Texture(ID)#
base classes — bpy_struct
, ID
subclasses —
BlendTexture
, CloudsTexture
, DistortedNoiseTexture
, ImageTexture
, MagicTexture
, MarbleTexture
, MusgraveTexture
, NoiseTexture
, StucciTexture
, VoronoiTexture
, WoodTexture
- class bpy.types.Texture(ID)#
Texture data-block used by materials, lights, worlds and brushes
- contrast#
Adjust the contrast of the texture
- Type:
float in [0, 5], default 1.0
- factor_blue#
- Type:
float in [0, 2], default 1.0
- factor_green#
- Type:
float in [0, 2], default 1.0
- factor_red#
- Type:
float in [0, 2], default 1.0
- intensity#
Adjust the brightness of the texture
- Type:
float in [0, 2], default 1.0
- saturation#
Adjust the saturation of colors in the texture
- Type:
float in [0, 2], default 1.0
- type#
- Type:
enum in Texture Type Items, default ‘IMAGE’
- use_clamp#
Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range
- Type:
boolean, default True
- use_color_ramp#
Map the texture intensity to the color ramp. Note that the alpha value is used for image textures, enable “Calculate Alpha” for images without an alpha channel
- Type:
boolean, default False
- use_nodes#
Make this a node-based texture
- Type:
boolean, default False
- use_preview_alpha#
Show Alpha in Preview Render
- Type:
boolean, default False
- users_material#
Materials that use this texture
(readonly)
- users_object_modifier#
Object modifiers that use this texture
(readonly)
- evaluate(value)#
Evaluate the texture at the a given coordinate and returns the result
- Parameters:
value (
mathutils.Vector
of 3 items in [-inf, inf]) – The coordinates (x,y,z) of the texture, in case of a 3D texture, the z value is the slice of the texture that is evaluated. For 2D textures such as images, the z value is ignored- Returns:
The result of the texture where (x,y,z,w) are (red, green, blue, intensity). For grayscale textures, often intensity only will be used
- Return type:
mathutils.Vector
of 4 items in [-inf, inf]
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass