Sculpt(Paint)

base classes — bpy_struct, Paint

class bpy.types.Sculpt(Paint)
constant_detail_resolution

Maximum edge length for dynamic topology sculpting (as divisor of blender unit - higher value means smaller edge length)

Type:float in [0.0001, inf], default 0.0
detail_percent

Maximum edge length for dynamic topology sculpting (in brush percenage)

Type:float in [-inf, inf], default 0.0
detail_refine_method

In dynamic-topology mode, how to add or remove mesh detail

  • SUBDIVIDE Subdivide Edges, Subdivide long edges to add mesh detail where needed.
  • COLLAPSE Collapse Edges, Collapse short edges to remove mesh detail where possible.
  • SUBDIVIDE_COLLAPSE Subdivide Collapse, Both subdivide long edges and collapse short edges to refine mesh detail.
Type:enum in [‘SUBDIVIDE’, ‘COLLAPSE’, ‘SUBDIVIDE_COLLAPSE’], default ‘SUBDIVIDE’
detail_size

Maximum edge length for dynamic topology sculpting (in pixels)

Type:float in [-inf, inf], default 0.0
detail_type_method

In dynamic-topology mode, how mesh detail size is calculated

  • RELATIVE Relative Detail, Mesh detail is relative to the brush size and detail size.
  • CONSTANT Constant Detail, Mesh detail is constant in world space according to detail size.
  • BRUSH Brush Detail, Mesh detail is relative to brush radius.
  • MANUAL Manual Detail, Mesh detail does not change on each stroke, only when using Flood Fill.
Type:enum in [‘RELATIVE’, ‘CONSTANT’, ‘BRUSH’, ‘MANUAL’], default ‘RELATIVE’
gravity

Amount of gravity after each dab

Type:float in [0, 1], default 0.0
gravity_object

Object whose Z axis defines orientation of gravity

Type:Object
lock_x

Disallow changes to the X axis of vertices

Type:boolean, default False
lock_y

Disallow changes to the Y axis of vertices

Type:boolean, default False
lock_z

Disallow changes to the Z axis of vertices

Type:boolean, default False
radial_symmetry

Number of times to copy strokes across the surface

Type:int array of 3 items in [1, 64], default (1, 1, 1)
show_face_sets

Show Face Sets as overlay on object

Type:boolean, default False
show_mask

Show mask as overlay on object

Type:boolean, default False
symmetrize_direction

Source and destination for symmetrize operator

Type:enum in [‘NEGATIVE_X’, ‘POSITIVE_X’, ‘NEGATIVE_Y’, ‘POSITIVE_Y’, ‘NEGATIVE_Z’, ‘POSITIVE_Z’], default ‘NEGATIVE_X’
use_automasking_boundary_edges

Do not affect non manifold boundary edges

Type:boolean, default False
use_automasking_boundary_face_sets

Do not affect vertices that belong to a Face Set boundary

Type:boolean, default False
use_automasking_face_sets

Affect only vertices that share Face Sets with the active vertex

Type:boolean, default False
use_automasking_topology

Affect only vertices connected to the active vertex under the brush

Type:boolean, default False
use_deform_only

Use only deformation modifiers (temporary disable all constructive modifiers except multi-resolution)

Type:boolean, default False
use_smooth_shading

Show faces in dynamic-topology mode with smooth shading rather than flat shaded

Type:boolean, default False
use_threaded

Take advantage of multiple CPU cores to improve sculpting performance

Type:boolean, default False
classmethod bl_rna_get_subclass(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The RNA type or default when not found.
Return type:bpy.types.Struct subclass
classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:id (string) – The RNA type identifier.
Returns:The class or default when not found.
Return type:type

Inherited Properties

Inherited Functions

References