Strip

Transform

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Transform

Move G

Move the selected strips in time or to a different track.

Extend E

Lets you quickly move the selected strips that are on a certain side of the Playhead. This is handy if you need to, say, move all the strips after a certain time point to the right to make space for new ones.

To use this operator, first select some or all strips and place your mouse cursor to the left or right of the Playhead. Then, press E, move the mouse to move (only) the strips on that side of the Playhead, and press LMB to confirm (or RMB to cancel).

If a strip straddles the Playhead, only its starting/ending point will be moved (again depending on the position of the mouse cursor).

Scale S

Scales the selected strips, using the Playhead as the pivot point.

Swap

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Transform ‣ Swap

Shortcut:

Alt-F

Swap the order of the selected strips in their track.

Move Up

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Transform ‣ Move Up

Shortcut:

PageUp

Move selected strips up a track if there is room.

Move Down

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Transform ‣ Move Down

Shortcut:

PageDown

Move selected strips down a track if there is room.

Snap

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Snap

Selection to Current Frame

Move the start of the selected strips to the current frame.

Selection to Nearest Frame

Move the start of the selected strips to the nearest full frame.

Selection to Nearest Second

Move the start of the selected strips to the nearest second.

Selection to Nearest Marker

Move the start of the selected strips to the nearest marker.

Split

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Split

Shortcut:

Y

Split the selected strips in two at the current frame.

Duplicate

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Duplicate

Shortcut:

Alt-D

Creates copies of the selected strips, duplicating any actions they reference. Editing the keyframes in a copied strip therefore doesn't affect the original.

Linked Duplicate

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Linked Duplicate

Shortcut:

Shift-D

Creates copies of the selected strips, reusing any actions they reference. Editing the keyframes in a copied strip therefore also affects the original (and vice versa). Blender warns you about this by highlighting the other strip in red.

../../../_images/editors_nla_editing_linked-strip-edit.png

Linked duplicated strip being edited.

Delete

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Delete

Shortcut:

Delete, X

Deletes the selected NLA-Strips.

Make Meta

Reference

Editor:

Nonlinear Animation

選單:

Add ‣ Make Meta

Shortcut:

Ctrl-G

Groups the selected NLA-strips into a meta strip.

../../../_images/editors_nla_strips_meta1.png

Select two or more strips.

../../../_images/editors_nla_strips_meta2.png

Combine them into a meta strip.

Remove Meta

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Remove Meta

Shortcut:

Ctrl-Alt-G

Ungroups the selected meta strips, replacing them by their contents.

Toggle Muting

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Toggle Muting

Shortcut:

H

Mutes or unmutes the selected strips. Muted strips have a dotted border and don't influence the animation.

Bake Action

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Bake Action

Reference

Editor:

3D Viewport

Mode:

Object and Pose Modes

選單:

Header ‣ Object ‣ Animation ‣ Bake Action...

The final motion of objects and bones depends not only on the keyframed animation, but also on F-Curve modifiers, drivers, and constraints. The Bake Action operator computes this final motion and creates a corresponding keyframe on every scene frame.

This can be useful for adding deviation to a cyclic action like a Walk Cycle, or to create a keyframe animation from drivers or constraints.

Start Frame

Start frame for baking.

End Frame

End frame for baking.

Frame Step

Number of frames to skip forward while baking each frame.

Only Selected Bones

Only key selected bones (Pose baking only).

Visual Keying

Keyframe from the final transformations (with constraints applied).

Clear Constraints

Remove all constraints from keyed object/bones, and do 'visual' keying.

Clear Parents

Bake animation onto the object then clear parents (objects only).

Overwrite Current Action

Bake animation into the current action instead of creating a new one (useful for baking only part of bones in an armature).

Clean Curves

After baking curves, remove redundant keys.

Bake Data

Which data's transformations to bake.

Pose:

Bake bone transformations.

Object:

Bake object transformations.

Channels

Which channels to bake.

Location:

Bake location channels.

Rotation:

Bake rotation channels.

Scale:

Bake scale channels.

B-Bone:

Bake B-Bone channels.

Custom Properties:

Bake custom properties.

Apply Scale

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Apply Scale

Shortcut:

Ctrl-A

Applies the scale of the selected strips to their referenced actions.

Clear Scale

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Clear Scale

Shortcut:

Alt-S

Resets the scale of the selected strips.

Sync Action Length

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Sync Action Length

Resets the strip's length to that of its underlying action, ensuring that it (only) plays from the action's first keyframe to its last.

See also

The Sync Length Now button in the Sidebar, which does the same thing.

Make Single User

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Make Single User

Shortcut:

U

Duplicates actions where necessary so that each selected strip has its own action that's not used by any others. This way, you can edit the keyframes in the selected strips knowing that you won't affect any other part of the animation.

Note

This does not recursively go inside meta strips.

Start Editing Stashed Action

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Start Editing Stashed Action

Shortcut:

Shift-Tab

Enters Tweak Mode for the selected strip's action, making its keyframes available for editing in e.g. the Graph Editor. In addition, marks the strip's track as Solo, muting all the other tracks -- this way, they no longer influence the animation and you can focus exclusively on the action you're editing.

While the menu item refers to stashed (muted) actions, this only reflects the typical use case. It works on unmuted actions as well.

When you're done editing, click Strip ‣ Stop Editing Stashed Action or press Shift-Tab again.

../../../_images/editors_nla_editing_nla-mode.png

Strip in NLA mode.

../../../_images/editors_nla_editing_edit-mode.png

Strip in Tweak mode.

Start Tweaking Strips Actions (Full Stack)

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Start Tweaking Strips Actions (Full Stack)

Shortcut:

Tab

Enters Tweak Mode for the selected strip's action, making its keyframes available for editing. Leaves all the other tracks enabled so that you can still see their effects while making changes.

When you're done, click Strip ‣ Stop Tweaking Strips Actions or press Tab again.

Note

For transitions above the tweaked strip, keyframe remapping will fail for channel values that are affected by the transition. A workaround is to tweak the active strip without evaluating the upper NLA stack.

Start Tweaking Strips Actions (Lower Stack)

Reference

Editor:

Nonlinear Animation

選單:

Strip ‣ Start Tweaking Strips Actions (Lower Stack)

Enters Tweak Mode for the selected strip's action, making its keyframes available for editing. Mutes any tracks above the current one so that they don't influence the animation while making changes.

When you're done, click Strip ‣ Stop Tweaking Strips Actions or press Tab.