ShaderNodeBsdfGlass(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeBsdfGlass(ShaderNode)¶
Glass-like shader mixing refraction and reflection at grazing angles
- distribution¶
Light scattering distribution on rough surface
BECKMANN
Beckmann.GGX
GGX.MULTI_GGX
Multiscatter GGX – GGX with additional correction to account for multiple scattering, preserve energy and prevent unexpected darkening at high roughness.
- Type:
enum in [‘BECKMANN’, ‘GGX’, ‘MULTI_GGX’], default ‘BECKMANN’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)¶
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties¶
Inherited Functions¶
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