AutoCAD DXF#

参照

Category(カテゴリー):

Import-Export

Menu(メニュー):

File ‣ Import/Export ‣ AutoCAD DXF (.dxf)

Import(インポート)#

DXF layers are reflected as Blender groups. This importer uses a general purpose DXF library called "dxfgrabber".

DXF Type Mapping#

To be as non-destructive as possible the importer aims to map as many DXF types to Blender curves as possible.

DXF to Curves#

  • LINE as POLYLINE curve (with the option to merge connecting lines).

  • (LW)POLYLINE, (LW)POLYGON as POLYLINE curve if they have no bulges else as BEZIER curve.

  • ARCs, CIRCLEs and ELLIPSEs as BEZIER curves.

  • HELIXes (3D) as BEZIER curves.

DXF to Meshes#

  • MESH is mapped to a mesh object with a Subdivision Surface modifier, including the edge crease.

  • POLYFACEs and POLYMESHes are imported to a mesh object.

  • 3DFACE s, SOLID s, POINT s are imported into one combined mesh object per layer called layername_3Dfaces.

Missing DXF Types#

  • Hatches

  • Leader

Properties(プロパティ)#

Merge Options#

Blocks As

DXF Blocks can be imported as linked objects or group instances. Linked objects use parenting for DXF sub-blocks (blocks in blocks).

Parent Blocks to Bounding Boxes

Draw a bounding box around blocks.

Merged Objects

Since Blender (v2.71) is pretty slow at adding objects the user might want to merge similar DXF geometry to one object.

By Layer

Produces one object per DXF layer. If a layer contains multiple data types that cannot be merged will still be individual objects.

By Layer and DXF Type

The second not only differentiates between Blender data types but also DXF types, such as LWPOLYLINE and POLYLINE.

By Layer and Closed No-bulge Polygons

Closed polylines with no bulge, that is no curved edges, can be merged to one single mesh. This makes sense when the DXF polylines have an extrusion and/or an elevation attribute, which basically describes a location/rotation/scale transformation. If this merge option is chosen, line thickness settings will be ignored/disabled.

By Layer and DXF-Type and Blocks

For DXF files with a block being referenced many times, this option allows to insert the same block many times with one instanced-face object instead of with one object for each time the block needs to be inserted. Unfortunately this works only for block inserts that are uniformly scaled. Non-uniformly scaled block inserts are being imported as defined in Blocks As.

Combine LINE Entities to Polygons

Separated lines in DXF might be merged to one consecutive Blender poly curve. Similar to Remove Doubles but for curves.

Line Thickness and Width#

Represent Line Thickness/Width

DXF line attributes thickness and width have an effect on line in Z and X/Y direction respectively. A straight line might be turned to a cube by its attributes for instance. Therefore, in Blender these attributes are represented with curve extrusion, bevel and taper objects.

Merge by Attributes

If both Merged Objects and Represent Line Thickness/Width are activated the object merging needs to be extended to separate all lines width different thickness and width. With Merge by Attributes this separation option is also available without the actual representation of line thickness and width.

Optional Objects#

Import TEXT

(TEXT, MTEXT)

Import LIGHT

Including support for AutoCAD colors.

Export ACIS Entities

Export NURBS 3D geometry (BODY, REGION, PLANESURFACE, SURFACE, 3DSOLID) to ACIS-Sat files, since this is the format AutoCAD stores NURBS to DXF. You are going to be notified about the amount of stored .sat/.sab files.

View Options#

Display Groups in Outliner(s)

Switch the Outliner display mode to GROUPS (DXF layers are mapped to groups).

Import DXF File to a New Scene

(未稿)。

Center Geometry to Scene

Center the imported geometry to the center of the scene; the offset information is stored as a custom property to the scene.

Georeferencing#

Important: DXF files do not store any information about the coordinate system / spherical projection of its coordinates. Best practice is to know the coordinate system for your specific DXF file and enter this information in the DXF importer interface as follows:

Pyproj

Installation: Download (Windows, macOS) Pyproj and copy it to

AppData/ApplicationSupport Folder/Blender/4.1/scripts/modules/.

In case you need to compile your own binary refer to this post on Blender Artists.

Pyproj is a Python wrapper to the PROJ library, a well-known C library used to convert coordinates between different coordinate systems. Open source GIS libraries such as PROJ are used directly or indirectly by many authorities and therefore can be considered well-maintained.

If Pyproj is available the DXF importer shows a selection of national coordinate systems but lets the user also to enter a custom EPSG / SRID code. It also stores the SRID as a custom property to the Blender scene. If a scene has already such an SRID property the coordinates are being converted from your DXF file to target coordinate system and therefore you must specify an SRID for the DXF file. If no SRID custom property is available the scene SRID is by default the same as the DXF SRID.

No Pyproj

In case Pyproj is not available the DXF importer will only use its built-in lat/lon to X/Y converter. For conversion the "transverse Mercator" projection is applied that inputs a lat/lon coordinate to be used as the center of the projection. The lat/lon coordinate is being added to your scene as a custom property. Subsequent imports will convert any lat/lon coordinates to the same georeference.

Important: So far only lat/lon to X/Y conversion is supported. If you have a DXF file with Euclidean coordinates that refer to another lat/lon center the conversion is not (yet) supported.

Rules of thumb for choosing an SRID

if you have your data from OpenStreetMap or some similar GIS service website and exported it with QGIS or ArcGIS the coordinates are most likely in lat/lon then use WGS84 as your SRID with Pyproj or "spherical" if Pyproj is not available. For other DXF vector maps it's very likely that they use local / national coordinate systems.

Open the DXF with a text editor (it has many thousands of lines) and make an educated guess looking at some coordinates. DXF works with "group codes", a name Autodesk invented for "key" as in key/value pairs. X has group code 10, Y has 20, Z has 30. If you find a pattern like:

10, newline, whitespace, whitespace, NUMBER, newline,
20, newline, whitespace, whitespace, NUMBER, newline,
30, newline, whitespace, whitespace, NUMBER

then NUMBER will be most likely your coordinates. You can probably tell from the format and/or the range of the coordinates which coordinate system it should be.

Export(エクスポート)#

Supported Data#

  • Mesh face: POLYFACE or 3DFACE

  • Mesh edge: LINE

  • Modifier (optionally)

Unsupported Data#

  • Mesh vertex: POINT

  • Curve: LINEs or POLYLINE

  • Curve NURBS: curved-POLYLINE

  • Text: TEXT or (wip: MTEXT)

  • Camera: POINT or VIEW or VPORT or (wip: INSERT(ATTRIB+XDATA))

  • Light: POINT or (wip: INSERT(ATTRIB+XDATA))

  • Empty: POINT or (wip: INSERT)

  • Object matrix: extrusion (210-group), rotation, elevation

  • 3D Viewport: (wip: VIEW, VPORT)

  • Instancing vert: auto-instanced or (wip: INSERT)

  • Material: LAYER, COLOR and STYLE properties

  • Group: BLOCK and INSERT

  • Parenting: BLOCK and INSERT

  • Visibility status: LAYER_on

  • Frozen status: LAYER_frozen

  • Locked status: LAYER_locked

  • Surface(サーフェス)

  • Meta(メタ)

  • Armature(アーマチュア)

  • Lattice(ラティス)

  • IPO/Animation