TextureSlot(bpy_struct)#

base class — bpy_struct

subclasses — BrushTextureSlot, LineStyleTextureSlot, ParticleSettingsTextureSlot

class bpy.types.TextureSlot(bpy_struct)#

Texture slot defining the mapping and influence of a texture

blend_type#

Mode used to apply the texture

Type:

enum in [‘MIX’, ‘DARKEN’, ‘MULTIPLY’, ‘LIGHTEN’, ‘SCREEN’, ‘ADD’, ‘OVERLAY’, ‘SOFT_LIGHT’, ‘LINEAR_LIGHT’, ‘DIFFERENCE’, ‘SUBTRACT’, ‘DIVIDE’, ‘HUE’, ‘SATURATION’, ‘COLOR’, ‘VALUE’], default ‘MIX’

color#

Default color for textures that don’t return RGB or when RGB to intensity is enabled

Type:

mathutils.Color of 3 items in [0, inf], default (1.0, 1.0, 1.0)

default_value#

Value to use for Ref, Spec, Amb, Emit, Alpha, RayMir, TransLu and Hard

Type:

float in [-inf, inf], default 1.0

name#

Texture slot name

Type:

string, default “”, (readonly, never None)

offset#

Fine tune of the texture mapping X, Y and Z locations

Type:

mathutils.Vector of 3 items in [-inf, inf], default (0.0, 0.0, 0.0)

output_node#

Which output node to use, for node-based textures

Type:

enum in [‘DUMMY’], default ‘DUMMY’

scale#

Set scaling for the texture’s X, Y and Z sizes

Type:

mathutils.Vector of 3 items in [-inf, inf], default (1.0, 1.0, 1.0)

texture#

Texture data-block used by this texture slot

Type:

Texture

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#

References#