) – asset_library_reference
filepath (string, (optional, never None)) – File Path, Path to file
hide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in [], (optional)) – File sorting mode
- bpy.ops.asset.catalog_delete(catalog_id='')#
Remove an asset catalog from the asset library (contained assets will not be affected and show up as unassigned)
- Parameters:
catalog_id (string, (optional, never None)) – Catalog ID, ID of the catalog to delete
- bpy.ops.asset.catalog_new(parent_path='')#
Create a new catalog to put assets in
- Parameters:
parent_path (string, (optional, never None)) – Parent Path, Optional path defining the location to put the new catalog under
- bpy.ops.asset.catalog_redo()#
Redo the last undone edit to the asset catalogs
- bpy.ops.asset.catalog_undo()#
Undo the last edit to the asset catalogs
- bpy.ops.asset.catalog_undo_push()#
Store the current state of the asset catalogs in the undo buffer
- bpy.ops.asset.catalogs_save()#
Make any edits to any catalogs permanent by writing the current set up to the asset library
- bpy.ops.asset.clear(set_fake_user=False)#
Delete all asset metadata and turn the selected asset data-blocks back into normal data-blocks
- Parameters:
set_fake_user (boolean, (optional)) – Set Fake User, Ensure the data-block is saved, even when it is no longer marked as asset
- bpy.ops.asset.clear_single(set_fake_user=False)#
Delete all asset metadata and turn the asset data-block back into a normal data-block
- Parameters:
set_fake_user (boolean, (optional)) – Set Fake User, Ensure the data-block is saved, even when it is no longer marked as asset
- bpy.ops.asset.library_refresh()#
Reread assets and asset catalogs from the asset library on disk
- bpy.ops.asset.mark()#
Enable easier reuse of selected data-blocks through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)
- bpy.ops.asset.mark_single()#
Enable easier reuse of a data-block through the Asset Browser, with the help of customizable metadata (like previews, descriptions and tags)
- bpy.ops.asset.open_containing_blend_file()#
Open the blend file that contains the active asset
- bpy.ops.asset.tag_add()#
Add a new keyword tag to the active asset
- bpy.ops.asset.tag_remove()#
Remove an existing keyword tag from the active asset