RigidBodyConstraint(bpy_struct)#

base class — bpy_struct

class bpy.types.RigidBodyConstraint(bpy_struct)#

Constraint influencing Objects inside Rigid Body Simulation

breaking_threshold#

Impulse threshold that must be reached for the constraint to break

Type:

float in [0, inf], default 10.0

disable_collisions#

Disable collisions between constrained rigid bodies

Type:

boolean, default False

enabled#

Enable this constraint

Type:

boolean, default False

limit_ang_x_lower#

Lower limit of X axis rotation

Type:

float in [-6.28319, 6.28319], default -0.785398

limit_ang_x_upper#

Upper limit of X axis rotation

Type:

float in [-6.28319, 6.28319], default 0.785398

limit_ang_y_lower#

Lower limit of Y axis rotation

Type:

float in [-6.28319, 6.28319], default -0.785398

limit_ang_y_upper#

Upper limit of Y axis rotation

Type:

float in [-6.28319, 6.28319], default 0.785398

limit_ang_z_lower#

Lower limit of Z axis rotation

Type:

float in [-6.28319, 6.28319], default -0.785398

limit_ang_z_upper#

Upper limit of Z axis rotation

Type:

float in [-6.28319, 6.28319], default 0.785398

limit_lin_x_lower#

Lower limit of X axis translation

Type:

float in [-inf, inf], default -1.0

limit_lin_x_upper#

Upper limit of X axis translation

Type:

float in [-inf, inf], default 1.0

limit_lin_y_lower#

Lower limit of Y axis translation

Type:

float in [-inf, inf], default -1.0

limit_lin_y_upper#

Upper limit of Y axis translation

Type:

float in [-inf, inf], default 1.0

limit_lin_z_lower#

Lower limit of Z axis translation

Type:

float in [-inf, inf], default -1.0

limit_lin_z_upper#

Upper limit of Z axis translation

Type:

float in [-inf, inf], default 1.0

motor_ang_max_impulse#

Maximum angular motor impulse

Type:

float in [0, inf], default 1.0

motor_ang_target_velocity#

Target angular motor velocity

Type:

float in [-inf, inf], default 1.0

motor_lin_max_impulse#

Maximum linear motor impulse

Type:

float in [0, inf], default 1.0

motor_lin_target_velocity#

Target linear motor velocity

Type:

float in [-inf, inf], default 1.0

object1#

First Rigid Body Object to be constrained

Type:

Object

object2#

Second Rigid Body Object to be constrained

Type:

Object

solver_iterations#

Number of constraint solver iterations made per simulation step (higher values are more accurate but slower)

Type:

int in [1, 1000], default 10

spring_damping_ang_x#

Damping on the X rotational axis

Type:

float in [0, inf], default 0.5

spring_damping_ang_y#

Damping on the Y rotational axis

Type:

float in [0, inf], default 0.5

spring_damping_ang_z#

Damping on the Z rotational axis

Type:

float in [0, inf], default 0.5

spring_damping_x#

Damping on the X axis

Type:

float in [0, inf], default 0.5

spring_damping_y#

Damping on the Y axis

Type:

float in [0, inf], default 0.5

spring_damping_z#

Damping on the Z axis

Type:

float in [0, inf], default 0.5

spring_stiffness_ang_x#

Stiffness on the X rotational axis

Type:

float in [0, inf], default 10.0

spring_stiffness_ang_y#

Stiffness on the Y rotational axis

Type:

float in [0, inf], default 10.0

spring_stiffness_ang_z#

Stiffness on the Z rotational axis

Type:

float in [0, inf], default 10.0

spring_stiffness_x#

Stiffness on the X axis

Type:

float in [0, inf], default 10.0

spring_stiffness_y#

Stiffness on the Y axis

Type:

float in [0, inf], default 10.0

spring_stiffness_z#

Stiffness on the Z axis

Type:

float in [0, inf], default 10.0

spring_type#

Which implementation of spring to use

  • SPRING1 Blender 2.7 – Spring implementation used in Blender 2.7. Damping is capped at 1.0.

  • SPRING2 Blender 2.8 – New implementation available since 2.8.

Type:

enum in [‘SPRING1’, ‘SPRING2’], default ‘SPRING1’

type#

Type of Rigid Body Constraint

Type:

enum in Rigidbody Constraint Type Items, default ‘POINT’

use_breaking#

Constraint can be broken if it receives an impulse above the threshold

Type:

boolean, default False

use_limit_ang_x#

Limit rotation around X axis

Type:

boolean, default False

use_limit_ang_y#

Limit rotation around Y axis

Type:

boolean, default False

use_limit_ang_z#

Limit rotation around Z axis

Type:

boolean, default False

use_limit_lin_x#

Limit translation on X axis

Type:

boolean, default False

use_limit_lin_y#

Limit translation on Y axis

Type:

boolean, default False

use_limit_lin_z#

Limit translation on Z axis

Type:

boolean, default False

use_motor_ang#

Enable angular motor

Type:

boolean, default False

use_motor_lin#

Enable linear motor

Type:

boolean, default False

use_override_solver_iterations#

Override the number of solver iterations for this constraint

Type:

boolean, default False

use_spring_ang_x#

Enable spring on X rotational axis

Type:

boolean, default False

use_spring_ang_y#

Enable spring on Y rotational axis

Type:

boolean, default False

use_spring_ang_z#

Enable spring on Z rotational axis

Type:

boolean, default False

use_spring_x#

Enable spring on X axis

Type:

boolean, default False

use_spring_y#

Enable spring on Y axis

Type:

boolean, default False

use_spring_z#

Enable spring on Z axis

Type:

boolean, default False

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#