介紹

The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is covered, that being modeling. Modeling is simply the art and science of creating a surface that either mimics the shape of a real-world object or expresses your imagination of abstract objects.

模式

根據建模物體類型的不同,有很多種不同類型的建模 模式。由於建模時用到的模式都是不確定的,因此手冊將在不同章節加以介紹。

Switching between modes while modeling is common. Some tools may be available in more than one mode while others may be unique to a particular mode.

編輯模式

Edit Mode is the main mode where modeling takes place. Edit Mode is used to edit the following types of objects:

  • 網面

  • 曲線

  • 表面(Surface)

  • 融合球

  • 文字物件

  • 晶格

You can only modify the mesh of the objects you are editing. To modify other objects you can leave Edit Mode, select another object and enter Edit Mode, or use Multi-Object Editing.