Armature(ID)#

base classes — bpy_struct, ID

class bpy.types.Armature(ID)#

Armature data-block containing a hierarchy of bones, usually used for rigging characters

animation_data#

Animation data for this data-block

Type:

AnimData, (readonly)

axes_position#

The position for the axes on the bone. Increasing the value moves it closer to the tip; decreasing moves it closer to the root

Type:

float in [0, 1], default 0.0

bones#
Type:

ArmatureBones bpy_prop_collection of Bone, (readonly)

collections#
Type:

BoneCollections bpy_prop_collection of BoneCollection

collections_all#

List of all bone collections of the armature

Type:

bpy_prop_collection of BoneCollection, (readonly)

display_type#
  • OCTAHEDRAL Octahedral – Display bones as octahedral shape (default).

  • STICK Stick – Display bones as simple 2D lines with dots.

  • BBONE B-Bone – Display bones as boxes, showing subdivision and B-Splines.

  • ENVELOPE Envelope – Display bones as extruded spheres, showing deformation influence volume.

  • WIRE Wire – Display bones as thin wires, showing subdivision and B-Splines.

Type:

enum in [‘OCTAHEDRAL’, ‘STICK’, ‘BBONE’, ‘ENVELOPE’, ‘WIRE’], default ‘OCTAHEDRAL’

edit_bones#
Type:

ArmatureEditBones bpy_prop_collection of EditBone, (readonly)

is_editmode#

True when used in editmode

Type:

boolean, default False, (readonly)

pose_position#

Show armature in binding pose or final posed state

  • POSE Pose Position – Show armature in posed state.

  • REST Rest Position – Show Armature in binding pose state (no posing possible).

Type:

enum in [‘POSE’, ‘REST’], default ‘POSE’

relation_line_position#

The start position of the relation lines from parent to child bones

  • TAIL Tail – Draw the relationship line from the parent tail to the child head.

  • HEAD Head – Draw the relationship line from the parent head to the child head.

Type:

enum in [‘TAIL’, ‘HEAD’], default ‘TAIL’

show_axes#

Display bone axes

Type:

boolean, default False

show_bone_colors#

Display bone colors

Type:

boolean, default True

show_bone_custom_shapes#

Display bones with their custom shapes

Type:

boolean, default False

show_names#

Display bone names

Type:

boolean, default False

use_mirror_x#

Apply changes to matching bone on opposite side of X-Axis

Type:

boolean, default False

transform(matrix)#

Transform armature bones by a matrix

Parameters:

matrix (mathutils.Matrix of 4 * 4 items in [-inf, inf]) – Matrix

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#