Blender API Change Log¶
2.56 to 2.57¶
bpy.types.SplineBezierPoints¶
Function Arguments¶
bpy.types.SplineBezierPoints.friction(count), was (number)
bpy.types.ActionPoseMarkers¶
bpy.types.SplinePoints¶
Function Arguments¶
bpy.types.SplinePoints.use_material_physics(count), was (number)
bpy.types.Area¶
bpy.types.RigidBodyJointConstraint¶
Added¶
bpy.types.RigidBodyJointConstraint.limit_angle_max_xbpy.types.RigidBodyJointConstraint.limit_angle_max_ybpy.types.RigidBodyJointConstraint.limit_angle_max_zbpy.types.RigidBodyJointConstraint.limit_angle_min_xbpy.types.RigidBodyJointConstraint.limit_angle_min_ybpy.types.RigidBodyJointConstraint.limit_angle_min_zbpy.types.RigidBodyJointConstraint.limit_max_xbpy.types.RigidBodyJointConstraint.limit_max_ybpy.types.RigidBodyJointConstraint.limit_max_zbpy.types.RigidBodyJointConstraint.limit_min_xbpy.types.RigidBodyJointConstraint.limit_min_ybpy.types.RigidBodyJointConstraint.limit_min_z
Removed¶
- limit_cone_max
- limit_cone_min
- limit_generic_max
- limit_generic_min
bpy.types.KeyMap¶
Renamed¶
- items ->
bpy.types.KeyMap.keymap_items
bpy.types.SpaceNodeEditor¶
bpy.types.SPHFluidSettings¶
Added¶
bpy.types.SPHFluidSettings.factor_densitybpy.types.SPHFluidSettings.factor_radiusbpy.types.SPHFluidSettings.factor_repulsionbpy.types.SPHFluidSettings.factor_rest_lengthbpy.types.SPHFluidSettings.factor_stiff_viscositybpy.types.SPHFluidSettings.plasticitybpy.types.SPHFluidSettings.repulsionbpy.types.SPHFluidSettings.spring_framesbpy.types.SPHFluidSettings.stiff_viscositybpy.types.SPHFluidSettings.use_initial_rest_lengthbpy.types.SPHFluidSettings.use_viscoelastic_springsbpy.types.SPHFluidSettings.yield_ratio
Removed¶
- stiffness_near
- viscosity_beta
Renamed¶
- viscosity_omega ->
bpy.types.SPHFluidSettings.linear_viscosity
bpy.types.UILayout¶
Renamed¶
- operator_enums ->
bpy.types.UILayout.operator_enum
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ToolSettings¶
bpy.types.EditBone¶
Function Arguments¶
bpy.types.EditBone.bbone_z(self, matrix, scale, roll), was (self, matrix)
bpy.types.ID¶
Renamed¶
- update ->
bpy.types.ID.update_tag
bpy.types.ParticleSystem¶
bpy.types.SpaceTimeline¶
Removed¶
- use_play_3d_editors
- use_play_animation_editors
- use_play_image_editors
- use_play_node_editors
- use_play_properties_editors
- use_play_sequence_editors
- use_play_top_left_3d_editor
bpy.types.Mesh¶
Added¶
Renamed¶
- show_extra_edge_angle ->
bpy.types.Mesh.show_extra_face_angle
Function Arguments¶
bpy.types.Mesh.show_extra_face_angle(self, vertices, edges, faces), was (self, verts, edges, faces)
bpy.types.EnumProperty¶
Renamed¶
- items ->
bpy.types.EnumProperty.enum_items
bpy.types.Screen¶
bpy.types.MirrorModifier¶
bpy.types.Operator¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.heightbpy.types.Brush.use_fixed_texture
Renamed¶
- imagepaint_tool ->
bpy.types.Brush.image_tool - use_paint_texture ->
bpy.types.Brush.use_paint_image - vertexpaint_tool ->
bpy.types.Brush.vertex_tool
bpy.types.Key¶
Renamed¶
- keys ->
bpy.types.Key.key_blocks
bpy.types.CompositorNodeBlur¶
bpy.types.SpaceTextEditor¶
bpy.types.MarbleTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.MarbleTexture.noise_basis_2
bpy.types.Particle¶
Removed¶
- is_hair
Renamed¶
- keys ->
bpy.types.Particle.hair_keys - keys ->
bpy.types.Particle.particle_keys
bpy.types.Modifier¶
bpy.types.Property¶
bpy.types.Material¶
bpy.types.RenderLayer¶
Function Arguments¶
bpy.types.RenderLayer.shadow_only_type(filename, x, y), was (filename)
bpy.types.Object¶
Renamed¶
- create_dupli_list ->
bpy.types.Object.dupli_list_create - create_mesh ->
bpy.types.Object.to_mesh - free_dupli_list ->
bpy.types.Object.dupli_list_clear
bpy.types.NodeTree¶
bpy.types.DopeSheet¶
bpy.types.ActionFCurves¶
Function Arguments¶
bpy.types.ActionFCurves.show_only_matching_fcurves(data_path, index, action_group), was (data_path, array_index, action_group)
bpy.types.WindowManager¶
bpy.types.WoodTexture¶
Renamed¶
- noisebasis_2 ->
bpy.types.WoodTexture.noise_basis_2
bpy.types.VertexGroup¶
bpy.types.FCurveKeyframePoints¶
Function Arguments¶
bpy.types.FCurveKeyframePoints.insert(count), was (frame, value, replace, needed, fast)
bpy.types.ThemeView3D¶
bpy.types.Bone¶
bpy.types.InputKeyMapPanel¶
Removed¶
- draw_entry
- draw_filtered
- draw_hierarchy
- draw_keymaps
- draw_km
- draw_kmi
- draw_kmi_properties
- indented_layout
