MeshUVLoopLayer(bpy_struct)#

base class — bpy_struct

class bpy.types.MeshUVLoopLayer(bpy_struct)#
active#

Set the map as active for display and editing

Type:

boolean, default False

active_clone#

Set the map as active for cloning

Type:

boolean, default False

active_render#

Set the UV map as active for rendering

Type:

boolean, default False

data#

Deprecated, use ‘uv’, ‘vertex_select’, ‘edge_select’ or ‘pin’ properties instead

Type:

bpy_prop_collection of MeshUVLoop, (readonly)

edge_selection#

Selection state of the edge in the UV editor

Type:

bpy_prop_collection of BoolAttributeValue, (readonly)

name#

Name of UV map

Type:

string, default “”, (never None)

pin#

UV pinned state in the UV editor

Type:

bpy_prop_collection of BoolAttributeValue, (readonly)

uv#

UV coordinates on face corners

Type:

bpy_prop_collection of Float2AttributeValue, (readonly)

vertex_selection#

Selection state of the face corner the UV editor

Type:

bpy_prop_collection of BoolAttributeValue, (readonly)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#