ナビゲート#
Panning can be done by dragging with MMB.
Zooming can be done using Wheel or NumpadPlus/NumpadMinus.
Gizmos(ギズモ)#
上部の、サイドバー領域の横には、ギズモがあります。マウスホイールがない場合などに、パンとズームをより快適に行うことが可能になります。
View(ビュー) メニュー#
- Region Controls
Image Editor(画像エディター) に表示される領域を調整します。
- Update Automatically(自動更新)
Instantly update any other editors that are affected by changes in this Image Editor. When disabled, the other editors may display outdated information until they're manually refreshed (e.g. by orbiting for the 3D Viewport).
- Show Metadata(メタデータを表示)
Displays metadata about the selected Render Result. See the Output tab's Metadata(メタデータ) panel to change what metadata to include.
- Display Texture Paint UVs(テクスチャペイントUVを表示)
Toggles UVs in Paint Mode. The object must be in Texture Paint Mode or Edit Mode for the UVs to be visible.
- Zoom In/Out(ズームイン/アウト) Wheel
ズームレベルを調整します。
- Fractional Zoom(フラクタルズーム)
Zoom 1:8(ズーム 1:8) Numpad8
Zoom 1:4(ズーム 1:4) Numpad4
Zoom 1:2(ズーム 1:2) Numpad2
Zoom 1:1(ズーム 1:1) Numpad1
Zoom 2:1 Ctrl-Numpad2
Zoom 4:1 Ctrl-Numpad4
Zoom 8:1 Ctrl-Numpad8
- Frame All(全てを表示) Home
Pans and zooms the view so that the image is centered and fully visible.
- Frame All Fit(全体表示) Shift-Home
Same as Frame All, but uses as much of the editor's space as possible (rather than leaving some margin around the image).
- Center View to Cursor(カーソルを視点の中心に)
Pan the view so that the 2D cursor is at the center of the editor.
- Render Region(レンダー領域) Ctrl-B
Only available when viewing the Render Result. See Render Region.
- Clear Render Region(レンダー領域をクリア) Ctrl-Alt-B
Only available when viewing the Render Result. See Render Region.
- Render Slot Cycle Next/Previous J/Alt-J
Switch to the next/previous render slot (that contains a render).
- Area(エリア)
Adjust the area the Image Editor is in.