ViewLayer(bpy_struct)#
base class — bpy_struct
- class bpy.types.ViewLayer(bpy_struct)#
View layer
- active_aov_index#
Index of active AOV
- Type:
int in [0, inf], default 0
- active_layer_collection#
Active layer collection in this view layer’s hierarchy
- Type:
LayerCollection
, (never None)
- active_lightgroup#
Active Lightgroup
- Type:
Lightgroup
, (readonly)
- active_lightgroup_index#
Index of active lightgroup
- Type:
int in [0, inf], default 0
- aovs#
- Type:
AOVs
bpy_prop_collection
ofAOV
, (readonly)
- cycles#
Cycles ViewLayer Settings
- Type:
CyclesRenderLayerSettings
, (readonly)
- eevee#
View layer settings for EEVEE
- Type:
ViewLayerEEVEE
, (readonly, never None)
- freestyle_settings#
- Type:
FreestyleSettings
, (readonly, never None)
- has_export_collections#
At least one Collection in this View Layer has an exporter
- Type:
boolean, default False, (readonly)
- layer_collection#
Root of collections hierarchy of this view layer, its ‘collection’ pointer property is the same as the scene’s master collection
- Type:
LayerCollection
, (readonly, never None)
- lightgroups#
- Type:
Lightgroups
bpy_prop_collection
ofLightgroup
, (readonly)
- name#
View layer name
- Type:
string, default “”, (never None)
- objects#
All the objects in this layer
- Type:
LayerObjects
bpy_prop_collection
ofObject
, (readonly)
- pass_alpha_threshold#
Z, Index, normal, UV and vector passes are only affected by surfaces with alpha transparency equal to or higher than this threshold
- Type:
float in [0, 1], default 0.0
- pass_cryptomatte_depth#
Sets how many unique objects can be distinguished per pixel
- Type:
int in [2, 16], default 6
- samples#
Override number of render samples for this view layer, 0 will use the scene setting
- Type:
int in [0, inf], default 0
- use#
Enable or disable rendering of this View Layer
- Type:
boolean, default False
- use_ao#
Render Ambient Occlusion in this Layer
- Type:
boolean, default False
- use_freestyle#
Render stylized strokes in this Layer
- Type:
boolean, default False
- use_motion_blur#
Render motion blur in this Layer, if enabled in the scene
- Type:
boolean, default False
- use_pass_ambient_occlusion#
Deliver Ambient Occlusion pass
- Type:
boolean, default False
- use_pass_combined#
Deliver full combined RGBA buffer
- Type:
boolean, default False
- use_pass_cryptomatte_accurate#
Generate a more accurate cryptomatte pass
- Type:
boolean, default True
- use_pass_cryptomatte_asset#
Render cryptomatte asset pass, for isolating groups of objects with the same parent
- Type:
boolean, default False
- use_pass_cryptomatte_material#
Render cryptomatte material pass, for isolating materials in compositing
- Type:
boolean, default False
- use_pass_cryptomatte_object#
Render cryptomatte object pass, for isolating objects in compositing
- Type:
boolean, default False
- use_pass_diffuse_color#
Deliver diffuse color pass
- Type:
boolean, default False
- use_pass_diffuse_direct#
Deliver diffuse direct pass
- Type:
boolean, default False
- use_pass_diffuse_indirect#
Deliver diffuse indirect pass
- Type:
boolean, default False
- use_pass_emit#
Deliver emission pass
- Type:
boolean, default False
- use_pass_environment#
Deliver environment lighting pass
- Type:
boolean, default False
- use_pass_glossy_color#
Deliver glossy color pass
- Type:
boolean, default False
- use_pass_glossy_direct#
Deliver glossy direct pass
- Type:
boolean, default False
- use_pass_glossy_indirect#
Deliver glossy indirect pass
- Type:
boolean, default False
- use_pass_material_index#
Deliver material index pass
- Type:
boolean, default False
- use_pass_mist#
Deliver mist factor pass (0.0 to 1.0)
- Type:
boolean, default False
- use_pass_normal#
Deliver normal pass
- Type:
boolean, default False
- use_pass_object_index#
Deliver object index pass
- Type:
boolean, default False
- use_pass_position#
Deliver position pass
- Type:
boolean, default False
- use_pass_shadow#
Deliver shadow pass
- Type:
boolean, default False
- use_pass_subsurface_color#
Deliver subsurface color pass
- Type:
boolean, default False
- use_pass_subsurface_direct#
Deliver subsurface direct pass
- Type:
boolean, default False
- use_pass_subsurface_indirect#
Deliver subsurface indirect pass
- Type:
boolean, default False
- use_pass_transmission_color#
Deliver transmission color pass
- Type:
boolean, default False
- use_pass_transmission_direct#
Deliver transmission direct pass
- Type:
boolean, default False
- use_pass_transmission_indirect#
Deliver transmission indirect pass
- Type:
boolean, default False
- use_pass_uv#
Deliver texture UV pass
- Type:
boolean, default False
- use_pass_vector#
Deliver speed vector pass
- Type:
boolean, default False
- use_pass_z#
Deliver Z values pass
- Type:
boolean, default False
- use_sky#
Render Sky in this Layer
- Type:
boolean, default False
- use_solid#
Render Solid faces in this Layer
- Type:
boolean, default False
- use_strand#
Render Strands in this Layer
- Type:
boolean, default False
- use_volumes#
Render volumes in this Layer
- Type:
boolean, default False
- classmethod update_render_passes()#
Requery the enabled render passes from the render engine
- update()#
Update data tagged to be updated from previous access to data or operators
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type