Blender 3.6 Manual Logo

起步入門

  • 關於 Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • 使用者介面
  • 編輯器
  • Scenes & Objects
  • 建模
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 物理
  • Rendering
    • 介紹
    • Eevee
    • Cycles
    • Workbench
    • 相機
    • Lights
    • Materials
    • Shader Nodes
      • 介紹
      • Input
      • Output
      • Shader
      • Texture
      • 色彩
        • Bright/Contrast Node
        • Gamma Node
        • Hue Saturation Value Node
        • Invert Node
        • Light Falloff Node
        • Mix Node 混合節點
        • RGB Curves Node
      • Vector
      • Converter
      • Group
      • Open Shading Language
    • Color Management
    • Freestyle
    • Layers & Passes
    • Render Output
  • 合成
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 附加元件
  • 進階
  • 障礙排除
  • Glossary
  • Manual Index

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Rendering
  • Shader Nodes
  • 色彩

色彩

  • Bright/Contrast Node
  • Gamma Node
  • Hue Saturation Value Node
  • Invert Node
  • Light Falloff Node
  • Mix Node 混合節點
  • RGB Curves Node
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Last updated on 03/30/2023.

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