Editing¶
Context Menu¶
Show the context menu for a data-block with RMB on the icon or name. Depending on the type of the selected data-block(s), you will have all or part of the following options:
- Copy/Paste
Copies/pastes the selected data-blocks.
- Delete X, Delete
Removes all usages of the selected data-blocks. Objects are removed from all scenes, materials are removed from all meshes, and so on.
Note
Pressing these shortcuts while hovering over the 3D Viewport will instead Unlink the selected objects, removing them only from the current scene.
- Delete Hierarchy
As above, but also affects child collections/objects. Note that if you run this on a collection, child objects that (also) belong to another collection will not be deleted.
- Select
Adds the items that are selected in the Outliner to the selection in the 3D Viewport. This is only useful when Sync Selection is disabled, as when it's enabled (which is the default), the Outliner selection is synchronized to the 3D Viewport automatically.
- Select Hierarchy
Adds the children of the selected items to the selection in the Outliner. If Sync Selection is enabled, this also adds them to the selection in the 3D Viewport.
- Deselect
Removes the items that are selected in the Outliner from the selection in the 3D Viewport.
- Unlink
Removes the current usage of the data-block while keeping any others. Objects are only removed from the current scene, materials are only removed from the current mesh, and so on.
Collections¶
Collections let you organize the content of a scene. They can contain objects as well as other collections.
- New
Creates a new collection.
- Duplicate Collections
Recursively duplicates the collection including all child collections, objects, and object data.
- Duplicate Linked
Recursively duplicates the collection including child collections and objects, but reuses object data.
- Instance to Scene
Creates a new collection instance.
- Visibility
Controls the collection's visibility in the 3D Viewport and the final render.
- Isolate
Shows the selected collection (as well as its child and parent collections) and hides all the others.
- Show/Hide
Changes the Hide in Viewports setting for the selected collections.
- Show/Hide Inside
Changes the Hide in Viewports setting for the selected collections and all their children.
- Enable/Disable in Viewports
Changes the Disable in Viewports setting for the selected collections.
- Enable/Disable in Renders
Changes the Disable in Renders setting for the selected collections.
- View Layer
Controls the collection's interactions with the View Layer.
- Disable/Enable in View Layer
Changes the Exclude from View Layer setting for the selected collections.
- Set/Clear Holdout
Changes the Holdout setting for the selected collections.
- Set Color Tag
Assigns or clears a collection's color tag for the selected collection.
ID Data¶
- Unlink
Removes the current usage of the data-block while keeping any others (e.g. removing a material from only the current mesh).
- Make Local
Turns an externally linked data-block into a local one.
- Make Single User
This menu item is not currently functional. You can use the User Count button in the Data-Block Menu instead.
- Delete
Deletes the selected data-block.
- Remap Users
Replaces all usages of the selected data-block by a different one. For example, you could use this to globally replace a material by another.
- Copy/Paste
Copies/pastes selected data-blocks.
- Add/Clear Fake User
Adds/removes a fake user, which prevents unused data-blocks from getting automatically deleted when saving and reloading the blend-file.
- Rename F2
Renames the selected data-block.
- Select Linked
Selects the data-blocks that use the currently selected one (e.g. selecting all the objects that use the selected material). See Select Linked.
Mark as Asset¶
See Creating an Asset.
Clear Asset¶
See Removing Assets.
Clear Asset (Set Fake User)¶
See Removing Assets.
Library Override¶
See Library Overrides.
View¶
- Show Active Period
Centers the tree view to the active item.
- Expand/Collapse All Shift-A
Expands/collapses every single item in the tree.
- Show Object Hierarchy Home
Expands all objects that have child objects, and collapses all objects that don't.
- Show/Hide One Level NumpadPlus/ NumpadMinus
Expands/collapses a level down/up the tree across all items.