Node Wrangler#

Node Wrangler provides various tools that help you to work with nodes quickly and efficiently.

While many of this add-on's functions work in all supported node editors (Compositor, Shader, Geometry Nodes, and Texture Nodes) some functions only work in specific node editors, and some functions work differently per editor. Functions that only work in specific editors are marked with labels (Compositor, Shader, Geometry Nodes, Texture Nodes). Functions without labels should work for all node editors.

有効化方法#

  • Open Blender and go to the Preferences, then the Add-ons tab.

  • Find Node Wrangler and enable the add-on.

使用方法#

Use the panel in Sidebar of the node editor or press Shift-W to bring up the quick access menu. You can also look up the shortcut list in the add-on preferences panel.

../../_images/addons_node_node-wrangler_menu.png

You can access most functions from the sidebar panel or quick access menu.#

Description(詳細)#

Lazy Connect#

参照

ショートカットキー:

Alt-RMB-drag, Shift-Alt-RMB-drag

Connect two nodes without even clicking the sockets. Just drag the cursor from one node to another while holding Alt-RMB. It will select the nodes nearest the start and end points of the drag for connection, so you don't even have to click on the nodes.

../../_images/addons_node_node-wrangler_lazy-connect.png

Selection can be lazy.#

It tries to connect the best-matched sockets possible, based on their names, types, and whether they are open or not.

For a more precise connection, you can alternatively use Shift-Alt-RMB. It brings up menus of available inputs and outputs before connection, so you can select the exact sockets to connect. It's especially useful when working with a large node tree since you can make connections without frequently zooming in and out.

Lazy Mix#

参照

ショートカットキー:

Shift-Ctrl-RMB-drag

Connect the outputs of two nodes into an appropriate "mix" type of node. This is the "lazy" way of selecting nodes and executing the Mix function from Merge with Automatic Type Detection.

Merge(マージ)#

参照

Menu(メニュー):

Node Wrangler ‣ Merge Selected Nodes

Connect outputs of the selected nodes into a "mix" type of node (Mix, Math, Z-Combine, Alpha Over, Mix Shader, Add Shader, Join Geometry).

注釈

Merge currently does not support outputs of Integer, String, or Boolean types from Geometry Nodes.

There are automatic and manual ways of merging. The automatic ways let the add-on determine which "mix" node to use based on the types of outputs to merge. The manual ways let you decide and force connections even if the types of outputs and the "mix" node are not compatible.

注釈

Generally, the modifier part of the shortcut signifies the type of "mix" node you want to use (Ctrl for automatic detection, Ctrl-Alt for the Mix node, and Shift-Ctrl for the Math node), the non-modifier part signifies the mode of "mix" node you want to set (NumpadPlus for add, NumpadMinus for subtract, NumpadSlash for divide, and NumpadAsterisk for multiply).

Merge with Automatic Type Detection#

The automatic merge functions determine the type of "mix" node to use based on the types of outputs to merge. If it has a Color output, it will use the Mix node. It will use the Math node if both outputs are of Value type. Add Shader, Mix Shader, and Join Geometry nodes will also be used for specific cases.

モード
Add Ctrl-=, Ctrl-NumpadPlus

Merge into Mix or Math nodes, then set blend mode or math operation as Add. If the outputs are Shaders, it will use Add Shader node instead.

Multiply Ctrl-8, Ctrl-NumpadAsterisk

Merge into Mix or Math nodes, then set blend mode or math operation as Multiply.

Subtract Ctrl-Minus, Ctrl-NumpadMinus

Merge into Mix or Math nodes, then set blend mode or math operation as Subtract.

Divide Ctrl-Slash, Ctrl-NumpadSlash

Merge into Mix or Math nodes, then set blend mode or math operation as Divide.

Mix Ctrl-0, Ctrl-Numpad0

Merge into Mix node, then set blend mode as Mix. If the outputs are Shaders, it will use Mix Shader node instead. If the outputs are Geometry, it will use Join Geometry node.

Merge Using Mix Node#

参照

Menu(メニュー):

Node Wrangler ‣ Merge Selected Nodes ‣ Use Mix Nodes

Use the Mix nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.

  • Add: Ctrl-Alt-=, Ctrl-Alt-=

  • Substract: Ctrl-Alt-Minus, Ctrl-Alt-NumpadMinus

  • Multiply: Ctrl-Alt-8, Ctrl-Alt-NumpadAsterisk

  • Divide: Ctrl-Alt-Slash, Ctrl-Alt-NumpadSlash

Merge Using Math Node#

参照

Menu(メニュー):

Node Wrangler ‣ Merge Selected Nodes ‣ Use Math Nodes

Use the Math nodes for merging, regardless of the selected nodes. You can choose the mode of the node via the menu. You can quickly set some operations by using corresponding shortcuts.