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.active_texturebpy.types.ParticleSettings.active_texture_indexbpy.types.ParticleSettings.child_parting_factorbpy.types.ParticleSettings.child_parting_maxbpy.types.ParticleSettings.child_parting_minbpy.types.ParticleSettings.color_maximumbpy.types.ParticleSettings.create_long_hair_childrenbpy.types.ParticleSettings.draw_colorbpy.types.ParticleSettings.effector_amountbpy.types.ParticleSettings.grid_randombpy.types.ParticleSettings.hair_lengthbpy.types.ParticleSettings.hexagonal_gridbpy.types.ParticleSettings.is_fluidbpy.types.ParticleSettings.kink_amplitude_clumpbpy.types.ParticleSettings.kink_flatbpy.types.ParticleSettings.texture_slotsbpy.types.ParticleSettings.timestepbpy.types.ParticleSettings.use_advanced_hair
Removed¶
- reaction_shape
- show_material_color
- use_animate_branching
- use_branching
- use_symmetric_branching
bpy.types.SceneGameData¶
bpy.types.MaterialPhysics¶
Renamed¶
- damping ->
bpy.types.MaterialPhysics.fh_damping - distance ->
bpy.types.MaterialPhysics.fh_distance - force ->
bpy.types.MaterialPhysics.fh_force - use_normal_align ->
bpy.types.MaterialPhysics.use_fh_normal
2.57 to 2.58¶
bpy_extras¶
Moved¶
- io_utils ->
bpy_extras.io_utils - image_utils ->
bpy_extras.image_utils - mesh_utils ->
bpy_extras.mesh_utils - object_utils ->
bpy_extras.object_utils
bpy.types.RenderSettings¶
bpy.types.Camera¶
bpy.types.SpaceImageEditor¶
bpy.types.SpaceView3D¶
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.DisplaceModifier¶
Renamed¶
- texture_coordinate_object ->
bpy.types.DisplaceModifier.texture_coords_object
bpy.types.UserPreferencesView¶
bpy.types.DomainFluidSettings¶
Added¶
bpy.types.DomainFluidSettings.fluid_mesh_verticesbpy.types.DomainFluidSettings.surface_noobs
bpy.types.Sculpt¶
bpy.types.ClothCollisionSettings¶
bpy.types.UILayout¶
bpy.types.Mesh¶
Removed¶
- edge_face_count
- edge_face_count_dict
- edge_loops_from_edges
- edge_loops_from_faces
bpy.types.PointDensity¶
bpy.types.SpaceTextEditor¶
bpy.types.CameraActuator¶
bpy.types.Property¶
bpy.types.UserPreferencesSystem¶
bpy.types.Object¶
bpy.types.Image¶
bpy.types.SceneGameData¶
2.58 to 2.59¶
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, selected), was (filepath)
bpy.types.MultiresModifier¶
bpy.types.KeyMap¶
Removed¶
- copy_to_user
Renamed¶
- is_user_defined ->
bpy.types.KeyMap.is_user_modified
bpy.types.SceneRenderLayer¶
bpy.types.ToolSettings¶
Renamed¶
- use_snap_project_self ->
bpy.types.ToolSettings.use_snap_self
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_fly_helicopterbpy.types.UserPreferencesInput.ndof_lock_horizonbpy.types.UserPreferencesInput.ndof_orbit_invert_axesbpy.types.UserPreferencesInput.ndof_sensitivitybpy.types.UserPreferencesInput.ndof_show_guidebpy.types.UserPreferencesInput.ndof_zoom_invertbpy.types.UserPreferencesInput.ndof_zoom_updown
Removed¶
- edited_keymaps
- ndof_pan_speed
- ndof_rotate_speed
bpy.types.IDMaterials¶
Function Arguments¶
bpy.types.IDMaterials.pop(index, update_data), was (index)
bpy.types.Material¶
bpy.types.RenderLayer¶
bpy.types.Object¶
bpy.types.ThemeNodeEditor¶
bpy.types.ChildOfConstraint¶
bpy.types.KeyConfigurations¶
bpy.types.Image¶
bpy.types.KeyMapItem¶
2.59 to 2.60¶
bpy.types.MeshTextureFace¶
Removed¶
- use_image
- use_object_color
- use_blend_shared
Moved¶
- hide ->
bpy.types.Material.game_settings.invisible - use_collision ->
bpy.types.Material.game_settings.physics - use_light ->
bpy.types.Material.game_settings.use_shadeless - use_twoside ->
bpy.types.Material.game_settings.backface_culling - use_bitmap_text ->
bpy.types.Material.game_settings.text - blend_type ->
bpy.types.Material.game_settings.alpha_blend - use_alpha_sort ->
bpy.types.Material.game_settings.alpha_blend - use_billboard ->
bpy.types.Material.game_settings.face_orientation - use_halo ->
bpy.types.Material.game_settings.face_orientation - use_shadow_cast ->
bpy.types.Material.game_settings.face_orientation
bpy.types.Sound¶
bpy.types.Camera¶
bpy.types.Scene¶
bpy.types.KeyingSet¶
bpy.types.Armature¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.SolidifyModifier¶
bpy.types.ThemeGraphEditor¶
bpy.types.Texture¶
bpy.types.UILayout¶
bpy.types.ToolSettings¶
bpy.types.UserPreferencesInput¶
Added¶
