FluidDomainSettings(bpy_struct)#
base class — bpy_struct
- class bpy.types.FluidDomainSettings(bpy_struct)#
Fluid domain settings
- adapt_margin#
Margin added around fluid to minimize boundary interference
- Type:
int in [2, 24], default 4
- adapt_threshold#
Minimum amount of fluid a cell can contain before it is considered empty
- Type:
float in [0, 1], default 0.02
- additional_res#
Maximum number of additional cells
- Type:
int in [0, 512], default 0
- alpha#
Buoyant force based on smoke density (higher value results in faster rising smoke)
- Type:
float in [-5, 5], default 1.0
- beta#
Buoyant force based on smoke heat (higher value results in faster rising smoke)
- Type:
float in [-5, 5], default 1.0
- burning_rate#
Speed of the burning reaction (higher value results in smaller flames)
- Type:
float in [0.01, 4], default 0.75
- cache_data_format#
Select the file format to be used for caching volumetric data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_directory#
Directory that contains fluid cache files
- Type:
string, default “”, (never None)
- cache_frame_end#
Frame on which the simulation stops. This is the last frame that will be baked
- Type:
int in [-1048574, 1048574], default 250
- cache_frame_offset#
Frame offset that is used when loading the simulation from the cache. It is not considered when baking the simulation, only when loading it
- Type:
int in [-1048574, 1048574], default 0
- cache_frame_pause_data#
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_guide#
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_mesh#
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_noise#
- Type:
int in [-inf, inf], default 0
- cache_frame_pause_particles#
- Type:
int in [-inf, inf], default 0
- cache_frame_start#
Frame on which the simulation starts. This is the first frame that will be baked
- Type:
int in [-1048574, 1048574], default 1
- cache_mesh_format#
Select the file format to be used for caching surface data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_noise_format#
Select the file format to be used for caching noise data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_particle_format#
Select the file format to be used for caching particle data
- Type:
enum in [‘NONE’], default ‘NONE’
- cache_resumable#
Additional data will be saved so that the bake jobs can be resumed after pausing. Because more data will be written to disk it is recommended to avoid enabling this option when baking at high resolutions
- Type:
boolean, default False
- cache_type#
Change the cache type of the simulation
REPLAY
Replay – Use the timeline to bake the scene.MODULAR
Modular – Bake every stage of the simulation separately.ALL
All – Bake all simulation settings at once.
- Type:
enum in [‘REPLAY’, ‘MODULAR’, ‘ALL’], default ‘REPLAY’
- cell_size#
Cell Size
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
- cfl_condition#
Maximal velocity per cell (greater CFL numbers will minimize the number of simulation steps and the computation time.)
- Type:
float in [0, 10], default 2.0
- clipping#
Value under which voxels are considered empty space to optimize rendering
- Type:
float in [0, 1], default 1e-06
- color_grid#
Smoke color grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- color_ramp_field#
Simulation field to color map
- Type:
enum in [‘NONE’], default ‘NONE’
- color_ramp_field_scale#
Multiplier for scaling the selected field to color map
- Type:
float in [0.001, 100000], default 1.0
- delete_in_obstacle#
Delete fluid inside obstacles
- Type:
boolean, default False
- density_grid#
Smoke density grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- display_interpolation#
Interpolation method to use for smoke/fire volumes in solid mode
LINEAR
Linear – Good smoothness and speed.CUBIC
Cubic – Smoothed high quality interpolation, but slower.CLOSEST
Closest – No interpolation.
- Type:
enum in [‘LINEAR’, ‘CUBIC’, ‘CLOSEST’], default ‘LINEAR’
- display_thickness#
Thickness of smoke display in the viewport
- Type:
float in [0.001, 1000], default 1.0
- dissolve_speed#
Determine how quickly the smoke dissolves (lower value makes smoke disappear faster)
- Type:
int in [1, 10000], default 5
- domain_resolution#
Smoke Grid Resolution
- Type:
int array of 3 items in [-inf, inf], default (0, 0, 0), (readonly)
- domain_type#
Change domain type of the simulation
GAS
Gas – Create domain for gases.LIQUID
Liquid – Create domain for liquids.
