Mesh Modeling typically begins with a Mesh Primitive shape (e.g. circle, cube, cylinder...). From there you might begin editing to create a larger, more complex shape.
The 3D Viewport has three principal modes that allow for the creation, editing and manipulation of the mesh models. Each of the three modes has a variety of tools. Some tools may be found in one or more of the modes.
Modes that used for modeling:
- Object Mode
Supports basic operations such as object creation, joining objects, managing shape keys, UV/color layers.
Used for the majority of mesh editing operations.
- Sculpt Mode
Instead of dealing with individual mesh elements, supports sculpting with brushes (not covered in this chapter).