  • Add: Shift-Ctrl-=, Shift-Ctrl-=

  • Substract: Shift-Ctrl-Minus, Shift-Ctrl-NumpadMinus

  • Multiply: Shift-Ctrl-8, Shift-Ctrl-NumpadAsterisk

  • Divide: Shift-Ctrl-Slash, Shift-Ctrl-NumpadSlash

  • Greater than: Ctrl-Comma

  • Less than: Ctrl-Period

Merge Using Z-Combine Node#

Compositor

参照

Menu(メニュー):

Node Wrangler ‣ Merge Selected Nodes ‣ Use Z-Combine Nodes

ショートカットキー:

Ctrl-NumpadPeriod

Use the Z-Combine nodes for merging. If possible, Image and Z-Depth outputs will be linked. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.

Merge Using Alpha Over Node#

Compositor

参照

Menu(メニュー):

Node Wrangler ‣ Merge Selected Nodes ‣ Use Alpha Over Nodes

ショートカットキー:

Ctrl-Alt-0

Use the Alpha Over nodes for merging. If the current node editor is not Compositor, this will execute the Mix function from the automatic merge.

Batch Change Blend Mode / Math Operation#

参照

Menu(メニュー):

Node Wrangler ‣ Batch Change

Change the blend mode or math operation of the selected Mix and Math nodes at once. You can use Alt-Up or Alt-Down to cycle through previous or next blend modes or math operations. You can also quickly set some operations by using corresponding shortcuts.

  • Add: Alt-=, Alt-=

  • Substract: Alt-Minus, Alt-NumpadMinus

  • Multiply: Alt-8, Alt-NumpadAsterisk

  • Divide: Alt-Slash, Alt-NumpadSlash

  • Greater than: Alt-Comma

  • Less than: Alt-Period

Change Mix Factor#

参照

ショートカットキー:

Alt-Left, Shift-Alt-Left, Alt-Right, Shift-Alt-Right, Shift-Ctrl-Alt-Left, Shift-Ctrl-Alt-0, Shift-Ctrl-Alt-Right, Shift-Ctrl-Alt-1

Change the Factor value of the selected Mix and Mix Shader nodes with shortcuts.

  • Increase Factor by 0.1: Alt-Right

  • Decrease Factor by 0.1: Alt-Left

  • Increase Factor by 0.01: Shift-Alt-Right

  • Decrease Factor by 0.01: Shift-Alt-Left

  • Set Factor to 0.0: Shift-Ctrl-Alt-Left, Shift-Ctrl-Alt-0

  • Set Factor to 1.0: Shift-Ctrl-Alt-Right, Shift-Ctrl-Alt-1

Delete Unused Nodes#

参照

Menu(メニュー):

Node Wrangler ‣ Delete Unused Nodes

ショートカットキー:

Alt-X

Clean up your node tree. Delete all nodes that don't contribute to the final result.

Backdrop(背景)のリセット#

Compositor

参照

Menu(メニュー):

Node Wrangler ‣ Reset Backdrop

ショートカットキー:

Z

Reset the position and scale of the backdrop.

Viewer Focus#

Compositor

参照

ショートカットキー:

LMB-LMB

Set the viewer's tile center to the mouse position.

This shortcut allows you to rapidly adjust and prioritize what portions of the backdrop get recalculated first. By prioritizing a certain area, you can make adjustments to the composite and see the results faster without having to wait for the whole image to render.

Add Attribute Node#

Shader

参照

Menu(メニュー):

Header ‣ Add ‣ Input ‣ Attributes

Add an Attribute node with the selected attribute.

Preview Node Output#

Shader Geometry Nodes

参照

ショートカットキー:

Shift-Ctrl-LMB for Shader, Shift-Alt-LMB for Geometry Nodes

Connect an output of the selected node to the final output of the node tree (the Material Output or World Output for Shader, the final Group Output for Geometry Nodes) to preview its output in the viewport. You can cycle through the available outputs by clicking it again while holding the modifier keys.

参考

While in Shader, any output can be connected to the final output, in Geometry Nodes, only Geometry outputs can be connected to the final output. To preview other types of outputs in Geometry Nodes, use its own Viewer Node.

参考

Also check out Connect to Output. It is a similar function but has different behaviors. It also works in all node editors.

Frame Selected(選択を表示)#

参照

Menu(メニュー):

Node Wrangler ‣ Frame Selected

ショートカットキー:

Shift-P

Insert the selected nodes into a Frame node.