- Type:
enum in [‘GAS’, ‘LIQUID’], default ‘GAS’
- effector_group#
Limit effectors to this collection
- Type:
- effector_weights#
- Type:
EffectorWeights
, (readonly)
- export_manta_script#
Generate and export Mantaflow script from current domain settings during bake. This is only needed if you plan to analyze the cache (e.g. view grids, velocity vectors, particles) in Mantaflow directly (outside of Blender) after baking the simulation
- Type:
boolean, default False
- flame_grid#
Smoke flame grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- flame_ignition#
Minimum temperature of the flames (higher value results in faster rising flames)
- Type:
float in [0.5, 5], default 1.5
- flame_max_temp#
Maximum temperature of the flames (higher value results in faster rising flames)
- Type:
float in [1, 10], default 3.0
- flame_smoke#
Amount of smoke created by burning fuel
- Type:
float in [0, 8], default 1.0
- flame_smoke_color#
Color of smoke emitted from burning fuel
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.7, 0.7, 0.7)
- flame_vorticity#
Additional vorticity for the flames
- Type:
float in [0, 2], default 0.5
- flip_ratio#
PIC/FLIP Ratio. A value of 1.0 will result in a completely FLIP based simulation. Use a lower value for simulations which should produce smaller splashes
- Type:
float in [0, 1], default 0.97
- fluid_group#
Limit fluid objects to this collection
- Type:
- force_collection#
Limit forces to this collection
- Type:
- fractions_distance#
Determines how far apart fluid and obstacle are (higher values will result in fluid being further away from obstacles, smaller values will let fluid move towards the inside of obstacles)
- Type:
float in [-5, 5], default 0.5
- fractions_threshold#
Determines how much fluid is allowed in an obstacle cell (higher values will tag a boundary cell as an obstacle easier and reduce the boundary smoothening effect)
- Type:
float in [0.001, 1], default 0.05
- gravity#
Gravity in X, Y and Z direction
- Type:
mathutils.Vector
of 3 items in [-1000.1, 1000.1], default (0.0, 0.0, -9.81)
- gridlines_cell_filter#
Cell type to be highlighted
NONE
None – Highlight the cells regardless of their type.FLUID
Fluid – Highlight only the cells of type Fluid.OBSTACLE
Obstacle – Highlight only the cells of type Obstacle.EMPTY
Empty – Highlight only the cells of type Empty.INFLOW
Inflow – Highlight only the cells of type Inflow.OUTFLOW
Outflow – Highlight only the cells of type Outflow.
- Type:
enum in [‘NONE’, ‘FLUID’, ‘OBSTACLE’, ‘EMPTY’, ‘INFLOW’, ‘OUTFLOW’], default ‘NONE’
- gridlines_color_field#
Simulation field to color map onto gridlines
NONE
None – None.FLAGS
Flags – Flag grid of the fluid domain.RANGE
Highlight Range – Highlight the voxels with values of the color mapped field within the range.
- Type:
enum in [‘NONE’, ‘FLAGS’, ‘RANGE’], default ‘NONE’
- gridlines_lower_bound#
Lower bound of the highlighting range
- Type:
float in [-inf, inf], default 0.0
- gridlines_range_color#
Color used to highlight the range
- Type:
float array of 4 items in [0, inf], default (1.0, 0.0, 0.0, 1.0)
- gridlines_upper_bound#
Upper bound of the highlighting range
- Type:
float in [-inf, inf], default 1.0
- guide_alpha#
Guiding weight (higher value results in greater lag)
- Type:
float in [1, 100], default 2.0
- guide_beta#
Guiding size (higher value results in larger vortices)
- Type:
int in [1, 50], default 5
- guide_parent#
Use velocities from this object for the guiding effect (object needs to have fluid modifier and be of type domain))
- Type:
- guide_source#
Choose where to get guiding velocities from
DOMAIN
Domain – Use a fluid domain for guiding (domain needs to be baked already so that velocities can be extracted). Guiding domain can be of any type (i.e. gas or liquid).EFFECTOR
Effector – Use guiding (effector) objects to create fluid guiding (guiding objects should be animated and baked once set up completely).
