EEVEE# 介紹 Render Settings Sampling Grease Pencil Ambient Occlusion Bloom Depth of Field Subsurface Scattering Screen Space Reflections Motion Blur Volumetrics Performance 曲線 Shadows Indirect Lighting Film Materials 介紹 Supported Nodes Material Settings World Light Settings Light Probes 介紹 Irradiance Volumes Reflection Cubemaps Reflection Planes Limitations