WaveModifier(Modifier)#

base classes — bpy_struct, Modifier

class bpy.types.WaveModifier(Modifier)#

Wave effect modifier

damping_time#

Number of frames in which the wave damps out after it dies

Type:

float in [-1.04857e+06, 1.04857e+06], default 10.0

falloff_radius#

Distance after which it fades out

Type:

float in [0, inf], default 0.0

height#

Height of the wave

Type:

float in [-inf, inf], default 0.5

invert_vertex_group#

Invert vertex group influence

Type:

boolean, default False

lifetime#

Lifetime of the wave in frames, zero means infinite

Type:

float in [-1.04857e+06, 1.04857e+06], default 0.0

narrowness#

Distance between the top and the base of a wave, the higher the value, the more narrow the wave

Type:

float in [0, inf], default 1.5

speed#

Speed of the wave, towards the starting point when negative

Type:

float in [-inf, inf], default 0.25

start_position_object#

Object which defines the wave center

Type:

Object

start_position_x#

X coordinate of the start position

Type:

float in [-inf, inf], default 0.0

start_position_y#

Y coordinate of the start position

Type:

float in [-inf, inf], default 0.0

texture#
Type:

Texture

texture_coords#
  • LOCAL Local – Use the local coordinate system for the texture coordinates.

  • GLOBAL Global – Use the global coordinate system for the texture coordinates.

  • OBJECT Object – Use the linked object’s local coordinate system for the texture coordinates.

  • UV UV – Use UV coordinates for the texture coordinates.

Type:

enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’

texture_coords_bone#

Bone to set the texture coordinates

Type:

string, default “”, (never None)

texture_coords_object#

Object to set the texture coordinates

Type:

Object

time_offset#

Either the starting frame (for positive speed) or ending frame (for negative speed)

Type:

float in [-1.04857e+06, 1.04857e+06], default 0.0

use_cyclic#

Cyclic wave effect

Type:

boolean, default True

use_normal#

Displace along normals

Type:

boolean, default False

use_normal_x#

Enable displacement along the X normal

Type:

boolean, default True

use_normal_y#

Enable displacement along the Y normal

Type:

boolean, default True

use_normal_z#

Enable displacement along the Z normal

Type:

boolean, default True

use_x#

X axis motion

Type:

boolean, default True

use_y#

Y axis motion

Type:

boolean, default True

uv_layer#

UV map name

Type:

string, default “”, (never None)

vertex_group#

Vertex group name for modulating the wave

Type:

string, default “”, (never None)

width#

Distance between the waves

Type:

float in [0, inf], default 1.5

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#