Node Operators¶
- bpy.ops.node.add_collection(*, name='', session_uid=0)¶
Add a collection info node to the current node editor
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.node.add_file(*, filepath='', directory='', files=None, hide_props_region=True, check_existing=False, filter_blender=False, filter_backup=False, filter_image=True, filter_movie=True, filter_python=False, filter_font=False, filter_sound=False, filter_text=False, filter_archive=False, filter_btx=False, filter_collada=False, filter_alembic=False, filter_usd=False, filter_obj=False, filter_volume=False, filter_folder=True, filter_blenlib=False, filemode=9, relative_path=True, show_multiview=False, use_multiview=False, display_type='DEFAULT', sort_method='', name='', session_uid=0)¶
Add a file node to the current node editor
- Parameters:
filepath (string, (optional, never None)) – File Path, Path to file
directory (string, (optional, never None)) – Directory, Directory of the file
files (
bpy_prop_collection
ofOperatorFileListElement
, (optional)) – Fileshide_props_region (boolean, (optional)) – Hide Operator Properties, Collapse the region displaying the operator settings
check_existing (boolean, (optional)) – Check Existing, Check and warn on overwriting existing files
filter_blender (boolean, (optional)) – Filter .blend files
filter_backup (boolean, (optional)) – Filter .blend files
filter_image (boolean, (optional)) – Filter image files
filter_movie (boolean, (optional)) – Filter movie files
filter_python (boolean, (optional)) – Filter Python files
filter_font (boolean, (optional)) – Filter font files
filter_sound (boolean, (optional)) – Filter sound files
filter_text (boolean, (optional)) – Filter text files
filter_archive (boolean, (optional)) – Filter archive files
filter_btx (boolean, (optional)) – Filter btx files
filter_collada (boolean, (optional)) – Filter COLLADA files
filter_alembic (boolean, (optional)) – Filter Alembic files
filter_usd (boolean, (optional)) – Filter USD files
filter_obj (boolean, (optional)) – Filter OBJ files
filter_volume (boolean, (optional)) – Filter OpenVDB volume files
filter_folder (boolean, (optional)) – Filter folders
filter_blenlib (boolean, (optional)) – Filter Blender IDs
filemode (int in [1, 9], (optional)) – File Browser Mode, The setting for the file browser mode to load a .blend file, a library or a special file
relative_path (boolean, (optional)) – Relative Path, Select the file relative to the blend file
show_multiview (boolean, (optional)) – Enable Multi-View
use_multiview (boolean, (optional)) – Use Multi-View
display_type (enum in ['DEFAULT', 'LIST_VERTICAL', 'LIST_HORIZONTAL', 'THUMBNAIL'], (optional)) –
Display Type
DEFAULT
Default – Automatically determine display type for files.LIST_VERTICAL
Short List – Display files as short list.LIST_HORIZONTAL
Long List – Display files as a detailed list.THUMBNAIL
Thumbnails – Display files as thumbnails.
sort_method (enum in ['DEFAULT', 'FILE_SORT_ALPHA', 'FILE_SORT_EXTENSION', 'FILE_SORT_TIME', 'FILE_SORT_SIZE', 'ASSET_CATALOG'], (optional)) –
File sorting mode
DEFAULT
Default – Automatically determine sort method for files.FILE_SORT_ALPHA
Name – Sort the file list alphabetically.FILE_SORT_EXTENSION
Extension – Sort the file list by extension/type.FILE_SORT_TIME
Modified Date – Sort files by modification time.FILE_SORT_SIZE
Size – Sort files by size.ASSET_CATALOG
Asset Catalog – Sort the asset list so that assets in the same catalog are kept together. Within a single catalog, assets are ordered by name. The catalogs are in order of the flattened catalog hierarchy..
