ShaderNodeVectorTransform(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeVectorTransform(ShaderNode)¶
Convert a vector, point, or normal between world, camera, and object coordinate space
- convert_from¶
Space to convert from
- Type:
enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
- convert_to¶
Space to convert to
- Type:
enum in [‘WORLD’, ‘OBJECT’, ‘CAMERA’], default ‘WORLD’
- vector_type¶
POINT
Point – Transform a point.VECTOR
Vector – Transform a direction vector.NORMAL
Normal – Transform a normal vector with unit length.
- Type:
enum in [‘POINT’, ‘VECTOR’, ‘NORMAL’], default ‘VECTOR’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)¶
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties¶
Inherited Functions¶
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