Texture Type Items
Procedural - create a ramp texture.
Procedural - create a cloud-like fractal noise texture.
Procedural - noise texture distorted by two noise algorithms.
Image or Movie.
Allow for images or movies to be used as textures.
Procedural - color texture based on trigonometric functions.
Procedural - marble-like noise texture with wave generated bands.
Procedural - highly flexible fractal noise texture.
Procedural - random noise, gives a different result every time, for every frame, for every pixel.
Procedural - create a fractal noise texture.
Procedural - create cell-like patterns based on Worley noise.
Procedural - wave generated bands or rings, with optional noise.