ShaderNodeMix(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeMix(ShaderNode)#

Mix values by a factor

blend_type#
Type:

enum in Ramp Blend Items, default ‘MIX’

clamp_factor#

Clamp the factor to [0,1] range

Type:

boolean, default False

clamp_result#

Clamp the result to [0,1] range

Type:

boolean, default False

data_type#
Type:

enum in [‘FLOAT’, ‘VECTOR’, ‘RGBA’, ‘ROTATION’], default ‘FLOAT’

factor_mode#
  • UNIFORM Uniform – Use a single factor for all components.

  • NON_UNIFORM Non-Uniform – Per component factor.

Type:

enum in [‘UNIFORM’, ‘NON_UNIFORM’], default ‘UNIFORM’

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#