Sculpt(Paint)#
base classes — bpy_struct
, Paint
- class bpy.types.Sculpt(Paint)#
- automasking_boundary_edges_propagation_steps#
Distance where boundary edge automasking is going to protect vertices from the fully masked edge
- Type:
int in [1, 20], default 1
- automasking_cavity_blur_steps#
The number of times the cavity mask is blurred
- Type:
int in [0, 25], default 0
- automasking_cavity_curve#
Curve used for the sensitivity
- Type:
CurveMapping
, (readonly)
- automasking_cavity_curve_op#
Curve used for the sensitivity
- Type:
CurveMapping
, (readonly)
- automasking_cavity_factor#
The contrast of the cavity mask
- Type:
float in [0, 5], default 1.0
- automasking_start_normal_falloff#
Extend the angular range with a falloff gradient
- Type:
float in [0.0001, 1], default 0.25
- automasking_start_normal_limit#
The range of angles that will be affected
- Type:
float in [0.0001, 3.14159], default 0.349066
- automasking_view_normal_falloff#
Extend the angular range with a falloff gradient
- Type:
float in [0.0001, 1], default 0.25
- automasking_view_normal_limit#
The range of angles that will be affected
- Type:
float in [0.0001, 3.14159], default 1.5708
- constant_detail_resolution#
Maximum edge length for dynamic topology sculpting (as divisor of Blender unit - higher value means smaller edge length)
- Type:
float in [0.0001, inf], default 3.0
- detail_percent#
Maximum edge length for dynamic topology sculpting (in brush percenage)
- Type:
float in [0.5, 100], default 25.0
- detail_refine_method#
In dynamic-topology mode, how to add or remove mesh detail
SUBDIVIDE
Subdivide Edges – Subdivide long edges to add mesh detail where needed.COLLAPSE
Collapse Edges – Collapse short edges to remove mesh detail where possible.SUBDIVIDE_COLLAPSE
Subdivide Collapse – Both subdivide long edges and collapse short edges to refine mesh detail.
- Type:
enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
- detail_size#
Maximum edge length for dynamic topology sculpting (in pixels)
- Type:
float in [0.5, 40], default 12.0
- detail_type_method#
In dynamic-topology mode, how mesh detail size is calculated
RELATIVE
Relative Detail – Mesh detail is relative to the brush size and detail size.CONSTANT
Constant Detail – Mesh detail is constant in world space according to detail size.BRUSH
Brush Detail – Mesh detail is relative to brush radius.MANUAL
Manual Detail – Mesh detail does not change on each stroke, only when using Flood Fill.
- Type:
enum in [‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’], default ‘RELATIVE’
- gravity#
Amount of gravity after each dab
- Type:
float in [0, 1], default 0.0
- lock_x#
Disallow changes to the X axis of vertices
- Type:
boolean, default False
- lock_y#
Disallow changes to the Y axis of vertices
- Type:
boolean, default False
- lock_z#
Disallow changes to the Z axis of vertices
- Type:
boolean, default False
- radial_symmetry#
Number of times to copy strokes across the surface
- Type:
int array of 3 items in [1, 64], default (0, 0, 0)
- symmetrize_direction#
Source and destination for symmetrize operator
- Type:
enum in Symmetrize Direction Items, default ‘NEGATIVE_X’
- transform_mode#
How the transformation is going to be applied to the target
ALL_VERTICES
All Vertices – Applies the transformation to all vertices in the mesh.RADIUS_ELASTIC
Elastic – Applies the transformation simulating elasticity using the radius of the cursor.
- Type:
enum in [‘ALL_VERTICES’, ‘RADIUS_ELASTIC’], default ‘ALL_VERTICES’
- use_automasking_boundary_edges#
Do not affect non manifold boundary edges
- Type:
boolean, default False
- use_automasking_boundary_face_sets#
Do not affect vertices that belong to a Face Set boundary
- Type:
boolean, default False
- use_automasking_cavity#
Do not affect vertices on peaks, based on the surface curvature
- Type:
boolean, default False
- use_automasking_cavity_inverted#
Do not affect vertices within crevices, based on the surface curvature
- Type:
boolean, default False
- use_automasking_custom_cavity_curve#
Use custom curve
- Type:
boolean, default False
- use_automasking_face_sets#
Affect only vertices that share Face Sets with the active vertex
- Type:
boolean, default False
- use_automasking_start_normal#
Affect only vertices with a similar normal to where the stroke starts
- Type:
boolean, default False
- use_automasking_topology#
Affect only vertices connected to the active vertex under the brush
- Type:
boolean, default False
- use_automasking_view_normal#
Affect only vertices with a normal that faces the viewer
- Type:
boolean, default False
- use_automasking_view_occlusion#
Only affect vertices that are not occluded by other faces. (Slower performance)
- Type:
boolean, default False
- use_deform_only#
Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type