Blender 3.5 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
    • 介紹
    • 網面
      • 介紹
      • Structure
      • Primitives
      • Tools
      • Selecting
      • Editing
      • 屬性
      • UVs
      • Mesh Analysis
      • Retopology
    • 曲線
    • 表面(Surface)
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary

Get Involved

  • Contribute Documentation
Blender 3.5 Manual
  • 建模
  • 網面

網面

  • 介紹
    • Modeling Modes
  • Structure
    • Vertices
    • Edges
    • Faces
    • Normals
    • Topology
  • Primitives
    • Common Options
    • Plane
    • Cube
    • Circle
    • UV Sphere
    • Icosphere
    • Cylinder
    • Cone
    • Torus
    • Grid
    • Monkey
  • Tools
    • Toolbar
    • Tool Settings
    • Types
  • Selecting
    • 介紹
    • Select Random
    • Checker Deselect
    • Select Sharp Edges
    • Select Similar
    • Select All by Trait
    • Select More/Less
    • Select Loops
    • Select Linked
    • Side of Active
    • Select Mirror
  • Editing
    • 介紹
    • Mesh Tools
    • Vertex Tools
    • Edge Tools
    • Face Tools
    • UV Tools
  • 屬性
    • Object Data
    • Vertex Groups
    • Geometry Data
  • UVs
    • UVs & Texture Space
    • Unwrapping
    • Tools
    • Editing
    • Workflows
    • Using UV Maps
  • Mesh Analysis
    • Overhang
    • Thickness
    • Intersections
    • Distortion
    • Sharp Edges
    • Known Limitations
  • Retopology
    • Using the Poly Build Tool
    • Remeshing
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 01/27/2023.

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