TextureSlot(bpy_struct)¶
base class — bpy_struct
subclasses —
BrushTextureSlot
, LineStyleTextureSlot
, ParticleSettingsTextureSlot
- class bpy.types.TextureSlot(bpy_struct)¶
Texture slot defining the mapping and influence of a texture
- blend_type¶
Mode used to apply the texture
- Type:
enum in [‘MIX’, ‘DARKEN’, ‘MULTIPLY’, ‘LIGHTEN’, ‘SCREEN’, ‘ADD’, ‘OVERLAY’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’, ‘DIFFERENCE’, ‘SUBTRACT’, ‘DIVIDE’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘VALUE’], default ‘MIX’
- color¶
Default color for textures that don’t return RGB or when RGB to intensity is enabled
- Type:
mathutils.Color
of 3 items in [0, inf], default (1.0, 1.0, 1.0)
- default_value¶
Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard
- Type:
float in [-inf, inf], default 1.0
- name¶
Texture slot name
- Type:
string, default “”, (readonly, never None)
- offset¶
Fine tune of the texture mapping X, Y and Z locations
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)
- output_node¶
Which output node to use, for node-based textures
- Type:
enum in [‘DUMMY’], default ‘DUMMY’
- scale¶
Set scaling for the texture’s X, Y and Z sizes
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type