BlendTexture(Texture)#

base classes — bpy_struct, ID, Texture

class bpy.types.BlendTexture(Texture)#

Procedural color blending texture

progression#

Style of the color blending

  • LINEAR Linear – Create a linear progression.

  • QUADRATIC Quadratic – Create a quadratic progression.

  • EASING Easing – Create a progression easing from one step to the next.

  • DIAGONAL Diagonal – Create a diagonal progression.

  • SPHERICAL Spherical – Create a spherical progression.

  • QUADRATIC_SPHERE Quadratic Sphere – Create a quadratic progression in the shape of a sphere.

  • RADIAL Radial – Create a radial progression.

Type:

enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’

use_flip_axis#

Flip the texture’s X and Y axis

  • HORIZONTAL Horizontal – No flipping.

  • VERTICAL Vertical – Flip the texture’s X and Y axis.

Type:

enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’

users_material#

Materials that use this texture

(readonly)

users_object_modifier#

Object modifiers that use this texture

(readonly)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#