bpy.types.UserPreferencesInput.ndof_panx_invert_axisbpy.types.UserPreferencesInput.ndof_pany_invert_axisbpy.types.UserPreferencesInput.ndof_panz_invert_axisbpy.types.UserPreferencesInput.ndof_roll_invert_axisbpy.types.UserPreferencesInput.ndof_rotate_invert_axisbpy.types.UserPreferencesInput.ndof_tilt_invert_axis
bpy.types.LockedTrackConstraint¶
bpy.types.SpaceGraphEditor¶
Moved¶
- use_fancy_drawing ->
bpy.types.SpaceGraphEditor.use_beauty_drawing
bpy.types.ParticleSystem¶
bpy.types.Mesh¶
bpy.types.DampedTrackConstraint¶
bpy.types.ImageTexture¶
bpy.types.FModifier¶
bpy.types.EnvironmentMap¶
bpy.types.LimitDistanceConstraint¶
bpy.types.MovieSequence¶
bpy.types.Material¶
bpy.types.Object¶
bpy.types.SequenceProxy¶
Added¶
bpy.types.SequenceProxy.build_100bpy.types.SequenceProxy.build_25bpy.types.SequenceProxy.build_50bpy.types.SequenceProxy.build_75bpy.types.SequenceProxy.build_free_runbpy.types.SequenceProxy.build_free_run_rec_datebpy.types.SequenceProxy.build_record_runbpy.types.SequenceProxy.qualitybpy.types.SequenceProxy.timecode
bpy.types.DopeSheet¶
bpy.types.ActionActuator¶
bpy.types.VertexGroup¶
bpy.types.ThemeView3D¶
bpy.types.Image¶
bpy.types.ParticleSettings¶
Added¶
bpy.types.ParticleSettings.adaptive_subframesbpy.types.ParticleSettings.courant_target
bpy.types.SceneGameData¶
Added¶
bpy.types.SceneGameData.level_heightbpy.types.SceneGameData.obstacle_simulationbpy.types.SceneGameData.recast_databpy.types.SceneGameData.restrict_animation_updatesbpy.types.SceneGameData.show_obstacle_simulation
2.60 to 2.61¶
bpy.types.BlendDataGroups¶
bpy.types.BlendDataBrushes¶
bpy.types.Theme¶
bpy.types.BlendData¶
bpy.types.BlendDataGreasePencils¶
bpy.types.BlendDataImages¶
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
Added¶
bpy.types.RenderEngine.bl_use_shading_nodesbpy.types.RenderEngine.is_animationbpy.types.RenderEngine.is_previewbpy.types.RenderEngine.tag_redrawbpy.types.RenderEngine.tag_updatebpy.types.RenderEngine.updatebpy.types.RenderEngine.update_progressbpy.types.RenderEngine.view_drawbpy.types.RenderEngine.view_update
bpy.types.BackgroundImage¶
bpy.types.BlendDataMetaBalls¶
bpy.types.SpaceTimeline¶
bpy.types.BlendDataMeshes¶
bpy.types.BlendDataNodeTrees¶
bpy.types.RenderSettings¶
Removed¶
- cineon_black
- cineon_gamma
- cineon_white
- color_mode
- exr_codec
- exr_preview
- exr_zbuf
- file_format
- file_quality
- jpeg2k_depth
- jpeg2k_preset
- jpeg2k_ycc
- use_cineon_log
- use_exr_half
- use_tiff_16bit
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.NodeLinks¶
bpy.types.BlendDataLattices¶
bpy.types.BlendDataParticles¶
bpy.types.BlendDataWorlds¶
bpy.types.ObjectConstraints¶
bpy.types.RenderLayers¶
bpy.types.Lamp¶
bpy.types.CurveSplines¶
bpy.types.Screen¶
bpy.types.BlendDataActions¶
bpy.types.BlendDataSounds¶
bpy.types.Object¶
Removed¶
- time_offset
- use_time_offset_add_parent
- use_time_offset_edit
- use_time_offset_parent
- use_time_offset_particle
bpy.types.ObjectModifiers¶
bpy.types.BlendDataMaterials¶
bpy.types.MetaBallElements¶
bpy.types.NodeSocket¶
Added¶
bpy.types.NodeSocket.group_socketbpy.types.NodeSocket.show_expanded
bpy.types.Node¶
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.image_settings
Removed¶
- exr_codec
- image_type
- quality
- use_exr_half
bpy.types.BlendDataTexts¶
bpy.types.ThemeView3D¶
bpy.types.VertexGroups¶
bpy.types.TexMapping¶
bpy.types.BlendDataObjects¶
bpy.types.BlendDataCurves¶
bpy.types.BlendDataLibraries¶
bpy.types.ThemeUserInterface¶
Added¶
bpy.types.ThemeUserInterface.icon_alphabpy.types.ThemeUserInterface.panel
bpy.types.SpaceNodeEditor¶
bpy.types.SpaceView3D¶
bpy.types.BlendDataWindowManagers¶
bpy.types.BlendDataScreens¶
bpy.types.BlendDataArmatures¶
bpy.types.BlendDataCameras¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_list(data, property, active_data, active_property, prop_list, rows, maxrows, type), was (data, property, active_data, active_property, rows, maxrows, type)
bpy.types.ID¶
bpy.types.World¶
bpy.types.BlendDataTextures¶
bpy.types.TimelineMarkers¶
bpy.types.SpaceFileBrowser¶
bpy.types.BlendDataSpeakers¶
bpy.types.Camera¶
bpy.types.BlendDataLamps¶
bpy.types.BlendDataFonts¶
2.61 to 2.62¶
bpy.types.SpaceTimeline¶
bpy.types.ToolSettings¶
Added¶
Removed¶
- sculpt_paint_use_unified_size
- sculpt_paint_use_unified_strength
bpy.types.DupliObject¶
bpy.types.Curve¶
bpy.types.DomainFluidSettings¶
bpy.types.SceneGameData¶
bpy.types.Sensor¶
bpy.types.Controller¶
bpy.types.SceneRenderLayer¶
Added¶
