Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
    • 介紹
    • Eevee
    • Cycles
    • Workbench
    • 相機
    • Lights
    • Materials
    • Shader Nodes
      • 介紹
      • Input
        • Ambient Occlusion
        • Attribute Node
        • Bevel Node
        • Camera Data Node
        • Fresnel Node
        • Geometry Node
        • Curves Info Node
        • Layer Weight Node
        • Light Path Node
        • Object Info Node
        • Particle Info Node
        • Point Info
        • RGB Node
        • Tangent Node
        • Texture Coordinate Node
        • UV Map Node
        • Value Node
        • Color Attribute Node
        • Volume Info Node
        • Wireframe Node
      • Output
      • Shader
      • Texture
      • 色彩
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • Input

Input

  • Ambient Occlusion
  • Attribute Node
  • Bevel Node
  • Camera Data Node
  • Fresnel Node
  • Geometry Node
  • Curves Info Node
  • Layer Weight Node
  • Light Path Node
  • Object Info Node
  • Particle Info Node
  • Point Info
  • RGB Node
  • Tangent Node
  • Texture Coordinate Node
  • UV Map Node
  • Value Node
  • Color Attribute Node
  • Volume Info Node
  • Wireframe Node
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/31/2023.

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