DynamicPaintSurface(bpy_struct)#
base class — bpy_struct
- class bpy.types.DynamicPaintSurface(bpy_struct)#
A canvas surface layer
- brush_collection#
Only use brush objects from this collection
- Type:
- brush_influence_scale#
Adjust influence brush objects have on this surface
- Type:
float in [0, 1], default 0.0
- brush_radius_scale#
Adjust radius of proximity brushes or particles for this surface
- Type:
float in [0, 10], default 0.0
- color_dry_threshold#
The wetness level when colors start to shift to the background
- Type:
float in [0, 1], default 0.0
- color_spread_speed#
How fast colors get mixed within wet paint
- Type:
float in [0, 2], default 0.0
- depth_clamp#
Maximum level of depth intersection in object space (use 0.0 to disable)
- Type:
float in [0, 50], default 0.0
- displace_factor#
Strength of displace when applied to the mesh
- Type:
float in [-50, 50], default 0.0
- displace_type#
- Type:
enum in [‘DISPLACE’, ‘DEPTH’], default ‘DISPLACE’
- dissolve_speed#
Approximately in how many frames should dissolve happen
- Type:
int in [1, 10000], default 0
- drip_acceleration#
How much surface acceleration affects dripping
- Type:
float in [-200, 200], default 0.0
- drip_velocity#
How much surface velocity affects dripping
- Type:
float in [-200, 200], default 0.0
- dry_speed#
Approximately in how many frames should drying happen
- Type:
int in [1, 10000], default 0
- effect_ui#
- Type:
enum in [‘SPREAD’, ‘DRIP’, ‘SHRINK’], default ‘SPREAD’
- effector_weights#
- Type:
EffectorWeights
, (readonly)
- frame_end#
Simulation end frame
- Type:
int in [1, 1048574], default 0
- frame_start#
Simulation start frame
- Type:
int in [1, 1048574], default 0
- frame_substeps#
Do extra frames between scene frames to ensure smooth motion
- Type:
int in [0, 20], default 0
- image_fileformat#
- Type:
enum in [‘PNG’, ‘OPENEXR’], default ‘PNG’
- image_output_path#
Directory to save the textures
- Type:
string, default “”, (never None)
- image_resolution#
Output image resolution
- Type:
int in [16, 4096], default 0
- init_color#
Initial color of the surface
- Type:
float array of 4 items in [0, inf], default (0.0, 0.0, 0.0, 0.0)
- init_color_type#
- Type:
enum in [‘NONE’, ‘COLOR’, ‘TEXTURE’, ‘VERTEX_COLOR’], default ‘NONE’
- init_layername#
- Type:
string, default “”, (never None)
- is_active#
Toggle whether surface is processed or ignored
- Type:
boolean, default False
- is_cache_user#
- Type:
boolean, default False, (readonly)
- name#
Surface name
- Type:
string, default “”, (never None)
- output_name_a#
Name used to save output from this surface
- Type:
string, default “”, (never None)
- output_name_b#
Name used to save output from this surface
- Type:
string, default “”, (never None)
- point_cache#
- Type:
PointCache
, (readonly, never None)
- shrink_speed#
How fast shrink effect moves on the canvas surface
- Type:
float in [0.001, 10], default 0.0
- spread_speed#
How fast spread effect moves on the canvas surface
- Type:
float in [0.001, 10], default 0.0
- surface_format#
Surface Format
- Type:
enum in [‘VERTEX’, ‘IMAGE’], default ‘VERTEX’
- surface_type#
Surface Type
- Type:
enum in [‘PAINT’], default ‘PAINT’
- use_antialiasing#
Use 5× multisampling to smooth paint edges
- Type:
boolean, default False
- use_dissolve#
Enable to make surface changes disappear over time
- Type:
boolean, default False
- use_dissolve_log#
Use logarithmic dissolve (makes high values to fade faster than low values)
- Type:
boolean, default False
- use_drip#
Process drip effect (drip wet paint to gravity direction)
- Type:
boolean, default False
- use_dry_log#
Use logarithmic drying (makes high values to dry faster than low values)
- Type:
boolean, default False
- use_drying#
Enable to make surface wetness dry over time
- Type:
boolean, default False
- use_incremental_displace#
New displace is added cumulatively on top of existing
- Type:
boolean, default False
- use_output_a#
Save this output layer
- Type:
boolean, default False
- use_output_b#
Save this output layer
- Type:
boolean, default False
- use_premultiply#
Multiply color by alpha (recommended for Blender input)
- Type:
boolean, default False
- use_shrink#
Process shrink effect (shrink paint areas)
- Type:
boolean, default False
- use_spread#
Process spread effect (spread wet paint around surface)
- Type:
boolean, default False
- use_wave_open_border#
Pass waves through mesh edges
- Type:
boolean, default False
- uv_layer#
UV map name
- Type:
string, default “”, (never None)
- wave_damping#
Wave damping factor
- Type:
float in [0, 1], default 0.0
- wave_smoothness#
Limit maximum steepness of wave slope between simulation points (use higher values for smoother waves at expense of reduced detail)
- Type:
float in [0, 10], default 0.0
- wave_speed#
Wave propagation speed
- Type:
float in [0.01, 5], default 0.0
- wave_spring#
Spring force that pulls water level back to zero
- Type:
float in [0, 1], default 0.0
- wave_timescale#
Wave time scaling factor
- Type:
float in [0.01, 3], default 0.0
- output_exists(object, index)#
Checks if surface output layer of given name exists
- Parameters:
index (int in [0, 1]) – Index
- Return type:
boolean
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type