Armature Operators#

bpy.ops.armature.align()#

Align selected bones to the active bone (or to their parent)

bpy.ops.armature.assign_to_collection(collection_index=-1, new_collection_name='')#

Assign all selected bones to a collection, or unassign them, depending on whether the active bone is already assigned or not

Parameters:
  • collection_index (int in [-1, inf], (optional)) – Collection Index, Index of the collection to assign selected bones to. When the operator should create a new bone collection, use new_collection_name to define the collection name, and set this parameter to the parent index of the new bone collection

  • new_collection_name (string, (optional, never None)) – Name, Name of a to-be-added bone collection. Only pass this if you want to create a new bone collection and assign the selected bones to it. To assign to an existing collection, do not include this parameter and use collection_index

bpy.ops.armature.autoside_names(type='XAXIS')#

Automatically renames the selected bones according to which side of the target axis they fall on

Parameters:

type (enum in ['XAXIS', 'YAXIS', 'ZAXIS'], (optional)) –

Axis, Axis to tag names with

  • XAXIS X-Axis – Left/Right.

  • YAXIS Y-Axis – Front/Back.

  • ZAXIS Z-Axis – Top/Bottom.

bpy.ops.armature.bone_primitive_add(name='')#

Add a new bone located at the 3D cursor

Parameters:

name (string, (optional, never None)) – Name, Name of the newly created bone

bpy.ops.armature.calculate_roll(type='POS_X', axis_flip=False, axis_only=False)#

Automatically fix alignment of select bones’ axes

Parameters:
  • type (enum in ['POS_X', 'POS_Z', 'GLOBAL_POS_X', 'GLOBAL_POS_Y', 'GLOBAL_POS_Z', 'NEG_X', 'NEG_Z', 'GLOBAL_NEG_X', 'GLOBAL_NEG_Y', 'GLOBAL_NEG_Z', 'ACTIVE', 'VIEW', 'CURSOR'], (optional)) – Type

  • axis_flip (boolean, (optional)) – Flip Axis, Negate the alignment axis

  • axis_only (boolean, (optional)) – Shortest Rotation, Ignore the axis direction, use the shortest rotation to align

bpy.ops.armature.click_extrude()#

Create a new bone going from the last selected joint to the mouse position

bpy.ops.armature.collection_add()#

Add a new bone collection

bpy.ops.armature.collection_assign(name='')#

Add selected bones to the chosen bone collection

Parameters:

name (string, (optional, never None)) – Bone Collection, Name of the bone collection to assign this bone to; empty to assign to the active bone collection

bpy.ops.armature.collection_create_and_assign(name='')#

Create a new bone collection and assign all selected bones

Parameters:

name (string, (optional, never None)) – Bone Collection, Name of the bone collection to create

bpy.ops.armature.collection_deselect()#

Deselect bones of active Bone Collection

bpy.ops.armature.collection_move(direction='UP')#

Change position of active Bone Collection in list of Bone collections

Parameters:

direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Direction to move the active Bone Collection towards

bpy.ops.armature.collection_remove()#

Remove the active bone collection

bpy.ops.armature.collection_remove_unused()#

Remove all bone collections that have neither bones nor children. This is done recursively, so bone collections that only have unused children are also removed

File:

startup/bl_operators/anim.py:601

bpy.ops.armature.collection_select()#

Select bones in active Bone Collection

bpy.ops.armature.collection_show_all()#

Show all bone collections

File:

startup/bl_operators/anim.py:556

bpy.ops.armature.collection_unassign(name='')#

Remove selected bones from the active bone collection

Parameters:

name (string, (optional, never None)) – Bone Collection, Name of the bone collection to unassign this bone from; empty to unassign from the active bone collection

bpy.ops.armature.collection_unassign_named(name='', bone_name='')#

Unassign the named bone from this bone collection

Parameters:
  • name (string, (optional, never None)) – Bone Collection, Name of the bone collection to unassign this bone from; empty to unassign from the active bone collection

  • bone_name (string, (optional, never None)) – Bone Name, Name of the bone to unassign from the collection; empty to use the active bone

bpy.ops.armature.collection_unsolo_all()#

Clear the ‘solo’ setting on all bone collections

File:

startup/bl_operators/anim.py:579

bpy.ops.armature.copy_bone_color_to_selected(bone_type='EDIT')#

Copy the bone color of the active bone to all selected bones

Parameters:

bone_type (enum in ['EDIT', 'POSE'], (optional)) –

Type

  • EDIT Bone – Copy Bone colors from the active bone to all selected bones.

  • POSE Pose Bone – Copy Pose Bone colors from the active pose bone to all selected pose bones.

