Translucent BSDF#

Translucent BSDF node.

The Translucent BSDF is used to add Lambertian diffuse transmission.

輸入#

色彩

Color of the surface, or physically speaking, the probability that light is transmitted for each wavelength.

Normal

Normal used for shading; if nothing is connected the default shading normal is used.

屬性#

這個節點沒有屬性。

輸出#

BSDF

Standard shader output.

範例#

../../../_images/render_shader-nodes_shader_translucent_example.jpg

Translucent shader example.#

../../../_images/render_shader-nodes_shader_translucent_behavior.svg

Translucent shader behavior.#