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.node.add_foreach_geometry_element_zone(*, use_transform=False, settings=None, offset=(150.0, 0.0))¶
Add a For Each Geometry Element zone that allows executing nodes e.g. for each vertex separately
- Parameters:
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodeoffset (float array of 2 items in [-inf, inf], (optional)) – Offset, Offset of nodes from the cursor when added
- File:
- bpy.ops.node.add_group(*, name='', session_uid=0, show_datablock_in_node=True)¶
Add an existing node group to the current node editor
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
show_datablock_in_node (boolean, (optional)) – Show the datablock selector in the node
- bpy.ops.node.add_group_asset(*, asset_library_type='LOCAL', asset_library_identifier='', relative_asset_identifier='')¶
Add a node group asset to the active node tree
- Parameters:
asset_library_type (enum in Asset Library Type Items, (optional)) – Asset Library Type
asset_library_identifier (string, (optional, never None)) – Asset Library Identifier
relative_asset_identifier (string, (optional, never None)) – Relative Asset Identifier
- bpy.ops.node.add_mask(*, name='', session_uid=0)¶
Add a mask node to the current node editor
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.node.add_material(*, name='', session_uid=0)¶
Add a material node to the current node editor
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.node.add_node(*, use_transform=False, settings=None, type='')¶
Add a node to the active tree
- Parameters:
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodetype (string, (optional, never None)) – Node Type, Node type
- File:
- bpy.ops.node.add_object(*, name='', session_uid=0)¶
Add an object info node to the current node editor
- Parameters:
name (string, (optional, never None)) – Name, Name of the data-block to use by the operator
session_uid (int in [-inf, inf], (optional)) – Session UID, Session UID of the data-block to use by the operator
- bpy.ops.node.add_repeat_zone(*, use_transform=False, settings=None, offset=(150.0, 0.0))¶
Add a repeat zone that allows executing nodes a dynamic number of times
- Parameters:
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodeoffset (float array of 2 items in [-inf, inf], (optional)) – Offset, Offset of nodes from the cursor when added
- File:
- bpy.ops.node.add_reroute(*, path=None, cursor=11)¶
Add a reroute node
- Parameters:
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.add_simulation_zone(*, use_transform=False, settings=None, offset=(150.0, 0.0))¶
Add simulation zone input and output nodes to the active tree
- Parameters:
use_transform (boolean, (optional)) – Use Transform, Start transform operator after inserting the node
settings (
bpy_prop_collection
ofNodeSetting
, (optional)) – Settings, Settings to be applied on the newly created nodeoffset (float array of 2 items in [-inf, inf], (optional)) – Offset, Offset of nodes from the cursor when added
- File:
- bpy.ops.node.attach()¶
Attach active node to a frame
- bpy.ops.node.backimage_fit()¶
Fit the background image to the view
- bpy.ops.node.backimage_move()¶
Move node backdrop
- bpy.ops.node.backimage_sample()¶
Use mouse to sample background image
- bpy.ops.node.backimage_zoom(*, factor=1.2)¶
Zoom in/out the background image
- Parameters:
factor (float in [0, 10], (optional)) – Factor
- bpy.ops.node.bake_node_item_add()¶
Add item below active item
- bpy.ops.node.bake_node_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.bake_node_item_remove()¶
Remove active item
- bpy.ops.node.capture_attribute_item_add()¶
Add item below active item
- bpy.ops.node.capture_attribute_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.capture_attribute_item_remove()¶
Remove active item
- bpy.ops.node.clear_viewer_border()¶
Clear the boundaries for viewer operations
- bpy.ops.node.clipboard_copy()¶
Copy the selected nodes to the internal clipboard
- bpy.ops.node.clipboard_paste(*, offset=(0.0, 0.0))¶
Paste nodes from the internal clipboard to the active node tree
- Parameters:
offset (float array of 2 items in [-inf, inf], (optional)) – Location, The 2D view location for the center of the new nodes, or unchanged if not set
- bpy.ops.node.collapse_hide_unused_toggle()¶
Toggle collapsed nodes and hide unused sockets
- bpy.ops.node.connect_to_output(*, run_in_geometry_nodes=True)¶
Connect active node to the active output node of the node tree
- Parameters:
run_in_geometry_nodes (boolean, (optional)) – Run in Geometry Nodes Editor
- File:
- bpy.ops.node.cryptomatte_layer_add()¶
Add a new input layer to a Cryptomatte node
- bpy.ops.node.cryptomatte_layer_remove()¶
Remove layer from a Cryptomatte node
- bpy.ops.node.deactivate_viewer()¶
Deactivate selected viewer node in geometry nodes
- bpy.ops.node.default_group_width_set()¶
Set the width based on the parent group node in the current context
- bpy.ops.node.delete()¶
Remove selected nodes
- bpy.ops.node.delete_reconnect()¶