bpy.types.SceneRenderLayer.use_pass_diffuse_colorbpy.types.SceneRenderLayer.use_pass_diffuse_directbpy.types.SceneRenderLayer.use_pass_diffuse_indirectbpy.types.SceneRenderLayer.use_pass_glossy_colorbpy.types.SceneRenderLayer.use_pass_glossy_directbpy.types.SceneRenderLayer.use_pass_glossy_indirectbpy.types.SceneRenderLayer.use_pass_transmission_colorbpy.types.SceneRenderLayer.use_pass_transmission_directbpy.types.SceneRenderLayer.use_pass_transmission_indirect
bpy.types.ClothSettings¶
bpy.types.FollowTrackConstraint¶
bpy.types.ImageFormatSettings¶
Removed¶
- exr_codec
- use_jpeg2k_cinema_48
- use_jpeg2k_cinema_preset
- use_jpeg2k_ycc
bpy.types.Property¶
bpy.types.UserPreferencesSystem¶
bpy.types.VertexPaint¶
bpy.types.DynamicPaintSurface¶
bpy.types.RenderLayer¶
Added¶
bpy.types.RenderLayer.use_pass_diffuse_colorbpy.types.RenderLayer.use_pass_diffuse_directbpy.types.RenderLayer.use_pass_diffuse_indirectbpy.types.RenderLayer.use_pass_glossy_colorbpy.types.RenderLayer.use_pass_glossy_directbpy.types.RenderLayer.use_pass_glossy_indirectbpy.types.RenderLayer.use_pass_transmission_colorbpy.types.RenderLayer.use_pass_transmission_directbpy.types.RenderLayer.use_pass_transmission_indirect
bpy.types.MovieTracking¶
bpy.types.MovieTrackingSettings¶
bpy.types.Mesh¶
bpy.types.RenderSettings¶
Added¶
bpy.types.RenderSettings.ffmpegbpy.types.RenderSettings.use_color_unpremultiply
Removed¶
- ffmpeg_audio_bitrate
- ffmpeg_audio_channels
- ffmpeg_audio_codec
- ffmpeg_audio_mixrate
- ffmpeg_audio_volume
- ffmpeg_autosplit
- ffmpeg_buffersize
- ffmpeg_codec
- ffmpeg_format
- ffmpeg_gopsize
- ffmpeg_maxrate
- ffmpeg_minrate
- ffmpeg_muxrate
- ffmpeg_packetsize
- ffmpeg_video_bitrate
2.62 to 2.63¶
bpy.types.ThemeView3D¶
bpy.types.KeyingSet¶
Renamed¶
- name ->
bpy.types.KeyingSet.bl_label
bpy.types.BlendDataScenes¶
bpy.types.RenderEngine¶
bpy.types.BackgroundImage¶
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.preview_active_layerbpy.types.CyclesRenderSettings.sample_clamp
bpy.types.ToolSettings¶
bpy.types.MovieTrackingStabilization¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
Renamed¶
- dome_tesselation ->
bpy.types.SceneGameData.dome_tessellation
bpy.types.RegionView3D¶
bpy.types.Scene¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.UserPreferencesEdit¶
bpy.types.Menu¶
Function Arguments¶
bpy.types.Menu.path_menu(self, searchpaths, operator, props_default, filter_ext), was (self, searchpaths, operator, props_default)
bpy.types.CompositorNodeDistanceMatte¶
bpy.types.KeyingSetInfo¶
bpy.types.KeyingSets¶
Function Arguments¶
bpy.types.KeyingSets.new(idname, name), was (name)
bpy.types.CompositorNodeOutputFile¶
Added¶
bpy.types.CompositorNodeOutputFile.active_inputbpy.types.CompositorNodeOutputFile.active_input_indexbpy.types.CompositorNodeOutputFile.base_path
Removed¶
- filepath
- frame_end
- frame_start
Renamed¶
- image_settings ->
bpy.types.CompositorNodeOutputFile.format
bpy.types.CyclesCameraSettings¶
bpy.types.Struct¶
bpy.types.ThemeSequenceEditor¶
bpy.types.TexMapping¶
Renamed¶
- location ->
bpy.types.TexMapping.translation
bpy.types.ArmatureActuator¶
bpy.types.ThemeUserInterface¶
bpy.types.Brush¶
Renamed¶
- use_space_atten ->
bpy.types.Brush.use_space_attenuation
bpy.types.ShaderNodeMapping¶
Renamed¶
- location ->
bpy.types.ShaderNodeMapping.translation
bpy.types.Mesh¶
Added¶
bpy.types.Mesh.auto_texspacebpy.types.Mesh.calc_tessfacebpy.types.Mesh.loopsbpy.types.Mesh.polygonsbpy.types.Mesh.tessface_uv_texturesbpy.types.Mesh.tessface_vertex_colorsbpy.types.Mesh.tessfacesbpy.types.Mesh.unit_test_comparebpy.types.Mesh.uv_layer_clonebpy.types.Mesh.uv_layer_clone_indexbpy.types.Mesh.uv_layer_stencilbpy.types.Mesh.uv_layer_stencil_indexbpy.types.Mesh.uv_layers
Removed¶
- faces
- layers_float
- layers_string
Renamed¶
- layers_int ->
bpy.types.Mesh.polygon_layers_float - layers_int ->
bpy.types.Mesh.polygon_layers_int - layers_int ->
bpy.types.Mesh.polygon_layers_string
Function Arguments¶
bpy.types.Mesh.update(calc_edges, calc_tessface), was (calc_edges)
bpy.types.LatticeModifier¶
2.63 to 2.64¶
bpy.types.CyclesLampSettings¶
bpy.types.Histogram¶
bpy.types.ThemeView3D¶
bpy.types.GameObjectSettings¶
bpy.types.BlendData¶
bpy.types.TextureNodeMixRGB¶
bpy.types.SmokeCollSettings¶
bpy.types.RenderEngine¶
Added¶
Function Arguments¶
bpy.types.RenderEngine.begin_result(x, y, w, h, layer), was (x, y, w, h)bpy.types.RenderEngine.end_result(result, cancel), was (result)