- Type:
enum in [‘DOMAIN’, ‘EFFECTOR’], default ‘DOMAIN’
- guide_vel_factor#
Guiding velocity factor (higher value results in greater guiding velocities)
- Type:
float in [0, 100], default 2.0
- has_cache_baked_any#
- Type:
boolean, default False
- has_cache_baked_data#
- Type:
boolean, default False
- has_cache_baked_guide#
- Type:
boolean, default False
- has_cache_baked_mesh#
- Type:
boolean, default False
- has_cache_baked_noise#
- Type:
boolean, default False
- has_cache_baked_particles#
- Type:
boolean, default False
- heat_grid#
Smoke heat grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- highres_sampling#
Method for sampling the high resolution flow
- Type:
enum in [‘FULLSAMPLE’, ‘LINEAR’, ‘NEAREST’], default ‘FULLSAMPLE’
- is_cache_baking_any#
- Type:
boolean, default False
- is_cache_baking_data#
- Type:
boolean, default False
- is_cache_baking_guide#
- Type:
boolean, default False
- is_cache_baking_mesh#
- Type:
boolean, default False
- is_cache_baking_noise#
- Type:
boolean, default False
- is_cache_baking_particles#
- Type:
boolean, default False
- mesh_concave_lower#
Lower mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type:
float in [0, 10], default 0.4
- mesh_concave_upper#
Upper mesh concavity bound (high values tend to smoothen and fill out concave regions)
- Type:
float in [0, 10], default 3.5
- mesh_generator#
Which particle level set generator to use
IMPROVED
Final – Use improved particle level set (slower but more precise and with mesh smoothening options).UNION
Preview – Use union particle level set (faster but lower quality).
- Type:
enum in [‘IMPROVED’, ‘UNION’], default ‘IMPROVED’
- mesh_particle_radius#
Particle radius factor (higher value results in larger (meshed) particles). Needs to be adjusted after changing the mesh scale
- Type:
float in [0, 10], default 2.0
- mesh_scale#
The mesh simulation is scaled up by this factor (compared to the base resolution of the domain). For best meshing, it is recommended to adjust the mesh particle radius alongside this value
- Type:
int in [1, 100], default 2
- mesh_smoothen_neg#
Negative mesh smoothening
- Type:
int in [0, 100], default 1
- mesh_smoothen_pos#
Positive mesh smoothening
- Type:
int in [0, 100], default 1
- noise_pos_scale#
Scale of noise (higher value results in larger vortices)
- Type:
float in [0.0001, 10], default 2.0
- noise_scale#
The noise simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type:
int in [1, 100], default 2
- noise_strength#
Strength of noise
- Type:
float in [0, 10], default 1.0
- noise_time_anim#
Animation time of noise
- Type:
float in [0.0001, 10], default 0.1
- openvdb_cache_compress_type#
Compression method to be used
ZIP
Zip – Effective but slow compression.BLOSC
Blosc – Multithreaded compression, similar in size and quality as ‘Zip’.NONE
None – Do not use any compression.
- Type:
enum in [‘ZIP’, ‘BLOSC’, ‘NONE’], default ‘BLOSC’
- openvdb_data_depth#
Bit depth for fluid particles and grids (lower bit values reduce file size)
- Type:
enum in [‘NONE’], default ‘NONE’
- particle_band_width#
Particle (narrow) band width (higher value results in thicker band and more particles)
- Type:
float in [0, 1000], default 3.0
- particle_max#
Maximum number of particles per cell (ensures that each cell has at most this amount of particles)
- Type:
int in [0, 1000], default 16
- particle_min#
Minimum number of particles per cell (ensures that each cell has at least this amount of particles)
- Type:
int in [0, 1000], default 8
- particle_number#
Particle number factor (higher value results in more particles)
- Type:
int in [1, 5], default 2
- particle_radius#
Particle radius factor. Increase this value if the simulation appears to leak volume, decrease it if the simulation seems to gain volume
- Type:
float in [0, 10], default 1.0
- particle_randomness#
Randomness factor for particle sampling
- Type:
float in [0, 10], default 0.1
- particle_scale#
The particle simulation is scaled up by this factor (compared to the base resolution of the domain)
- Type:
int in [1, 100], default 1
- resolution_max#
Resolution used for the fluid domain. Value corresponds to the longest domain side (resolution for other domain sides is calculated automatically)
- Type:
int in [6, 10000], default 32
- show_gridlines#
Show gridlines
- Type:
boolean, default False
- show_velocity#
Visualize vector fields
- Type:
boolean, default False
- simulation_method#
Change the underlying simulation method
FLIP
FLIP – Use FLIP as the simulation method (more splashy behavior).APIC
APIC – Use APIC as the simulation method (more energetic and stable behavior).
- Type:
enum in [‘FLIP’, ‘APIC’], default ‘FLIP’
- slice_axis#
AUTO
Auto – Adjust slice direction according to the view direction.X
X – Slice along the X axis.Y
Y – Slice along the Y axis.Z
Z – Slice along the Z axis.
