Spline(bpy_struct)#

base class — bpy_struct

class bpy.types.Spline(bpy_struct)#

Element of a curve, either NURBS, Bézier or Polyline or a character with text objects

bezier_points#

Collection of points for Bézier curves only

Type:

SplineBezierPoints bpy_prop_collection of BezierSplinePoint, (readonly)

character_index#

Location of this character in the text data (only for text curves)

Type:

int in [0, inf], default 0, (readonly)

hide#

Hide this curve in Edit mode

Type:

boolean, default False

material_index#

Material slot index of this curve

Type:

int in [0, 32767], default 0

order_u#

NURBS order in the U direction. Higher values make each point influence a greater area, but have worse performance

Type:

int in [2, 64], default 0

order_v#

NURBS order in the V direction. Higher values make each point influence a greater area, but have worse performance

Type:

int in [2, 64], default 0

point_count_u#

Total number points for the curve or surface in the U direction

Type:

int in [0, inf], default 0, (readonly)

point_count_v#

Total number points for the surface on the V direction

Type:

int in [0, inf], default 0, (readonly)

points#

Collection of points that make up this poly or nurbs spline

Type:

SplinePoints bpy_prop_collection of SplinePoint, (readonly)

radius_interpolation#

The type of radius interpolation for Bézier curves

Type:

enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’

resolution_u#

Curve or Surface subdivisions per segment

Type:

int in [1, 1024], default 0

resolution_v#

Surface subdivisions per segment

Type:

int in [1, 1024], default 0

tilt_interpolation#

The type of tilt interpolation for 3D, Bézier curves

Type:

enum in [‘LINEAR’, ‘CARDINAL’, ‘BSPLINE’, ‘EASE’], default ‘LINEAR’

type#

The interpolation type for this curve element

Type:

enum in [‘POLY’, ‘BEZIER’, ‘NURBS’], default ‘POLY’

use_bezier_u#

Make this nurbs curve or surface act like a Bézier spline in the U direction

Type:

boolean, default False

use_bezier_v#

Make this nurbs surface act like a Bézier spline in the V direction

Type:

boolean, default False

use_cyclic_u#

Make this curve or surface a closed loop in the U direction

Type:

boolean, default False

use_cyclic_v#

Make this surface a closed loop in the V direction

Type:

boolean, default False

use_endpoint_u#

Make this nurbs curve or surface meet the endpoints in the U direction

Type:

boolean, default False

use_endpoint_v#

Make this nurbs surface meet the endpoints in the V direction

Type:

boolean, default False

use_smooth#

Smooth the normals of the surface or beveled curve

Type:

boolean, default False

calc_length(resolution=0)#

Calculate spline length

Parameters:

resolution (int in [0, 1024], (optional)) – Resolution, Spline resolution to be used, 0 defaults to the resolution_u

Returns:

Length, Length of the polygonaly approximated spline

Return type:

float in [0, inf]

valid_message(direction)#

Return the message

Parameters:

direction (int in [0, 1]) – Direction, The direction where 0-1 maps to U-V

Returns:

Return value, The message or an empty string when there is no error

Return type:

string

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#