Remove nodes and reconnect nodes as if deletion was muted
- bpy.ops.node.detach()¶
Detach selected nodes from parents
- bpy.ops.node.detach_translate_attach(*, NODE_OT_detach=None, TRANSFORM_OT_translate=None, NODE_OT_attach=None)¶
Detach nodes, move and attach to frame
- Parameters:
NODE_OT_detach (
NODE_OT_detach
, (optional)) – Detach Nodes, Detach selected nodes from parentsTRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- bpy.ops.node.duplicate(*, keep_inputs=False, linked=True)¶
Duplicate selected nodes
- Parameters:
keep_inputs (boolean, (optional)) – Keep Inputs, Keep the input links to duplicated nodes
linked (boolean, (optional)) – Linked, Duplicate node but not node trees, linking to the original data
- bpy.ops.node.duplicate_move(*, NODE_OT_duplicate=None, NODE_OT_translate_attach=None)¶
Duplicate selected nodes and move them
- Parameters:
NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodesNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.duplicate_move_keep_inputs(*, NODE_OT_duplicate=None, NODE_OT_translate_attach=None)¶
Duplicate selected nodes keeping input links and move them
- Parameters:
NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodesNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.duplicate_move_linked(*, NODE_OT_duplicate=None, NODE_OT_translate_attach=None)¶
Duplicate selected nodes, but not their node trees, and move them
- Parameters:
NODE_OT_duplicate (
NODE_OT_duplicate
, (optional)) – Duplicate Nodes, Duplicate selected nodesNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.enum_definition_item_add()¶
Add item below active item
- bpy.ops.node.enum_definition_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.enum_definition_item_remove()¶
Remove active item
- bpy.ops.node.find_node()¶
Search for a node by name and focus and select it
- bpy.ops.node.foreach_geometry_element_zone_generation_item_add()¶
Add item below active item
- bpy.ops.node.foreach_geometry_element_zone_generation_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.foreach_geometry_element_zone_generation_item_remove()¶
Remove active item
- bpy.ops.node.foreach_geometry_element_zone_input_item_add()¶
Add item below active item
- bpy.ops.node.foreach_geometry_element_zone_input_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.foreach_geometry_element_zone_input_item_remove()¶
Remove active item
- bpy.ops.node.foreach_geometry_element_zone_main_item_add()¶
Add item below active item
- bpy.ops.node.foreach_geometry_element_zone_main_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.foreach_geometry_element_zone_main_item_remove()¶
Remove active item
- bpy.ops.node.gltf_settings_node_operator()¶
Add a node to the active tree for glTF export
- bpy.ops.node.group_edit(*, exit=False)¶
Edit node group
- Parameters:
exit (boolean, (optional)) – Exit
- bpy.ops.node.group_insert()¶
Insert selected nodes into a node group
- bpy.ops.node.group_make()¶
Make group from selected nodes
- bpy.ops.node.group_separate(*, type='COPY')¶
Separate selected nodes from the node group
- Parameters:
type (enum in ['COPY', 'MOVE'], (optional)) –
Type
COPY
Copy – Copy to parent node tree, keep group intact.MOVE
Move – Move to parent node tree, remove from group.
- bpy.ops.node.group_ungroup()¶
Ungroup selected nodes
- bpy.ops.node.hide_socket_toggle()¶
Toggle unused node socket display
- bpy.ops.node.hide_toggle()¶
Toggle hiding of selected nodes
- bpy.ops.node.index_switch_item_add()¶
Add bake item
- bpy.ops.node.index_switch_item_remove(*, index=0)¶
Remove an item from the index switch
- Parameters:
index (int in [0, inf], (optional)) – Index, Index to remove
- bpy.ops.node.insert_offset()¶
Automatically offset nodes on insertion
- bpy.ops.node.interface_item_duplicate()¶
Add a copy of the active item to the interface
- bpy.ops.node.interface_item_new(*, item_type='INPUT')¶
Add a new item to the interface
- Parameters:
item_type (enum in ['INPUT', 'OUTPUT', 'PANEL'], (optional)) – Item Type, Type of the item to create
- File:
- bpy.ops.node.interface_item_remove()¶
Remove active item from the interface
- bpy.ops.node.join()¶
Attach selected nodes to a new common frame
- bpy.ops.node.link(*, detach=False, drag_start=(0.0, 0.0), inside_padding=2.0, outside_padding=0.0, speed_ramp=1.0, max_speed=26.0, delay=0.5, zoom_influence=0.5)¶
Use the mouse to create a link between two nodes
- Parameters:
detach (boolean, (optional)) – Detach, Detach and redirect existing links
drag_start (float array of 2 items in [-6, 6], (optional)) – Drag Start, The position of the mouse cursor at the start of the operation
inside_padding (float in [0, 100], (optional)) – Inside Padding, Inside distance in UI units from the edge of the region within which to start panning
outside_padding (float in [0, 100], (optional)) – Outside Padding, Outside distance in UI units from the edge of the region at which to stop panning
speed_ramp (float in [0, 100], (optional)) – Speed Ramp, Width of the zone in UI units where speed increases with distance from the edge
max_speed (float in [0, 10000], (optional)) – Max Speed, Maximum speed in UI units per second
delay (float in [0, 10], (optional)) – Delay, Delay in seconds before maximum speed is reached
zoom_influence (float in [0, 1], (optional)) – Zoom Influence, Influence of the zoom factor on scroll speed
- bpy.ops.node.link_make(*, replace=False)¶
Make a link between selected output and input sockets
- Parameters:
replace (boolean, (optional)) – Replace, Replace socket connections with the new links
- bpy.ops.node.link_viewer()¶
Link to viewer node
- bpy.ops.node.links_cut(*, path=None, cursor=15)¶
Use the mouse to cut (remove) some links
- Parameters:
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.links_detach()¶
Remove all links to selected nodes, and try to connect neighbor nodes together
- bpy.ops.node.links_mute(*, path=None, cursor=38)¶
Use the mouse to mute links
- Parameters:
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathcursor (int in [0, inf], (optional)) – Cursor
- bpy.ops.node.move_detach_links(*, NODE_OT_links_detach=None, TRANSFORM_OT_translate=None)¶
Move a node to detach links
- Parameters:
NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes togetherTRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected items
- bpy.ops.node.move_detach_links_release(*, NODE_OT_links_detach=None, NODE_OT_translate_attach=None)¶
Move a node to detach links
- Parameters:
NODE_OT_links_detach (
NODE_OT_links_detach
, (optional)) – Detach Links, Remove all links to selected nodes, and try to connect neighbor nodes togetherNODE_OT_translate_attach (
NODE_OT_translate_attach
, (optional)) – Move and Attach, Move nodes and attach to frame
- bpy.ops.node.mute_toggle()¶
Toggle muting of selected nodes
- bpy.ops.node.new_geometry_node_group_assign()¶
Create a new geometry node group and assign it to the active modifier
- bpy.ops.node.new_geometry_node_group_tool()¶
Create a new geometry node group for a tool
- bpy.ops.node.new_geometry_nodes_modifier()¶
Create a new modifier with a new geometry node group
- bpy.ops.node.new_node_tree(*, type='', name='NodeTree')¶
Create a new node tree
- Parameters:
type (enum in [], (optional)) – Tree Type
name (string, (optional, never None)) – Name
- bpy.ops.node.node_color_preset_add(*, name='', remove_name=False, remove_active=False)¶
Add or remove a Node Color Preset
- Parameters:
name (string, (optional, never None)) – Name, Name of the preset, used to make the path name
remove_name (boolean, (optional)) – remove_name
remove_active (boolean, (optional)) – remove_active
- File:
- bpy.ops.node.node_copy_color()¶
Copy color to all selected nodes
- bpy.ops.node.options_toggle()¶
Toggle option buttons display for selected nodes
- bpy.ops.node.output_file_add_socket(*, file_path='Image')¶
Add a new input to a file output node
- Parameters:
file_path (string, (optional, never None)) – File Path, Subpath of the output file
- bpy.ops.node.output_file_move_active_socket(*, direction='DOWN')¶
Move the active input of a file output node up or down the list
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction
- bpy.ops.node.output_file_remove_active_socket()¶
Remove the active input from a file output node
- bpy.ops.node.parent_set()¶
Attach selected nodes
- bpy.ops.node.preview_toggle()¶
Toggle preview display for selected nodes
- bpy.ops.node.read_viewlayers()¶
Read all render layers of all used scenes
- bpy.ops.node.render_changed()¶
Render current scene, when input node’s layer has been changed
- bpy.ops.node.repeat_zone_item_add()¶
Add item below active item
- bpy.ops.node.repeat_zone_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.repeat_zone_item_remove()¶
Remove active item
- bpy.ops.node.resize()¶
Resize a node
- bpy.ops.node.select(*, extend=False, deselect=False, toggle=False, deselect_all=False, select_passthrough=False, location=(0, 0), socket_select=False, clear_viewer=False)¶
Select the node under the cursor
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
deselect (boolean, (optional)) – Deselect, Remove from selection
toggle (boolean, (optional)) – Toggle Selection, Toggle the selection
deselect_all (boolean, (optional)) – Deselect On Nothing, Deselect all when nothing under the cursor
select_passthrough (boolean, (optional)) – Only Select Unselected, Ignore the select action when the element is already selected
location (int array of 2 items in [-inf, inf], (optional)) – Location, Mouse location
socket_select (boolean, (optional)) – Socket Select
clear_viewer (boolean, (optional)) – Clear Viewer, Deactivate geometry nodes viewer when clicking in empty space
- bpy.ops.node.select_all(*, action='TOGGLE')¶
(De)select all nodes
- Parameters:
action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –
Action, Selection action to execute
TOGGLE
Toggle – Toggle selection for all elements.SELECT
Select – Select all elements.DESELECT
Deselect – Deselect all elements.INVERT
Invert – Invert selection of all elements.