bpy.types.BackgroundImage¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.cell_sizebpy.types.SmokeDomainSettings.densitybpy.types.SmokeDomainSettings.domain_resolutionbpy.types.SmokeDomainSettings.scalebpy.types.SmokeDomainSettings.start_point
bpy.types.CyclesRenderSettings¶
Added¶
bpy.types.CyclesRenderSettings.aa_samplesbpy.types.CyclesRenderSettings.ao_samplesbpy.types.CyclesRenderSettings.blur_glossybpy.types.CyclesRenderSettings.diffuse_samplesbpy.types.CyclesRenderSettings.glossy_samplesbpy.types.CyclesRenderSettings.mesh_light_samplesbpy.types.CyclesRenderSettings.preview_aa_samplesbpy.types.CyclesRenderSettings.preview_start_resolutionbpy.types.CyclesRenderSettings.progressivebpy.types.CyclesRenderSettings.transmission_samples
Removed¶
- blur_caustics
- debug_min_size
bpy.types.WipeSequence¶
bpy.types.ToolSettings¶
bpy.types.ThemeClipEditor¶
bpy.types.Image¶
Added¶
bpy.types.Image.colorspace_settingsbpy.types.Image.frame_durationbpy.types.Image.gl_touchbpy.types.Image.scalebpy.types.Image.view_as_render
bpy.types.ThemeDopeSheet¶
bpy.types.MovieClipUser¶
Renamed¶
- current_frame ->
bpy.types.MovieClipUser.frame_current
bpy.types.TransformSequence¶
bpy.types.DupliObject¶
Added¶
bpy.types.DupliObject.indexbpy.types.DupliObject.particle_index
bpy.types.Curve¶
bpy.types.MovieClip¶
bpy.types.CompositorNodeTree¶
Added¶
bpy.types.CompositorNodeTree.chunk_sizebpy.types.CompositorNodeTree.edit_qualitybpy.types.CompositorNodeTree.render_qualitybpy.types.CompositorNodeTree.two_passbpy.types.CompositorNodeTree.use_opencl
bpy.types.RemeshModifier¶
bpy.types.CurveMapping¶
bpy.types.CompositorNodeMixRGB¶
bpy.types.ParticleSettings¶
bpy.types.SceneGameData¶
bpy.types.SoundSequence¶
bpy.types.Armature¶
Removed¶
- use_deform_envelopes
- use_deform_preserve_volume
- use_deform_vertex_groups
bpy.types.MeshUVLoopLayer¶
bpy.types.CurveMap¶
bpy.types.ShaderNodeTexEnvironment¶
bpy.types.SolidifyModifier¶
bpy.types.TextureNodeMath¶
bpy.types.SceneRenderLayer¶
bpy.types.CompositorNodeViewer¶
bpy.types.ClothCollisionSettings¶
bpy.types.SpeedControlSequence¶
bpy.types.ActionConstraint¶
bpy.types.CompositorNodeScale¶
bpy.types.SpaceDopeSheetEditor¶
bpy.types.ShaderNodeMixRGB¶
bpy.types.FollowTrackConstraint¶
bpy.types.ThemeNLAEditor¶
Added¶
bpy.types.ThemeNLAEditor.active_actionbpy.types.ThemeNLAEditor.active_action_unsetbpy.types.ThemeNLAEditor.meta_stripsbpy.types.ThemeNLAEditor.meta_strips_selectedbpy.types.ThemeNLAEditor.sound_stripsbpy.types.ThemeNLAEditor.sound_strips_selectedbpy.types.ThemeNLAEditor.transition_stripsbpy.types.ThemeNLAEditor.transition_strips_selectedbpy.types.ThemeNLAEditor.tweakbpy.types.ThemeNLAEditor.tweak_duplicate
Removed¶
- bars
- bars_selected
bpy.types.SculptCapabilities¶
Added¶
bpy.types.SculptCapabilities.has_overlaybpy.types.SculptCapabilities.has_texture_anglebpy.types.SculptCapabilities.has_texture_angle_source
bpy.types.ImageFormatSettings¶
bpy.types.Property¶
bpy.types.MovieTrackingTrack¶
Added¶
Removed¶
- pattern_max
- pattern_min
- pyramid_levels
- search_max
- search_min
- tracker
bpy.types.CompositorNodeBlur¶
bpy.types.Object¶
Added¶
bpy.types.Object.dm_infobpy.types.Object.is_deform_modifiedbpy.types.Object.layers_local_view
Renamed¶
- animation_visualisation ->
bpy.types.Object.animation_visualization
bpy.types.ConsoleLine¶
bpy.types.Region¶
bpy.types.SpaceClipEditor¶
Added¶
bpy.types.SpaceClipEditor.grease_pencil_sourcebpy.types.SpaceClipEditor.maskbpy.types.SpaceClipEditor.mask_draw_typebpy.types.SpaceClipEditor.pivot_pointbpy.types.SpaceClipEditor.show_graph_hiddenbpy.types.SpaceClipEditor.show_graph_only_selectedbpy.types.SpaceClipEditor.show_mask_smoothbpy.types.SpaceClipEditor.show_seconds
bpy.types.NodeSocket¶
bpy.types.Node¶
bpy.types.ObjectBase¶
bpy.types.CyclesCameraSettings¶
bpy.types.KeyMapItems¶
Function Arguments¶
bpy.types.KeyMapItems.new(idname, type, value, any, shift, ctrl, alt, oskey, key_modifier, head), was (idname, type, value, any, shift, ctrl, alt, oskey, key_modifier)
bpy.types.GlowSequence¶
bpy.types.MouseSensor¶
bpy.types.Pose¶
Renamed¶
- animation_visualisation ->
bpy.types.Pose.animation_visualization
bpy.types.IMAGE_UV_sculpt¶
bpy.types.CompositorNodeDilateErode¶
Added¶
bpy.types.CompositorNodeDilateErode.edgebpy.types.CompositorNodeDilateErode.falloffbpy.types.CompositorNodeDilateErode.type
bpy.types.ScrewModifier¶
