Armature(ID)#
base classes — bpy_struct
, ID
- class bpy.types.Armature(ID)#
Armature data-block containing a hierarchy of bones, usually used for rigging characters
- axes_position#
The position for the axes on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root
- Type:
float in [0, 1], default 0.0
- bones#
- Type:
ArmatureBones
bpy_prop_collection
ofBone
, (readonly)
- collections#
- collections_all#
List of all bone collections of the armature
- Type:
bpy_prop_collection
ofBoneCollection
, (readonly)
- display_type#
OCTAHEDRAL
Octahedral – Display bones as octahedral shape (default).STICK
Stick – Display bones as simple 2D lines with dots.BBONE
B-Bone – Display bones as boxes, showing subdivision and B-Splines.ENVELOPE
Envelope – Display bones as extruded spheres, showing deformation influence volume.WIRE
Wire – Display bones as thin wires, showing subdivision and B-Splines.
- Type:
enum in [‘OCTAHEDRAL’, ‘STICK’, ‘BBONE’, ‘ENVELOPE’, ‘WIRE’], default ‘OCTAHEDRAL’
- edit_bones#
- Type:
ArmatureEditBones
bpy_prop_collection
ofEditBone
, (readonly)
- is_editmode#
True when used in editmode
- Type:
boolean, default False, (readonly)
- pose_position#
Show armature in binding pose or final posed state
POSE
Pose Position – Show armature in posed state.REST
Rest Position – Show Armature in binding pose state (no posing possible).
- Type:
enum in [‘POSE’, ‘REST’], default ‘POSE’
- relation_line_position#
The start position of the relation lines from parent to child bones
TAIL
Tail – Draw the relationship line from the parent tail to the child head.HEAD
Head – Draw the relationship line from the parent head to the child head.
- Type:
enum in [‘TAIL’, ‘HEAD’], default ‘TAIL’
- show_axes#
Display bone axes
- Type:
boolean, default False
- show_bone_colors#
Display bone colors
- Type:
boolean, default True
- show_bone_custom_shapes#
Display bones with their custom shapes
- Type:
boolean, default False
- show_names#
Display bone names
- Type:
boolean, default False
- use_mirror_x#
Apply changes to matching bone on opposite side of X-Axis
- Type:
boolean, default False
- transform(matrix)#
Transform armature bones by a matrix
- Parameters:
matrix (
mathutils.Matrix
of 4 * 4 items in [-inf, inf]) – Matrix
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type