ShaderNodeNormalMap(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeNormalMap(ShaderNode)

Generate a perturbed normal from an RGB normal map image. Typically used for faking highly detailed surfaces

space

Space of the input normal

  • TANGENT Tangent Space – Tangent space normal mapping.

  • OBJECT Object Space – Object space normal mapping.

  • WORLD World Space – World space normal mapping.

  • BLENDER_OBJECT Blender Object Space – Object space normal mapping, compatible with Blender render baking.

  • BLENDER_WORLD Blender World Space – World space normal mapping, compatible with Blender render baking.

Type:

enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’, ‘BLENDER_OBJECT’, ‘BLENDER_WORLD’], default ‘TANGENT’

uv_map

UV Map for tangent space maps

Type:

string, default “”, (never None)

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions