Render Operators#

bpy.ops.render.color_management_white_balance_preset_add(*, name='', remove_name=False, remove_active=False)#

Add or remove a white balance preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.cycles_integrator_preset_add(*, name='', remove_name=False, remove_active=False)#

Add an Integrator Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.cycles_performance_preset_add(*, name='', remove_name=False, remove_active=False)#

Add an Performance Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.cycles_sampling_preset_add(*, name='', remove_name=False, remove_active=False)#

Add a Sampling Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.cycles_viewport_sampling_preset_add(*, name='', remove_name=False, remove_active=False)#

Add a Viewport Sampling Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.eevee_raytracing_preset_add(*, name='', remove_name=False, remove_active=False)#

Add or remove an EEVEE ray-tracing preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.opengl(*, animation=False, render_keyed_only=False, sequencer=False, write_still=False, view_context=True)#

Take a snapshot of the active viewport

Parameters:
  • animation (boolean, (optional)) – Animation, Render files from the animation range of this scene

  • render_keyed_only (boolean, (optional)) – Render Keyframes Only, Render only those frames where selected objects have a key in their animation data. Only used when rendering animation

  • sequencer (boolean, (optional)) – Sequencer, Render using the sequencer’s OpenGL display

  • write_still (boolean, (optional)) – Write Image, Save the rendered image to the output path (used only when animation is disabled)

  • view_context (boolean, (optional)) – View Context, Use the current 3D view for rendering, else use scene settings

bpy.ops.render.play_rendered_anim()#

Play back rendered frames/movies using an external player

File:

startup/bl_operators/screen_play_rendered_anim.py:87

bpy.ops.render.preset_add(*, name='', remove_name=False, remove_active=False)#

Add or remove a Render Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.render.render(*, animation=False, write_still=False, use_viewport=False, layer='', scene='')#

Render active scene

Parameters:
  • animation (boolean, (optional)) – Animation, Render files from the animation range of this scene

  • write_still (boolean, (optional)) – Write Image, Save the rendered image to the output path (used only when animation is disabled)

  • use_viewport (boolean, (optional)) – Use 3D Viewport, When inside a 3D viewport, use layers and camera of the viewport

  • layer (string, (optional, never None)) – Render Layer, Single render layer to re-render (used only when animation is disabled)

  • scene (string, (optional, never None)) – Scene, Scene to render, current scene if not specified

bpy.ops.render.shutter_curve_preset(*, shape='SMOOTH')#

Set shutter curve

Parameters:

shape (enum in ['SHARP', 'SMOOTH', 'MAX', 'LINE', 'ROUND', 'ROOT'], (optional)) – Mode

bpy.ops.render.view_cancel()#

Cancel show render view

bpy.ops.render.view_show()#

Toggle show render view