- bpy.ops.node.select_box(*, tweak=False, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True, mode='SET')¶
Use box selection to select nodes
- Parameters:
tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_circle(*, x=0, y=0, radius=25, wait_for_input=True, mode='SET')¶
Use circle selection to select nodes
- Parameters:
x (int in [-inf, inf], (optional)) – X
y (int in [-inf, inf], (optional)) – Y
radius (int in [1, inf], (optional)) – Radius
wait_for_input (boolean, (optional)) – Wait for Input
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_grouped(*, extend=False, type='TYPE')¶
Select nodes with similar properties
- Parameters:
extend (boolean, (optional)) – Extend, Extend selection instead of deselecting everything first
type (enum in ['TYPE', 'COLOR', 'PREFIX', 'SUFFIX'], (optional)) – Type
- bpy.ops.node.select_lasso(*, tweak=False, path=None, use_smooth_stroke=False, smooth_stroke_factor=0.75, smooth_stroke_radius=35, mode='SET')¶
Select nodes using lasso selection
- Parameters:
tweak (boolean, (optional)) – Tweak, Only activate when mouse is not over a node (useful for tweak gesture)
path (
bpy_prop_collection
ofOperatorMousePath
, (optional)) – Pathuse_smooth_stroke (boolean, (optional)) – Stabilize Stroke, Selection lags behind mouse and follows a smoother path
smooth_stroke_factor (float in [0.5, 0.99], (optional)) – Smooth Stroke Factor, Higher values gives a smoother stroke
smooth_stroke_radius (int in [10, 200], (optional)) – Smooth Stroke Radius, Minimum distance from last point before selection continues
mode (enum in ['SET', 'ADD', 'SUB'], (optional)) –
Mode
SET
Set – Set a new selection.ADD
Extend – Extend existing selection.SUB
Subtract – Subtract existing selection.
- bpy.ops.node.select_link_viewer(*, NODE_OT_select=None, NODE_OT_link_viewer=None)¶
Select node and link it to a viewer node
- Parameters:
NODE_OT_select (
NODE_OT_select
, (optional)) – Select, Select the node under the cursorNODE_OT_link_viewer (
NODE_OT_link_viewer
, (optional)) – Link to Viewer Node, Link to viewer node
- bpy.ops.node.select_linked_from()¶
Select nodes linked from the selected ones
- bpy.ops.node.select_linked_to()¶
Select nodes linked to the selected ones
- bpy.ops.node.select_same_type_step(*, prev=False)¶
Activate and view same node type, step by step
- Parameters:
prev (boolean, (optional)) – Previous
- bpy.ops.node.shader_script_update()¶
Update shader script node with new sockets and options from the script
- bpy.ops.node.simulation_zone_item_add()¶
Add item below active item
- bpy.ops.node.simulation_zone_item_move(*, direction='UP')¶
Move active item
- Parameters:
direction (enum in ['UP', 'DOWN'], (optional)) – Direction, Move direction
- bpy.ops.node.simulation_zone_item_remove()¶
Remove active item
- bpy.ops.node.translate_attach(*, TRANSFORM_OT_translate=None, NODE_OT_attach=None)¶
Move nodes and attach to frame
- Parameters:
TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- bpy.ops.node.translate_attach_remove_on_cancel(*, TRANSFORM_OT_translate=None, NODE_OT_attach=None)¶
Move nodes and attach to frame
- Parameters:
TRANSFORM_OT_translate (
TRANSFORM_OT_translate
, (optional)) – Move, Move selected itemsNODE_OT_attach (
NODE_OT_attach
, (optional)) – Attach Nodes, Attach active node to a frame
- bpy.ops.node.tree_path_parent()¶
Go to parent node tree
- bpy.ops.node.view_all()¶
Resize view so you can see all nodes
- bpy.ops.node.view_selected()¶
Resize view so you can see selected nodes
- bpy.ops.node.viewer_border(*, xmin=0, xmax=0, ymin=0, ymax=0, wait_for_input=True)¶
Set the boundaries for viewer operations
- Parameters:
xmin (int in [-inf, inf], (optional)) – X Min
xmax (int in [-inf, inf], (optional)) – X Max
ymin (int in [-inf, inf], (optional)) – Y Min
ymax (int in [-inf, inf], (optional)) – Y Max
wait_for_input (boolean, (optional)) – Wait for Input