Scene Operators

bpy.ops.scene.delete()

Delete active scene

bpy.ops.scene.freestyle_add_edge_marks_to_keying_set()

Add the data paths to the Freestyle Edge Mark property of selected edges to the active keying set

File:

startup/bl_operators/freestyle.py:136

bpy.ops.scene.freestyle_add_face_marks_to_keying_set()

Add the data paths to the Freestyle Face Mark property of selected polygons to the active keying set

File:

startup/bl_operators/freestyle.py:167

bpy.ops.scene.freestyle_alpha_modifier_add(*, type='ALONG_STROKE')

Add an alpha transparency modifier to the line style associated with the active lineset

Parameters:

type (enum in Linestyle Alpha Modifier Type Items, (optional)) – Type

bpy.ops.scene.freestyle_color_modifier_add(*, type='ALONG_STROKE')

Add a line color modifier to the line style associated with the active lineset

Parameters:

type (enum in Linestyle Color Modifier Type Items, (optional)) – Type

bpy.ops.scene.freestyle_fill_range_by_selection(*, type='COLOR', name='')

Fill the Range Min/Max entries by the min/max distance between selected mesh objects and the source object (either a user-specified object or the active camera)

Parameters:
  • type (enum in ['COLOR', 'ALPHA', 'THICKNESS'], (optional)) –

    Type, Type of the modifier to work on

    • COLOR Color – Color modifier type.

    • ALPHA Alpha – Alpha modifier type.

    • THICKNESS Thickness – Thickness modifier type.

  • name (string, (optional, never None)) – Name, Name of the modifier to work on

File:

startup/bl_operators/freestyle.py:42

bpy.ops.scene.freestyle_geometry_modifier_add(*, type='2D_OFFSET')

Add a stroke geometry modifier to the line style associated with the active lineset

Parameters:

type (enum in Linestyle Geometry Modifier Type Items, (optional)) – Type

bpy.ops.scene.freestyle_lineset_add()

Add a line set into the list of line sets

bpy.ops.scene.freestyle_lineset_copy()

Copy the active line set to the internal clipboard

bpy.ops.scene.freestyle_lineset_move(*, direction='UP')

Change the position of the active line set within the list of line sets

Parameters:

direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Direction to move the active line set towards

bpy.ops.scene.freestyle_lineset_paste()

Paste the internal clipboard content to the active line set

bpy.ops.scene.freestyle_lineset_remove()

Remove the active line set from the list of line sets

bpy.ops.scene.freestyle_linestyle_new()

Create a new line style, reusable by multiple line sets

bpy.ops.scene.freestyle_modifier_copy()

Duplicate the modifier within the list of modifiers

bpy.ops.scene.freestyle_modifier_move(*, direction='UP')

Move the modifier within the list of modifiers

Parameters:

direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Direction to move the chosen modifier towards

bpy.ops.scene.freestyle_modifier_remove()

Remove the modifier from the list of modifiers

bpy.ops.scene.freestyle_module_add()

Add a style module into the list of modules

bpy.ops.scene.freestyle_module_move(*, direction='UP')

Change the position of the style module within in the list of style modules

Parameters:

direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Direction to move the chosen style module towards

bpy.ops.scene.freestyle_module_open(*, filepath='', make_internal=True)

Open a style module file

Parameters:
  • filepath (string, (optional, never None)) – filepath

  • make_internal (boolean, (optional)) – Make internal, Make module file internal after loading

File:

startup/bl_operators/freestyle.py:211

bpy.ops.scene.freestyle_module_remove()

Remove the style module from the stack

bpy.ops.scene.freestyle_stroke_material_create()

Create Freestyle stroke material for testing

bpy.ops.scene.freestyle_thickness_modifier_add(*, type='ALONG_STROKE')

Add a line thickness modifier to the line style associated with the active lineset

Parameters:

type (enum in Linestyle Thickness Modifier Type Items, (optional)) – Type

bpy.ops.scene.gltf2_action_filter_refresh()

Refresh list of actions

File:

addons_core/io_scene_gltf2/blender/com/gltf2_blender_ui.py:604

bpy.ops.scene.gpencil_brush_preset_add(*, name='', remove_name=False, remove_active=False)

Add or remove grease pencil brush preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.scene.gpencil_material_preset_add(*, name='', remove_name=False, remove_active=False)

Add or remove Grease Pencil material preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.scene.new(*, type='NEW')

Add new scene by type

Parameters:

type (enum in ['NEW', 'EMPTY', 'LINK_COPY', 'FULL_COPY'], (optional)) –

Type

  • NEW New – Add a new, empty scene with default settings.

  • EMPTY Copy Settings – Add a new, empty scene, and copy settings from the current scene.

  • LINK_COPY Linked Copy – Link in the collections from the current scene (shallow copy).

  • FULL_COPY Full Copy – Make a full copy of the current scene.

bpy.ops.scene.new_sequencer(*, type='NEW')

Add new scene by type in the sequence editor and assign to active strip

Parameters:

type (enum in ['NEW', 'EMPTY', 'LINK_COPY', 'FULL_COPY'], (optional)) –

Type

  • NEW New – Add a new, empty scene with default settings.

  • EMPTY Copy Settings – Add a new, empty scene, and copy settings from the current scene.

  • LINK_COPY Linked Copy – Link in the collections from the current scene (shallow copy).

  • FULL_COPY Full Copy – Make a full copy of the current scene.

bpy.ops.scene.render_view_add()

Add a render view

bpy.ops.scene.render_view_remove()

Remove the selected render view

bpy.ops.scene.view_layer_add(*, type='NEW')

Add a view layer

Parameters:

type (enum in ['NEW', 'COPY', 'EMPTY'], (optional)) –

Type

  • NEW New – Add a new view layer.

  • COPY Copy Settings – Copy settings of current view layer.

  • EMPTY Blank – Add a new view layer with all collections disabled.

bpy.ops.scene.view_layer_add_aov()

Add a Shader AOV

bpy.ops.scene.view_layer_add_lightgroup(*, name='')

Add a Light Group

Parameters:

name (string, (optional, never None)) – Name, Name of newly created lightgroup

bpy.ops.scene.view_layer_add_used_lightgroups()

Add all used Light Groups

bpy.ops.scene.view_layer_remove()

Remove the selected view layer

bpy.ops.scene.view_layer_remove_aov()

Remove Active AOV

bpy.ops.scene.view_layer_remove_lightgroup()

Remove Active Lightgroup

bpy.ops.scene.view_layer_remove_unused_lightgroups()

Remove all unused Light Groups