Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
    • 介紹
    • Eevee
    • Cycles
      • 介紹
      • Render Settings
      • World Settings
      • Object Settings
      • Material Settings
      • Light Settings
      • GPU Rendering
      • Experimental Features
      • Render Baking
      • Optimizing Renders
        • Reducing Noise
        • Shader Nodes
    • Workbench
    • 相機
    • Lights
    • Materials
    • Shader Nodes
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Cycles
  • Optimizing Renders

Optimizing Renders

  • Reducing Noise
    • Path Tracing
    • The Source of the Noise
    • Bounces
    • Caustics and Filter Glossy
    • Light Falloff
    • Multiple Importance Sampling
    • Glass and Transparent Shadows
    • Light Portals
    • Denoising
    • Clamp Fireflies
  • Shader Nodes
    • Node Optimizations
    • Run-Time Optimizations
    • Open Shading Language
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/31/2023.

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