ShaderNodeTree(NodeTree)#
base classes — bpy_struct
, ID
, NodeTree
- class bpy.types.ShaderNodeTree(NodeTree)#
Node tree consisting of linked nodes used for materials (and other shading data-blocks)
- get_output_node(target)#
Return active shader output node for the specified target
- Parameters:
target (enum in ['ALL', 'EEVEE', 'CYCLES']) –
Target
ALL
All – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEE
EEVEE – Use shaders for EEVEE renderer.CYCLES
Cycles – Use shaders for Cycles renderer.
- Returns:
Node
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type