GPU Capabilities Utilities (gpu.capabilities)¶
This module provides access to the GPU capabilities.
- gpu.capabilities.compute_shader_support_get()¶
Are compute shaders supported.
- Returns:
True when supported, False when not supported.
- Return type:
bool
- gpu.capabilities.extensions_get()¶
Get supported extensions in the current context.
- Returns:
Extensions.
- Return type:
tuple[str]
- gpu.capabilities.hdr_support_get()¶
Return whether GPU backend supports High Dynamic range for viewport.
- return:
HDR support available.
- rtype:
bool
- gpu.capabilities.max_batch_indices_get()¶
Get maximum number of vertex array indices.
- Returns:
Number of indices.
- Return type:
int
- gpu.capabilities.max_batch_vertices_get()¶
Get maximum number of vertex array vertices.
- Returns:
Number of vertices.
- Return type:
int
- gpu.capabilities.max_images_get()¶
Get maximum supported number of image units.
- Returns:
Number of image units.
- Return type:
int
- gpu.capabilities.max_texture_layers_get()¶
Get maximum number of layers in texture.
- Returns:
Number of layers.
- Return type:
int
- gpu.capabilities.max_texture_size_get()¶
Get estimated maximum texture size to be able to handle.
- Returns:
Texture size.
- Return type:
int
- gpu.capabilities.max_textures_frag_get()¶
Get maximum supported texture image units used for accessing texture maps from the fragment shader.
- Returns:
Texture image units.
- Return type:
int
- gpu.capabilities.max_textures_geom_get()¶
Get maximum supported texture image units used for accessing texture maps from the geometry shader.
- Returns:
Texture image units.
- Return type:
int
- gpu.capabilities.max_textures_get()¶
Get maximum supported texture image units used for accessing texture maps from the vertex shader and the fragment processor.
- Returns:
Texture image units.
- Return type:
int
- gpu.capabilities.max_textures_vert_get()¶
Get maximum supported texture image units used for accessing texture maps from the vertex shader.
- Returns:
Texture image units.
- Return type:
int
- gpu.capabilities.max_uniforms_frag_get()¶
Get maximum number of values held in uniform variable storage for a fragment shader.
- Returns:
Number of values.
- Return type:
int
- gpu.capabilities.max_uniforms_vert_get()¶
Get maximum number of values held in uniform variable storage for a vertex shader.
- Returns:
Number of values.
- Return type:
int
- gpu.capabilities.max_varying_floats_get()¶
Get maximum number of varying variables used by vertex and fragment shaders.
- Returns:
Number of variables.
- Return type:
int
- gpu.capabilities.max_vertex_attribs_get()¶
Get maximum number of vertex attributes accessible to a vertex shader.
- Returns:
Number of attributes.
- Return type:
int
- gpu.capabilities.max_work_group_count_get(index)¶
Get maximum number of work groups that may be dispatched to a compute shader.
- Parameters:
index (int) – Index of the dimension.
- Returns:
Maximum number of work groups for the queried dimension.
- Return type:
int
- gpu.capabilities.max_work_group_size_get(index)¶
Get maximum size of a work group that may be dispatched to a compute shader.
- Parameters:
index (int) – Index of the dimension.
- Returns:
Maximum size of a work group for the queried dimension.
- Return type:
int
- gpu.capabilities.shader_image_load_store_support_get()¶
Is image load/store supported.
- Returns:
True when supported, False when not supported.
- Return type:
bool