UV Sphere Node¶
The UV Sphere node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
輸入¶
- 段
Horizontal resolution of the sphere. If this is smaller than three, no mesh is generated.
- Rings
Vertical resolution of the sphere. If this is smaller than two, no mesh is generated.
- Radius
Distance of vertices to the origin.
屬性¶
這個節點沒有屬性。
輸出¶
- Mesh
Standard geometry output.
- UV Map
A 2D vector representing the default X/Y coordinates of the UV Map for the primitive's shape. This can be connected to the Store Named Attribute Node, to be used once the Geometry Nodes Modifier get applied. The UV map must be stored on the face corner in order to be accessed.