Curve Operators¶
- bpy.ops.curve.cyclic_toggle(*, direction='CYCLIC_U')¶
Make active spline closed/opened loop
- Parameters:
direction (enum in ['CYCLIC_U', 'CYCLIC_V'], (optional)) – Direction, Direction to make surface cyclic in
- bpy.ops.curve.de_select_first()¶
(De)select first of visible part of each NURBS
- bpy.ops.curve.de_select_last()¶
(De)select last of visible part of each NURBS
- bpy.ops.curve.decimate(*, ratio=1.0)¶
Simplify selected curves
- Parameters:
ratio (float in [0, 1], (optional)) – Ratio
- bpy.ops.curve.delete(*, type='VERT')¶
Delete selected control points or segments
- Parameters:
type (enum in ['VERT', 'SEGMENT'], (optional)) – Type, Which elements to delete
- bpy.ops.curve.dissolve_verts()¶
Delete selected control points, correcting surrounding handles
- bpy.ops.curve.draw(*, error_threshold=0.0, fit_method='REFIT', corner_angle=1.22173, use_cyclic=True, stroke=None, wait_for_input=True)¶
Draw a freehand spline
- Parameters:
error_threshold (float in [0, 10], (optional)) – Error, Error distance threshold (in object units)
fit_method (enum in Curve Fit Method Items, (optional)) – Fit Method
corner_angle (float in [0, 3.14159], (optional)) – Corner Angle
use_cyclic (boolean, (optional)) – Cyclic
stroke (
bpy_prop_collection
ofOperatorStrokeElement
, (optional)) – Strokewait_for_input (boolean, (optional)) – Wait for Input
- bpy.ops.curve.duplicate()¶
Duplicate selected control points
- bpy.ops.curve.duplicate_move(*, CURVE_OT_duplicate=None, TRANSFORM_OT_translate=None)¶
Duplicate curve and move
- Parameters:
CURVE_OT_duplicate (
CURVE_OT_duplicate
, (optional)) – Duplicate Curve, Duplicate selected control pointsTRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected items
- bpy.ops.curve.extrude(*, mode='TRANSLATION')¶
Extrude selected control point(s)
- Parameters:
mode (enum in Transform Mode Type Items, (optional)) – Mode
- bpy.ops.curve.extrude_move(*, CURVE_OT_extrude=None, TRANSFORM_OT_translate=None)¶
Extrude curve and move result
- Parameters:
CURVE_OT_extrude (
CURVE_OT_extrude
, (optional)) – Extrude, Extrude selected control point(s)TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected items
- bpy.ops.curve.handle_type_set(*, type='AUTOMATIC')¶
Set type of handles for selected control points
- Parameters:
type (enum in ['AUTOMATIC', 'VECTOR', 'ALIGNED', 'FREE_ALIGN', 'TOGGLE_FREE_ALIGN'], (optional)) – Type, Spline type
- bpy.ops.curve.hide(*, unselected=False)¶
Hide (un)selected control points
- Parameters:
unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected
- bpy.ops.curve.make_segment()¶
Join two curves by their selected ends
- bpy.ops.curve.match_texture_space()¶
Match texture space to object’s bounding box
- bpy.ops.curve.normals_make_consistent(*, calc_length=False)¶
Recalculate the direction of selected handles
- Parameters:
calc_length (boolean, (optional)) – Length, Recalculate handle length
- bpy.ops.curve.pen(*, extend=False, deselect=False, toggle=False, deselect_all=False, select_passthrough=False, extrude_point=False, extrude_handle='VECTOR', delete_point=False, insert_point=False, move_segment=False, select_point=False, move_point=False, close_spline=True, close_spline_method='OFF', toggle_vector=False, cycle_handle_type=False)¶
Construct and edit splines
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
deselect (boolean, (optional)) – Deselect, Remove from selection
toggle (boolean, (optional)) – Toggle Selection, Toggle the selection
deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor
select_passthrough (boolean, (optional)) – Only Select Unselected, Ignore the select action when the element is already selected
extrude_point (boolean, (optional)) – Extrude Point, Add a point connected to the last selected point
extrude_handle (enum in ['AUTO', 'VECTOR'], (optional)) – Extrude Handle Type, Type of the extruded handle
delete_point (boolean, (optional)) – Delete Point, Delete an existing point
insert_point (boolean, (optional)) – Insert Point, Insert Point into a curve segment
move_segment (boolean, (optional)) – Move Segment, Delete an existing point
select_point (boolean, (optional)) – Select Point, Select a point or its handles
move_point (boolean, (optional)) – Move Point, Move a point or its handles
close_spline (boolean, (optional)) – Close Spline, Make a spline cyclic by clicking endpoints
close_spline_method (enum in ['OFF', 'ON_PRESS', 'ON_CLICK'], (optional)) –
Close Spline Method, The condition for close spline to activate
OFF
None.ON_PRESS
On Press – Move handles after closing the spline.ON_CLICK
On Click – Spline closes on release if not dragged.