File:

startup/bl_operators/anim.py:476

bpy.ops.armature.delete(confirm=True)#

Remove selected bones from the armature

Parameters:

confirm (boolean, (optional)) – Confirm, Prompt for confirmation

bpy.ops.armature.dissolve()#

Dissolve selected bones from the armature

bpy.ops.armature.duplicate(do_flip_names=False)#

Make copies of the selected bones within the same armature

Parameters:

do_flip_names (boolean, (optional)) – Flip Names, Try to flip names of the bones, if possible, instead of adding a number extension

bpy.ops.armature.duplicate_move(ARMATURE_OT_duplicate=None, TRANSFORM_OT_translate=None)#

Make copies of the selected bones within the same armature and move them

Parameters:
  • ARMATURE_OT_duplicate (ARMATURE_OT_duplicate, (optional)) – Duplicate Selected Bone(s), Make copies of the selected bones within the same armature

  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

bpy.ops.armature.extrude(forked=False)#

Create new bones from the selected joints

Parameters:

forked (boolean, (optional)) – Forked

bpy.ops.armature.extrude_forked(ARMATURE_OT_extrude=None, TRANSFORM_OT_translate=None)#

Create new bones from the selected joints and move them

Parameters:
  • ARMATURE_OT_extrude (ARMATURE_OT_extrude, (optional)) – Extrude, Create new bones from the selected joints

  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

bpy.ops.armature.extrude_move(ARMATURE_OT_extrude=None, TRANSFORM_OT_translate=None)#

Create new bones from the selected joints and move them

Parameters:
  • ARMATURE_OT_extrude (ARMATURE_OT_extrude, (optional)) – Extrude, Create new bones from the selected joints

  • TRANSFORM_OT_translate (TRANSFORM_OT_translate, (optional)) – Move, Move selected items

bpy.ops.armature.fill()#

Add bone between selected joint(s) and/or 3D cursor

bpy.ops.armature.flip_names(do_strip_numbers=False)#

Flips (and corrects) the axis suffixes of the names of selected bones

Parameters:

do_strip_numbers (boolean, (optional)) – Strip Numbers, Try to remove right-most dot-number from flipped names.Warning: May result in incoherent naming in some cases

bpy.ops.armature.hide(unselected=False)#

Tag selected bones to not be visible in Edit Mode

Parameters:

unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected

bpy.ops.armature.move_to_collection(collection_index=-1, new_collection_name='')#

Move bones to a collection

Parameters:
  • collection_index (int in [-1, inf], (optional)) – Collection Index, Index of the collection to move selected bones to. When the operator should create a new bone collection, do not include this parameter and pass new_collection_name

  • new_collection_name (string, (optional, never None)) – Name, Name of a to-be-added bone collection. Only pass this if you want to create a new bone collection and move the selected bones to it. To move to an existing collection, do not include this parameter and use collection_index

bpy.ops.armature.parent_clear(type='CLEAR')#

Remove the parent-child relationship between selected bones and their parents

Parameters:

type (enum in ['CLEAR', 'DISCONNECT'], (optional)) – Clear Type, What way to clear parenting

bpy.ops.armature.parent_set(type='CONNECTED')#

Set the active bone as the parent of the selected bones

Parameters:

type (enum in ['CONNECTED', 'OFFSET'], (optional)) – Parent Type, Type of parenting

bpy.ops.armature.reveal(select=True)#

Reveal all bones hidden in Edit Mode

Parameters:

select (boolean, (optional)) – Select

bpy.ops.armature.roll_clear(roll=0.0)#

Clear roll for selected bones

Parameters:

roll (float in [-6.28319, 6.28319], (optional)) – Roll

bpy.ops.armature.select_all(action='TOGGLE')#

Toggle selection status of all bones

Parameters:

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.armature.select_hierarchy(direction='PARENT', extend=False)#

Select immediate parent/children of selected bones

Parameters:
  • direction (enum in ['PARENT', 'CHILD'], (optional)) – Direction

  • extend (boolean, (optional)) – Extend, Extend the selection

bpy.ops.armature.select_less()#

Deselect those bones at the boundary of each selection region

bpy.ops.armature.select_linked(all_forks=False)#

Select all bones linked by parent/child connections to the current selection

Parameters:

all_forks (boolean, (optional)) – All Forks, Follow forks in the parents chain

bpy.ops.armature.select_linked_pick(deselect=False, all_forks=False)#

(De)select bones linked by parent/child connections under the mouse cursor

Parameters:
  • deselect (boolean, (optional)) – Deselect

  • all_forks (boolean, (optional)) – All Forks, Follow forks in the parents chain

bpy.ops.armature.select_mirror(only_active=False, extend=False)#

Mirror the bone selection

Parameters:
  • only_active (boolean, (optional)) – Active Only, Only operate on the active bone

  • extend (boolean, (optional)) – Extend, Extend the selection

bpy.ops.armature.select_more()#

Select those bones connected to the initial selection

bpy.ops.armature.select_similar(type='LENGTH', threshold=0.1)#

Select similar bones by property types

Parameters:
  • type (enum in ['CHILDREN', 'CHILDREN_IMMEDIATE', 'SIBLINGS', 'LENGTH', 'DIRECTION', 'PREFIX', 'SUFFIX', 'BONE_COLLECTION', 'COLOR', 'SHAPE'], (optional)) – Type

  • threshold (float in [0, 1], (optional)) – Threshold

bpy.ops.armature.separate()#

Isolate selected bones into a separate armature

bpy.ops.armature.shortest_path_pick()#

Select shortest path between two bones

bpy.ops.armature.split()#

Split off selected bones from connected unselected bones

bpy.ops.armature.subdivide(number_cuts=1)#

Break selected bones into chains of smaller bones

Parameters:

number_cuts (int in [1, 1000], (optional)) – Number of Cuts

bpy.ops.armature.switch_direction()#

Change the direction that a chain of bones points in (head and tail swap)

bpy.ops.armature.symmetrize(direction='NEGATIVE_X')#

Enforce symmetry, make copies of the selection or use existing

Parameters:

direction (enum in ['NEGATIVE_X', 'POSITIVE_X'], (optional)) – Direction, Which sides to copy from and to (when both are selected)