AreaLight(Light)#
base classes — bpy_struct
, ID
, Light
- class bpy.types.AreaLight(Light)#
Directional area Light
- contact_shadow_bias#
Bias to avoid self shadowing
- Type:
float in [0.001, 9999], default 0.03
- contact_shadow_distance#
World space distance in which to search for screen space occluder
- Type:
float in [0, 9999], default 0.2
- contact_shadow_thickness#
Pixel thickness used to detect occlusion
- Type:
float in [0, 9999], default 0.2
- energy#
Light energy emitted over the entire area of the light in all directions
- Type:
float in [-inf, inf], default 10.0
- shadow_buffer_bias#
Bias for reducing self shadowing
- Type:
float in [0, inf], default 1.0
- shadow_buffer_clip_start#
Shadow map clip start, below which objects will not generate shadows
- Type:
float in [1e-06, inf], default 0.05
- shadow_color#
Color of shadows cast by the light
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.0, 0.0, 0.0)
- shadow_filter_radius#
Blur shadow aliasing using Percentage Closer Filtering
- Type:
float in [0, inf], default 1.0
- shadow_jitter_overblur#
Apply shadow tracing to each jittered sample to reduce under-sampling artifacts
- Type:
float in [0, 100], default 10.0
- shadow_maximum_resolution#
Minimum size of a shadow map pixel. Higher values use less memory at the cost of shadow quality
- Type:
float in [0, inf], default 0.001
- shadow_soft_size#
Light size for ray shadow sampling (Raytraced shadows)
- Type:
float in [0, inf], default 0.0
- shape#
Shape of the area Light
- Type:
enum in [‘SQUARE’, ‘RECTANGLE’, ‘DISK’, ‘ELLIPSE’], default ‘SQUARE’
- size#
Size of the area of the area light, X direction size for rectangle shapes
- Type:
float in [0, inf], default 0.25
- size_y#
Size of the area of the area light in the Y direction for rectangle shapes
- Type:
float in [0, inf], default 0.25
- spread#
How widely the emitted light fans out, as in the case of a gridded softbox
- Type:
float in [0, 3.14159], default 3.14159
- use_absolute_resolution#
Limit the resolution at 1 unit from the light origin instead of relative to the shadowed pixel
- Type:
boolean, default False
- use_contact_shadow#
Use screen space ray-tracing to have correct shadowing near occluder, or for small features that does not appear in shadow maps
- Type:
boolean, default False
- use_shadow_jitter#
Enable jittered soft shadows to increase shadow precision (disabled in viewport unless enabled in the render settings). Has a high performance impact
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type