bpy.types.SpaceNodeEditor¶
Added¶
bpy.types.SpaceNodeEditor.cursor_locationbpy.types.SpaceNodeEditor.edit_treebpy.types.SpaceNodeEditor.show_highlightbpy.types.SpaceNodeEditor.use_hidden_preview
bpy.types.SpaceView3D¶
bpy.types.Area¶
bpy.types.RenderLayer¶
bpy.types.MovieTracking¶
bpy.types.CompositorNodeIDMask¶
Renamed¶
- use_smooth_mask ->
bpy.types.CompositorNodeIDMask.use_antialiasing
bpy.types.UserPreferencesInput¶
bpy.types.Brush¶
bpy.types.MovieTrackingMarkers¶
Function Arguments¶
bpy.types.MovieTrackingMarkers.find_frame(frame, exact), was (frame)
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.template_image_settings(image_settings, color_management), was (image_settings)
bpy.types.ID¶
bpy.types.SpaceGraphEditor¶
bpy.types.ColorSequence¶
bpy.types.ShaderNodeMath¶
bpy.types.Paint¶
bpy.types.ShaderNodeTexImage¶
bpy.types.UserPreferencesView¶
Renamed¶
- use_mouse_auto_depth ->
bpy.types.UserPreferencesView.use_mouse_depth_navigate
bpy.types.CompositorNodeMath¶
bpy.types.Material¶
bpy.types.ThemeNodeEditor¶
bpy.types.UnifiedPaintSettings¶
bpy.types.MovieTrackingMarker¶
bpy.types.CyclesWorldSettings¶
bpy.types.LatticePoint¶
2.64 to 2.65¶
bpy.types.SmokeDomainSettings¶
Added¶
bpy.types.SmokeDomainSettings.adapt_marginbpy.types.SmokeDomainSettings.adapt_thresholdbpy.types.SmokeDomainSettings.additional_resbpy.types.SmokeDomainSettings.burning_ratebpy.types.SmokeDomainSettings.flame_ignitionbpy.types.SmokeDomainSettings.flame_max_tempbpy.types.SmokeDomainSettings.flame_smokebpy.types.SmokeDomainSettings.flame_smoke_colorbpy.types.SmokeDomainSettings.flame_vorticitybpy.types.SmokeDomainSettings.use_adaptive_domain
Removed¶
- scale
bpy.types.Material¶
bpy.types.Curve¶
bpy.types.EffectorWeights¶
bpy.types.FieldSettings¶
bpy.types.GPencilFrame¶
bpy.types.UserPreferencesView¶
Renamed¶
- quit_dialog ->
bpy.types.UserPreferencesView.use_quit_dialog
bpy.types.GreasePencilLayers¶
bpy.types.DopeSheet¶
bpy.types.UILayout¶
Renamed¶
- template_color_wheel ->
bpy.types.UILayout.template_color_picker
bpy.types.GPencilStroke¶
bpy.types.UserPreferencesEdit¶
bpy.types.MovieTrackingObject¶
bpy.types.ShrinkwrapModifier¶
bpy.types.FileSelectParams¶
bpy.types.Sculpt¶
bpy.types.SmokeFlowSettings¶
Added¶
bpy.types.SmokeFlowSettings.density_vertex_groupbpy.types.SmokeFlowSettings.fuel_amountbpy.types.SmokeFlowSettings.noise_texturebpy.types.SmokeFlowSettings.smoke_colorbpy.types.SmokeFlowSettings.smoke_flow_sourcebpy.types.SmokeFlowSettings.smoke_flow_typebpy.types.SmokeFlowSettings.surface_distancebpy.types.SmokeFlowSettings.texture_map_typebpy.types.SmokeFlowSettings.texture_offsetbpy.types.SmokeFlowSettings.texture_sizebpy.types.SmokeFlowSettings.use_texturebpy.types.SmokeFlowSettings.uv_layerbpy.types.SmokeFlowSettings.velocity_normalbpy.types.SmokeFlowSettings.velocity_randombpy.types.SmokeFlowSettings.volume_density
Removed¶
- use_outflow
bpy.types.GameObjectSettings¶
bpy.types.SpaceView3D¶
bpy.types.CyclesRenderSettings¶
bpy.types.MaterialTextureSlot¶
bpy.types.MovieSequence¶
bpy.types.GPencilLayer¶
bpy.types.CYCLES¶
bpy.types.ImageSequence¶
bpy.types.LatticePoint¶
bpy.types.DecimateModifier¶
Added¶
bpy.types.DecimateModifier.angle_limitbpy.types.DecimateModifier.decimate_typebpy.types.DecimateModifier.invert_vertex_groupbpy.types.DecimateModifier.iterationsbpy.types.DecimateModifier.use_collapse_triangulatebpy.types.DecimateModifier.use_dissolve_boundariesbpy.types.DecimateModifier.vertex_group
bpy.types.GreasePencil¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.ToolSettings¶
bpy.types.ShaderNodeTexCoord¶
bpy.types.RenderEngine¶
bpy.types.MovieTrackingSettings¶
Added¶
bpy.types.MovieTrackingSettings.reconstruction_success_thresholdbpy.types.MovieTrackingSettings.use_fallback_reconstruction
Removed¶
- keyframe_a
- keyframe_b
bpy.types.ThemeUserInterface¶
bpy.types.BlendDataGreasePencils¶
bpy.types.Object¶
Function Arguments¶
bpy.types.Object.dupli_list_create(scene, settings), was (scene)
2.65 to 2.66¶
bpy.types.UILayout¶
Added¶
Function Arguments¶