toggle_vector (boolean, (optional)) – Toggle Vector, Toggle between Vector and Auto handles
cycle_handle_type (boolean, (optional)) – Cycle Handle Type, Cycle between all four handle types
- bpy.ops.curve.primitive_bezier_circle_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))¶
Construct a Bézier Circle
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.curve.primitive_bezier_curve_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))¶
Construct a Bézier Curve
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.curve.primitive_nurbs_circle_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))¶
Construct a Nurbs Circle
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.curve.primitive_nurbs_curve_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))¶
Construct a Nurbs Curve
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.curve.primitive_nurbs_path_add(*, radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))¶
Construct a Path
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.curve.radius_set(*, radius=1.0)¶
Set per-point radius which is used for bevel tapering
- Parameters:
radius (float in [0, inf], (optional)) – Radius
- bpy.ops.curve.reveal(*, select=True)¶
Reveal hidden control points
- Parameters:
select (boolean, (optional)) – Select
- bpy.ops.curve.select_all(*, action='TOGGLE')¶
(De)select all control points
- Parameters:
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle – Toggle selection for all elements.SELECT
Select – Select all elements.DESELECT
Deselect – Deselect all elements.INVERT
Invert – Invert selection of all elements.
- bpy.ops.curve.select_less()¶
Deselect control points at the boundary of each selection region
- bpy.ops.curve.select_linked()¶
Select all control points linked to the current selection
- bpy.ops.curve.select_linked_pick(*, deselect=False)¶
Select all control points linked to already selected ones
- Parameters:
deselect (boolean, (optional)) – Deselect, Deselect linked control points rather than selecting them
- bpy.ops.curve.select_more()¶
Select control points at the boundary of each selection region
- bpy.ops.curve.select_next()¶
Select control points following already selected ones along the curves
- bpy.ops.curve.select_nth(*, skip=1, nth=1, offset=0)¶
Deselect every Nth point starting from the active one
- Parameters:
skip (int in [1, inf], (optional)) – Deselected, Number of deselected elements in the repetitive sequence
nth (int in [1, inf], (optional)) – Selected, Number of selected elements in the repetitive sequence
offset (int in [-inf, inf], (optional)) – Offset, Offset from the starting point
- bpy.ops.curve.select_previous()¶
Select control points preceding already selected ones along the curves
- bpy.ops.curve.select_random(*, ratio=0.5, seed=0, action='SELECT')¶
Randomly select some control points
- Parameters:
ratio (float in [0, 1], (optional)) – Ratio, Portion of items to select randomly
seed (int in [0, inf], (optional)) – Random Seed, Seed for the random number generator
action (enum in ['SELECT', 'DESELECT'], (optional)) –
Action, Selection action to execute
SELECT
Select – Select all elements.DESELECT
Deselect – Deselect all elements.
- bpy.ops.curve.select_row()¶
Select a row of control points including active one
- bpy.ops.curve.select_similar(*, type='WEIGHT', compare='EQUAL', threshold=0.1)¶
Select similar curve points by property type
- Parameters:
type (enum in ['TYPE', 'RADIUS', 'WEIGHT', 'DIRECTION'], (optional)) – Type
compare (enum in ['EQUAL', 'GREATER', 'LESS'], (optional)) – Compare
threshold (float in [0, inf], (optional)) – Threshold
- bpy.ops.curve.separate()¶
Separate selected points from connected unselected points into a new object
- bpy.ops.curve.shade_flat()¶
Set shading to flat
- bpy.ops.curve.shade_smooth()¶
Set shading to smooth
- bpy.ops.curve.shortest_path_pick()¶
Select shortest path between two selections
- bpy.ops.curve.smooth()¶
Flatten angles of selected points
- bpy.ops.curve.smooth_radius()¶
Interpolate radii of selected points
- bpy.ops.curve.smooth_tilt()¶
Interpolate tilt of selected points
- bpy.ops.curve.smooth_weight()¶
Interpolate weight of selected points
- bpy.ops.curve.spin(*, center=(0.0, 0.0, 0.0), axis=(0.0, 0.0, 0.0))¶
Extrude selected boundary row around pivot point and current view axis
- Parameters:
center (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Center, Center in global view spaceaxis (
mathutils.Vector
of 3 items in [-1, 1], (optional)) – Axis, Axis in global view space
- bpy.ops.curve.spline_type_set(*, type='POLY', use_handles=False)¶
Set type of active spline
- Parameters:
type (enum in ['POLY', 'BEZIER', 'NURBS'], (optional)) – Type, Spline type
use_handles (boolean, (optional)) – Handles, Use handles when converting Bézier curves into polygons
- bpy.ops.curve.spline_weight_set(*, weight=1.0)¶
Set softbody goal weight for selected points
- Parameters:
weight (float in [0, 1], (optional)) – Weight
- bpy.ops.curve.split()¶
Split off selected points from connected unselected points
- bpy.ops.curve.subdivide(*, number_cuts=1)¶
Subdivide selected segments
- Parameters:
number_cuts (int in [1, 1000], (optional)) – Number of Cuts
- bpy.ops.curve.switch_direction()¶
Switch direction of selected splines
- bpy.ops.curve.tilt_clear()¶
Clear the tilt of selected control points
- bpy.ops.curve.vertex_add(*, location=(0.0, 0.0, 0.0))¶
Add a new control point (linked to only selected end-curve one, if any)
- Parameters:
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location to add new vertex at