BoidSettings(bpy_struct)#
base class — bpy_struct
- class bpy.types.BoidSettings(bpy_struct)#
Settings for boid physics
- accuracy#
Accuracy of attack
- Type:
float in [0, 1], default 0.0
- active_boid_state_index#
- Type:
int in [0, inf], default 0
- aggression#
Boid will fight this times stronger enemy
- Type:
float in [0, 100], default 0.0
- air_acc_max#
Maximum acceleration in air (relative to maximum speed)
- Type:
float in [0, 1], default 0.0
- air_ave_max#
Maximum angular velocity in air (relative to 180 degrees)
- Type:
float in [0, 1], default 0.0
- air_personal_space#
Radius of boids personal space in air (% of particle size)
- Type:
float in [0, 10], default 0.0
- air_speed_max#
Maximum speed in air
- Type:
float in [0, 100], default 0.0
- air_speed_min#
Minimum speed in air (relative to maximum speed)
- Type:
float in [0, 1], default 0.0
- bank#
Amount of rotation around velocity vector on turns
- Type:
float in [0, 2], default 0.0
- health#
Initial boid health when born
- Type:
float in [0, 100], default 0.0
- height#
Boid height relative to particle size
- Type:
float in [0, 2], default 0.0
- land_acc_max#
Maximum acceleration on land (relative to maximum speed)
- Type:
float in [0, 1], default 0.0
- land_ave_max#
Maximum angular velocity on land (relative to 180 degrees)
- Type:
float in [0, 1], default 0.0
- land_jump_speed#
Maximum speed for jumping
- Type:
float in [0, 100], default 0.0
- land_personal_space#
Radius of boids personal space on land (% of particle size)
- Type:
float in [0, 10], default 0.0
- land_smooth#
How smoothly the boids land
- Type:
float in [0, 10], default 0.0
- land_speed_max#
Maximum speed on land
- Type:
float in [0, 100], default 0.0
- land_stick_force#
How strong a force must be to start effecting a boid on land
- Type:
float in [0, 1000], default 0.0
- pitch#
Amount of rotation around side vector
- Type:
float in [0, 2], default 0.0
- range#
Maximum distance from which a boid can attack
- Type:
float in [0, 100], default 0.0
- states#
- Type:
bpy_prop_collection
ofBoidState
, (readonly)
- strength#
Maximum caused damage on attack per second
- Type:
float in [0, 100], default 0.0
- use_climb#
Allow boids to climb goal objects
- Type:
boolean, default False
- use_flight#
Allow boids to move in air
- Type:
boolean, default False
- use_land#
Allow boids to move on land
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type