- Type:
enum in [‘AUTO’, ‘X’, ‘Y’, ‘Z’], default ‘AUTO’
- slice_depth#
Position of the slice
- Type:
float in [0, 1], default 0.5
- slice_per_voxel#
How many slices per voxel should be generated
- Type:
float in [0, 100], default 5.0
- sndparticle_boundary#
How particles that left the domain are treated
DELETE
Delete – Delete secondary particles that are inside obstacles or left the domain.PUSHOUT
Push Out – Push secondary particles that left the domain back into the domain.
- Type:
enum in [‘DELETE’, ‘PUSHOUT’], default ‘DELETE’
- sndparticle_bubble_buoyancy#
Amount of buoyancy force that rises bubbles (high value results in bubble movement mainly upwards)
- Type:
float in [0, 100], default 0.5
- sndparticle_bubble_drag#
Amount of drag force that moves bubbles along with the fluid (high value results in bubble movement mainly along with the fluid)
- Type:
float in [0, 100], default 0.6
- sndparticle_combined_export#
Determines which particle systems are created from secondary particles
OFF
Off – Create a separate particle system for every secondary particle type.SPRAY_FOAM
Spray + Foam – Spray and foam particles are saved in the same particle system.SPRAY_BUBBLES
Spray + Bubbles – Spray and bubble particles are saved in the same particle system.FOAM_BUBBLES
Foam + Bubbles – Foam and bubbles particles are saved in the same particle system.SPRAY_FOAM_BUBBLES
Spray + Foam + Bubbles – Create one particle system that contains all three secondary particle types.
- Type:
enum in [‘OFF’, ‘SPRAY_FOAM’, ‘SPRAY_BUBBLES’, ‘FOAM_BUBBLES’, ‘SPRAY_FOAM_BUBBLES’], default ‘OFF’
- sndparticle_life_max#
Highest possible particle lifetime
- Type:
float in [0, 10000], default 25.0
- sndparticle_life_min#
Lowest possible particle lifetime
- Type:
float in [0, 10000], default 10.0
- sndparticle_potential_max_energy#
Upper clamping threshold that indicates the fluid speed where cells no longer emit more particles (higher value results in generally less particles)
- Type:
float in [0, 1000], default 5.0
- sndparticle_potential_max_trappedair#
Upper clamping threshold for marking fluid cells where air is trapped (higher value results in less marked cells)
- Type:
float in [0, 1000], default 20.0
- sndparticle_potential_max_wavecrest#
Upper clamping threshold for marking fluid cells as wave crests (higher value results in less marked cells)
- Type:
float in [0, 1000], default 8.0
- sndparticle_potential_min_energy#
Lower clamping threshold that indicates the fluid speed where cells start to emit particles (lower values result in generally more particles)
- Type:
float in [0, 1000], default 1.0
- sndparticle_potential_min_trappedair#
Lower clamping threshold for marking fluid cells where air is trapped (lower value results in more marked cells)
- Type:
float in [0, 1000], default 5.0
- sndparticle_potential_min_wavecrest#
Lower clamping threshold for marking fluid cells as wave crests (lower value results in more marked cells)
- Type:
float in [0, 1000], default 2.0
- sndparticle_potential_radius#
Radius to compute potential for each cell (higher values are slower but create smoother potential grids)
- Type:
int in [1, 4], default 2
- sndparticle_sampling_trappedair#
Maximum number of particles generated per trapped air cell per frame
- Type:
int in [0, 10000], default 40
- sndparticle_sampling_wavecrest#
Maximum number of particles generated per wave crest cell per frame
- Type:
int in [0, 10000], default 200
- sndparticle_update_radius#
Radius to compute position update for each particle (higher values are slower but particles move less chaotic)
- Type:
int in [1, 4], default 2
- start_point#
Start point
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0), (readonly)
- surface_tension#
Surface tension of liquid (higher value results in greater hydrophobic behavior)
- Type:
float in [0, 100], default 0.0
- sys_particle_maximum#
Maximum number of fluid particles that are allowed in this simulation
- Type:
int in [0, inf], default 0
- temperature_grid#
Smoke temperature grid, range 0 to 1 represents 0 to 1000K
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- time_scale#
Adjust simulation speed
- Type:
float in [0.0001, 10], default 1.0
- timesteps_max#
Maximum number of simulation steps to perform for one frame
- Type:
int in [1, 100], default 4
- timesteps_min#
Minimum number of simulation steps to perform for one frame