Reload Images#

Compositor Shader Texture Nodes

参照

Menu(メニュー):

Node Wrangler ‣ Reload Images

ショートカットキー:

Alt-R

Reload all of the images used in the node tree. This lets you reload the images without using the Image Editor.

Copy Settings(設定をコピー)#

参照

Menu(メニュー):

Node Wrangler ‣ Copy to Selected ‣ Settings from Active

ショートカットキー:

Shift-C

Copy the settings of the active node to all selected nodes of the same type.

Reset Nodes#

参照

ショートカットキー:

Backspace

Revert the settings of the selected nodes to default while maintaining connections.

Copy Label#

参照

Menu(メニュー):

Node Wrangler ‣ Copy to Selected ‣ Copy Label

ショートカットキー:

Shift-V, Shift-C

Copy custom labels to all of the selected nodes. You can copy them from the active node (Shift-V), from the nodes that are linked to the selected ones, or from the names of the sockets that the selected nodes are linked to. Shift-C will bring up a submenu with all available options.

Clear Label#

参照

Menu(メニュー):

Node Wrangler ‣ Clear Label

ショートカットキー:

Alt-L

Clear the custom labels of selected nodes and revert them back to their default node names.

Modify Labels#

参照

Menu(メニュー):

Node Wrangler ‣ Modify Labels

ショートカットキー:

Shift-Alt-L

Batch rename the custom labels of selected nodes. You can add text to the beginning and the end and replace parts of the text.

Add Texture Setup#

Shader

参照

Menu(メニュー):

Node Wrangler ‣ Add Texture Setup

ショートカットキー:

Ctrl-T

Add a setup of a texture node, Texture Coordinate, and Mapping nodes to any shader node. If you select a texture node, it will only add the Texture Coordinate and Mapping nodes. For a background shader it will add an Environment Texture node.

Add Principled Texture Setup#

Shader

参照

Menu(メニュー):

Node Wrangler ‣ Add Principled Setup

ショートカットキー:

Shift-Ctrl-T

Add a principled texture setup from the selected texture files. Select a Principled BSDF node, select Add Principled Setup from the quick access menu (or press Shift-Ctrl-T), and select texture files. It automates the process of adding Image Texture nodes, loading images, selecting the appropriate Color Space, and connecting their outputs to the Principled BSDF node.

It detects the type of textures by looking at their file names. You can edit the tags used for this matching process in the add-on preferences.

../../_images/addons_node_node-wrangler_swap_pbr-setup.jpg

Setting up these textures can take dozens of clicks, even with Node Wrangler's other tools. With Principled Texture Setup, you can reduce that to a few clicks.#

Add Reroutes to Outputs#

参照

Menu(メニュー):

Node Wrangler ‣ Add Reroutes

ショートカットキー:

Slash

Add reroute nodes to each output of the selected nodes.

Align Nodes#

参照

Menu(メニュー):

Node Wrangler ‣ Align Nodes

ショートカットキー:

Shift-=

Align the selected nodes horizontally or vertically. The effect is similar to scaling nodes on an axis (S X 0 or S Y 0), but it places the nodes at an even distance.

Select within Frame (Parent/Children)#

  • ] -- Select all direct child nodes of the selected frame.

  • [ -- Select the direct parent frame node of the selected nodes.

Detach Outputs#

参照

Menu(メニュー):

Node Wrangler ‣ Detach Outputs

ショートカットキー:

Shift-Alt-D

Detach the selected node's outputs while leaving linked inputs intact.

Connect to Output#

参照

Menu(メニュー):

Node Wrangler ‣ Connect to Output

ショートカットキー:

O

Connect the output of the selected node to the final output of the node tree (Composite in Compositor, Material Output or World Output in Shader, the final Group Output in Geometry Nodes, Output in Texture Nodes), or, if the node is inside a group, to the Group Output.

Add Image Sequence#

Compositor Shader

参照

Menu(メニュー):

Add ‣ Input for Compositor, or Add ‣ Texture for Shader

Add an Image Sequence by only selecting one image from a sequence of image files. It will automatically detect the length of the sequence and set the node appropriately.

Add Multiple Images#

Compositor Shader

参照

Menu(メニュー):

Add ‣ Input for Compositor, or Add ‣ Texture for Shader

Select multiple images and add a node for each image. (Useful for importing multiple render passes or renders for image stacking.)

参考

Please see the old Wiki for the archived original docs.

参照

Category(カテゴリー):

Node(ノード)

Description(詳細):

Various tools to enhance and speed up node-based workflow.

Location(位置、場所):

Node editor ‣ Sidebar or see the shortcuts of individual tools.

File(ファイル):

node_wrangler.py

Author(作者):

Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer

License(ライセンス):

GPL

Note(メモ):

このアドオンはBlenderにバンドルされています。