ShaderNodeTexBrick(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexBrick(ShaderNode)#

Generate a procedural texture producing bricks

color_mapping#

Color mapping settings

Type:

ColorMapping, (readonly, never None)

offset#
Type:

float in [0, 1], default 0.5

offset_frequency#
Type:

int in [1, 99], default 2

squash#
Type:

float in [0, 99], default 1.0

squash_frequency#
Type:

int in [1, 99], default 2

texture_mapping#

Texture coordinate mapping settings

Type:

TexMapping, (readonly, never None)

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#