- Type:
int in [1, 100], default 1
- use_adaptive_domain#
Adapt simulation resolution and size to fluid
- Type:
boolean, default False
- use_adaptive_timesteps#
Lets the solver automatically decide when to perform multiple simulation steps per frame
- Type:
boolean, default True
- use_bubble_particles#
Create bubble particle system
- Type:
boolean, default False
- use_collision_border_back#
Enable collisions with back domain border
- Type:
boolean, default False
- use_collision_border_bottom#
Enable collisions with bottom domain border
- Type:
boolean, default False
- use_collision_border_front#
Enable collisions with front domain border
- Type:
boolean, default False
- use_collision_border_left#
Enable collisions with left domain border
- Type:
boolean, default False
- use_collision_border_right#
Enable collisions with right domain border
- Type:
boolean, default False
- use_collision_border_top#
Enable collisions with top domain border
- Type:
boolean, default False
- use_color_ramp#
Render a simulation field while mapping its voxels values to the colors of a ramp or using a predefined color code
- Type:
boolean, default False
- use_diffusion#
Enable fluid diffusion settings (e.g. viscosity, surface tension)
- Type:
boolean, default False
- use_dissolve_smoke#
Let smoke disappear over time
- Type:
boolean, default False
- use_dissolve_smoke_log#
Dissolve smoke in a logarithmic fashion. Dissolves quickly at first, but lingers longer
- Type:
boolean, default True
- use_flip_particles#
Create liquid particle system
- Type:
boolean, default False
- use_foam_particles#
Create foam particle system
- Type:
boolean, default False
- use_fractions#
Fractional obstacles improve and smoothen the fluid-obstacle boundary
- Type:
boolean, default False
- use_guide#
Enable fluid guiding
- Type:
boolean, default False
- use_mesh#
Enable fluid mesh (using amplification)
- Type:
boolean, default True
- use_noise#
Enable fluid noise (using amplification)
- Type:
boolean, default False
- use_slice#
Perform a single slice of the domain object
- Type:
boolean, default False
- use_speed_vectors#
Caches velocities of mesh vertices. These will be used (automatically) when rendering with motion blur enabled
- Type:
boolean, default False
- use_spray_particles#
Create spray particle system
- Type:
boolean, default False
- use_tracer_particles#
Create tracer particle system
- Type:
boolean, default False
- use_viscosity#
Simulate fluids with high viscosity using a special solver
- Type:
boolean, default False
- vector_display_type#
NEEDLE
Needle – Display vectors as needles.STREAMLINE
Streamlines – Display vectors as streamlines.MAC
MAC Grid – Display vector field as MAC grid.
- Type:
enum in [‘NEEDLE’, ‘STREAMLINE’, ‘MAC’], default ‘NEEDLE’
- vector_field#
Vector field to be represented by the display vectors
FLUID_VELOCITY
Fluid Velocity – Velocity field of the fluid domain.GUIDE_VELOCITY
Guide Velocity – Guide velocity field of the fluid domain.FORCE
Force – Force field of the fluid domain.
- Type:
enum in [‘FLUID_VELOCITY’, ‘GUIDE_VELOCITY’, ‘FORCE’], default ‘FLUID_VELOCITY’
- vector_scale#
Multiplier for scaling the vectors
- Type:
float in [0, 1000], default 1.0
- vector_scale_with_magnitude#
Scale vectors with their magnitudes
- Type:
boolean, default False
- vector_show_mac_x#
Show X-component of MAC Grid
- Type:
boolean, default True
- vector_show_mac_y#
Show Y-component of MAC Grid
- Type:
boolean, default True
- vector_show_mac_z#
Show Z-component of MAC Grid
- Type:
boolean, default True
- velocity_grid#
Smoke velocity grid
- Type:
float array of 32 items in [-inf, inf], default (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0), (readonly)
- velocity_scale#
Factor to control the amount of motion blur
- Type:
float in [0, inf], default 1.0
- viscosity_base#
Viscosity setting: value that is multiplied by 10 to the power of (exponent*-1)
- Type:
float in [0, 10], default 1.0
- viscosity_exponent#
Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6)
- Type:
int in [0, 10], default 6
- viscosity_value#
Viscosity of liquid (higher values result in more viscous fluids, a value of 0 will still apply some viscosity)
- Type:
float in [0, 10], default 0.05
- vorticity#
Amount of turbulence and rotation in smoke
- Type:
float in [0, 4], default 0.0
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type