bpy.types.UILayout.label(text, text_ctxt, translate, icon, icon_value), was (text, icon)bpy.types.UILayout.menu(menu, text, text_ctxt, translate, icon), was (menu, text, icon)bpy.types.UILayout.operator(operator, text, text_ctxt, translate, icon, emboss), was (operator, text, icon, emboss)bpy.types.UILayout.operator_menu_enum(operator, property, text, text_ctxt, translate, icon), was (operator, property, text, icon)bpy.types.UILayout.prop(data, property, text, text_ctxt, translate, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index), was (data, property, text, icon, expand, slider, toggle, icon_only, event, full_event, emboss, index)bpy.types.UILayout.prop_enum(data, property, value, text, text_ctxt, translate, icon), was (data, property, value, text, icon)bpy.types.UILayout.prop_menu_enum(data, property, text, text_ctxt, translate, icon), was (data, property, text, icon)bpy.types.UILayout.prop_search(data, property, search_data, search_property, text, text_ctxt, translate, icon), was (data, property, search_data, search_property, text, icon)bpy.types.UILayout.template_any_ID(data, property, type_property, text, text_ctxt, translate), was (data, property, type_property, text)bpy.types.UILayout.template_list(listtype_name, list_id, dataptr, propname, active_dataptr, active_propname, rows, maxrows, type), was (data, property, active_data, active_property, prop_list, rows, maxrows, type)bpy.types.UILayout.template_path_builder(data, property, root, text, text_ctxt, translate), was (data, property, root, text)
bpy.types.Scene¶
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.ThemeSpaceGeneric¶
bpy.types.ImageFormatSettings¶
bpy.types.UserPreferencesFilePaths¶
bpy.types.Node¶
bpy.types.Sculpt¶
Added¶
bpy.types.Sculpt.detail_sizebpy.types.Sculpt.symmetrize_directionbpy.types.Sculpt.use_edge_collapsebpy.types.Sculpt.use_smooth_shading
bpy.types.EnumPropertyItem¶
bpy.types.ThemePanelColors¶
bpy.types.ParticleSettings¶
bpy.types.BrushTextureSlot¶
bpy.types.Sequences¶
Function Arguments¶
bpy.types.Sequences.new_clip(name, clip, channel, frame_start), was (name, clip, channel, start_frame)bpy.types.Sequences.new_effect(name, type, channel, frame_start, frame_end, seq1, seq2, seq3), was (name, type, channel, start_frame, end_frame, seq1, seq2, seq3)bpy.types.Sequences.new_image(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_mask(name, mask, channel, frame_start), was (name, mask, channel, start_frame)bpy.types.Sequences.new_movie(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)bpy.types.Sequences.new_scene(name, scene, channel, frame_start), was (name, scene, channel, start_frame)bpy.types.Sequences.new_sound(name, filepath, channel, frame_start), was (name, filepath, channel, start_frame)
bpy.types.ThemeTextEditor¶
bpy.types.UserPreferencesInput¶
bpy.types.MetaBall¶
bpy.types.Sequence¶
Renamed¶
- getStripElem ->
bpy.types.Sequence.strip_elem_from_frame
bpy.types.LaplacianSmoothModifier¶
bpy.types.Window¶
bpy.types.Object¶
Added¶
bpy.types.Object.convert_spacebpy.types.Object.extra_recalc_databpy.types.Object.extra_recalc_objectbpy.types.Object.rigid_bodybpy.types.Object.rigid_body_constraintbpy.types.Object.show_all_edgesbpy.types.Object.use_dynamic_topology_sculpting
Function Arguments¶
bpy.types.Object.to_mesh(scene, apply_modifiers, settings, calc_tessface), was (scene, apply_modifiers, settings)
bpy.types.SceneGameData¶
bpy.types.CyclesRenderSettings¶
bpy.types.SpaceClipEditor¶
bpy.types.SpaceNodeEditor¶
bpy.types.ThemeNodeEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.CyclesLampSettings¶
bpy.types.CompositorNodeTree¶
bpy.types.ObjectActuator¶
bpy.types.Bone¶
bpy.types.RenderEngine¶
bpy.types.ThemeConsole¶
bpy.types.ParticleSystem¶
bpy.types.ImageUser¶
bpy.types.SpaceTimeline¶
bpy.types.Function¶
bpy.types.SpaceSequenceEditor¶
bpy.types.DynamicPaintSurface¶
bpy.types.SPHFluidSettings¶
bpy.types.SpaceView3D¶
bpy.types.Particle¶
bpy.types.EditBone¶
bpy.types.ParticleHairKey¶
Renamed¶
- co_hair_space ->
bpy.types.ParticleHairKey.co_local
bpy.types.BlendDataMeshes¶
bpy.types.Addon¶
bpy.types.SpaceImageEditor¶
2.66 to 2.67¶
bpy.types.SmokeDomainSettings¶
Renamed¶
- smooth_emitter ->
bpy.types.SmokeDomainSettings.use_smooth_emitter
bpy.types.NodeLink¶
bpy.types.ParticleSettings¶
Renamed¶
- adaptive_subframes ->
bpy.types.ParticleSettings.use_adaptive_subframes
bpy.types.SmokeFlowSettings¶
Renamed¶
- initial_velocity ->
bpy.types.SmokeFlowSettings.use_initial_velocity
bpy.types.SpaceNodeEditor¶
bpy.types.MeshVertex¶
bpy.types.LoopColors¶
bpy.types.SceneGameData¶
Renamed¶
- restrict_animation_updates ->
bpy.types.SceneGameData.use_restrict_animation_updates
bpy.types.CompositorNode¶
Added¶
