Bounding Box Node¶
The Bounding Box node creates a box mesh with the minimum volume that encapsulates the geometry of the input. The node also can output the vector positions of the bounding dimensions.
The mesh output and the Min and Max outputs do not take instances into account. Instead, for instanced geometry, a bounding box is computed for each instance rather than the whole geometry. To compute the bounding box including the instances, a Realize Instances Node can be used.
輸入¶
- Geometry
Standard geometry input.
屬性¶
這個節點沒有屬性。
輸出¶
- Bounding Box
The resulting box that encapsulate the input geometry.
- Min
The coordinates corresponding to the box's -X, -Y, -Z position values, i.e. how far the box extends in each of the negative axes directions.
- Max
The coordinates corresponding to the box's +X, +Y, +Z position values, i.e. how far the box extends in each of the positive axes directions.