節點

Blender contains different node-based editors with different purposes, so this section only explains how to work with nodes in general. The list below shows the different types of nodes and where they're documented.

../../../_images/interface_controls_nodes_introduction_example.jpg

Example of a node editor.

Icon

Name

描述

Geometry Nodes

Used for procedural modeling.

Shader Nodes

Used to create materials for objects.

Composite Nodes

Used to edit rendered images.

紋理節點

Used to create custom textures.