bpy.types.CompositorNode.initbpy.types.CompositorNode.pollbpy.types.CompositorNode.tag_need_execbpy.types.CompositorNode.update
Removed¶
- type
bpy.types.SolidifyModifier¶
bpy.types.RigidBodyObject¶
Renamed¶
- start_deactivated ->
bpy.types.RigidBodyObject.use_start_deactivated
bpy.types.ThemeNodeEditor¶
bpy.types.CyclesRenderSettings¶
bpy.types.RigidBodyConstraint¶
Added¶
bpy.types.RigidBodyConstraint.motor_ang_max_impulsebpy.types.RigidBodyConstraint.motor_ang_target_velocitybpy.types.RigidBodyConstraint.motor_lin_max_impulsebpy.types.RigidBodyConstraint.motor_lin_target_velocitybpy.types.RigidBodyConstraint.use_motor_angbpy.types.RigidBodyConstraint.use_motor_lin
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyConstraint.solver_iterations - override_solver_iterations ->
bpy.types.RigidBodyConstraint.use_override_solver_iterations
bpy.types.RigidBodyWorld¶
Renamed¶
- num_solver_iterations ->
bpy.types.RigidBodyWorld.solver_iterations
bpy.types.Image¶
Renamed¶
- view_as_render ->
bpy.types.Image.use_view_as_render
bpy.types.DomainFluidSettings¶
Renamed¶
- surface_noobs ->
bpy.types.DomainFluidSettings.use_surface_noobs
bpy.types.Operator¶
bpy.types.ThemeGraphEditor¶
bpy.types.SpaceUserPreferences¶
bpy.types.SPHFluidSettings¶
Renamed¶
- factor_density ->
bpy.types.SPHFluidSettings.use_factor_density
bpy.types.NodeLinks¶
Function Arguments¶
bpy.types.NodeLinks.new(input, output, verify_limits), was (input, output)
bpy.types.CyclesCurveRenderSettings¶
bpy.types.CompositorNodeTree¶
Removed¶
- nodes
Renamed¶
- two_pass ->
bpy.types.CompositorNodeTree.use_two_pass
bpy.types.BevelModifier¶
bpy.types.BlendDataMeshes¶
Function Arguments¶
bpy.types.BlendDataMeshes.new_from_object(scene, object, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, object, apply_modifiers, settings, calc_tessface)
bpy.types.Object¶
Renamed¶
- extra_recalc_data ->
bpy.types.Object.use_extra_recalc_data - extra_recalc_object ->
bpy.types.Object.use_extra_recalc_object
Function Arguments¶
bpy.types.Object.to_mesh(scene, apply_modifiers, settings, calc_tessface, calc_undeformed), was (scene, apply_modifiers, settings, calc_tessface)
bpy.types.RenderLayer¶
bpy.types.Scene¶
Added¶
bpy.types.Scene.print_3dbpy.types.Scene.ray_cast
Function Arguments¶
bpy.types.Scene.collada_export(filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_ngons, use_object_instantiation, sort_by_name, second_life, export_transformation_type), was (filepath, apply_modifiers, export_mesh_type, selected, include_children, include_armatures, include_shapekeys, deform_bones_only, active_uv_only, include_uv_textures, include_material_textures, use_texture_copies, use_object_instantiation, sort_by_name, second_life)
bpy.types.Menu¶
bpy.types.NodeTree¶
Added¶
bpy.types.NodeTree.active_inputbpy.types.NodeTree.active_outputbpy.types.NodeTree.bl_descriptionbpy.types.NodeTree.bl_iconbpy.types.NodeTree.bl_idnamebpy.types.NodeTree.bl_labelbpy.types.NodeTree.get_from_contextbpy.types.NodeTree.interface_updatebpy.types.NodeTree.nodesbpy.types.NodeTree.pollbpy.types.NodeTree.updatebpy.types.NodeTree.view_center
bpy.types.Mesh¶
bpy.types.ToolSettings¶
bpy.types.WindowManager¶
bpy.types.SequenceEditor¶
Renamed¶
- overlay_lock ->
bpy.types.SequenceEditor.use_overlay_lock
bpy.types.Macro¶
bpy.types.BrushTextureSlot¶
bpy.types.RenderSettings¶
bpy.types.ThemeImageEditor¶
bpy.types.UserPreferencesSystem¶
bpy.types.Panel¶
bpy.types.Brush¶
Added¶
bpy.types.Brush.brush_capabilitiesbpy.types.Brush.cursor_overlay_alphabpy.types.Brush.jitter_absolutebpy.types.Brush.mask_overlay_alphabpy.types.Brush.mask_stencil_dimensionbpy.types.Brush.mask_stencil_posbpy.types.Brush.mask_texturebpy.types.Brush.mask_texture_slotbpy.types.Brush.sculpt_stroke_methodbpy.types.Brush.stencil_dimensionbpy.types.Brush.stencil_posbpy.types.Brush.use_cursor_overlaybpy.types.Brush.use_cursor_overlay_overridebpy.types.Brush.use_primary_overlay_overridebpy.types.Brush.use_relative_jitterbpy.types.Brush.use_secondary_overlay_override
Renamed¶
- use_texture_overlay ->
bpy.types.Brush.use_primary_overlay - use_texture_overlay ->
bpy.types.Brush.use_secondary_overlay
bpy.types.DopeSheet¶
bpy.types.NlaStrip¶
bpy.types.UILayout¶
bpy.types.BlendData¶
bpy.types.SimpleDeformModifier¶
bpy.types.RemeshModifier¶
Renamed¶
- remove_disconnected_pieces ->
bpy.types.RemeshModifier.use_remove_disconnected